# Dyson Sphere Program Patch Notes V0.10.34.28281 - Product: Dyson Sphere Program (https://whatsnew.fyi/product/dyson-sphere-program) - Vendor: Youthcat Studio - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/1366540/view/529869613052200382 - Permalink: https://whatsnew.fyi/product/dyson-sphere-program/releases/2026-01-22-patch-notes-v0.10.34.28281 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new building Holo Beacon along with related technologies and recipes to serve as a map marker for factory locations - **added** — Add integrated text module to Holo Beacon allowing players to input text for factory planning and information recording - **added** — Add text tab to planetary information panel in Star Map for inputting production schedule plans - **changed** — Completely revamp text component to support more features and redesign layout of various UI interfaces - **added** — Allow players to insert in-game icons into input fields such as planet and star system names, logistics station names, and blueprint descriptions - **changed** — Key bindings in text now automatically update when changed in settings - **added** — Support Ctrl + Left Mouse Click on in-game icons and icon mappings to directly jump to corresponding location or Tech Tree - **added** — Add new blueprint attributes Author and Version Number, with ability to create and edit custom attributes - **added** — Pressing Home key will automatically reset camera to default orientation on a planet, within a star system, or in outer space - **changed** — Optimize game logic to improve cache hit rates and enhance multithreading parallel efficiency, reducing update frame cost by approximately 5% to 30% - **changed** — Optimize logic for dynamic multithreading allocation, significantly reducing dynamic allocation costs when number of threads exceeds 32 - **changed** — Improve data access for factory facilities such as assemblers, labs, and sorters, and reduce computational overhead in power system - **changed** — Optimize performance overhead for constructed Dyson Spheres - **changed** — Optimize performance overhead for Milky Way and improve its final frame rate - **changed** — Desolus now has a chance to spawn Stalagmite Crystal Vein, and after loading old save files Stalagmite Crystal Vein may spawn where no factories have been built - **changed** — Input sorters of power generation facilities will now only pick up fuel required by that facility - **fixed** — Fix bug where Missile Turrets cannot connect to signal network and attack Dark Fog on other planets within 4200m - **fixed** — Fix bug that caused an error after triggering achievement Global Offense - **fixed** — Fix bug where data calculation for Planetary Shields was incorrect across different power grids on same planet Hello again, Engineers! We hope you enjoyed yesterday's update preview! Without further ado, we're serving them up right now! In case any of you were so deep in the thick of contruction that you missed yesterday's report, you can catch up quickly here: Below are the full patch notes for today's update: ##### **\** - Added new building [Holo Beacon] along with related technologies and recipes. The Holo Beacon can serve as a map marker to indicate the location of the player’s factories. - The [Holo Beacon] includes an integrated \ module, allowing players to input text for factory planning and information recording. - Added a \ tab to the planetary information panel in the [Star Map]. When a planet has factories, players can input text in the \ to plan production schedules for that planet’s factories. - Completely revamped the text component to support more features and redesigned the layout of various UI interfaces. - Players can now insert in-game icons into input fields such as planet/star system names, logistics station names, blueprint descriptions, etc. - Key bindings in text now automatically update when changed in the settings. - Icons within the in-game \ and icon mappings from player input (such as blueprint descriptions, etc.) now support [Ctrl + Left Mouse Click] to directly jump to the corresponding \ or [Tech Tree]. - Blueprints now include new attributes \ and [Version Number]. Creators can also create and edit custom attributes to manage blueprints more conveniently. - On a planet, within a star system, or in outer space, pressing the \ key will automatically reset the camera to its default orientation. ##### **\** - Optimized game logic to improve cache hit rates and enhance multithreading parallel efficiency, reducing bottlenecks caused by memory bandwidth. Update frame cost reduced by approximately 5% to 30% (the exact improvement varies across different hardware, with generally greater gains on CPU with more threads). - Optimized the logic for dynamic multithreading allocation, significantly reducing dynamic allocation costs when the number of threads exceeds 32. - Improved data access for factory facilities such as assemblers and labs, as well as sorters, and reduced computational overhead in the power system. - Optimized performance overhead for constructed Dyson Spheres. - Optimized performance overhead for Milky Way, improved its final frame rate. ##### **\** - \ now has a chance to spawn [Stalagmite Crystal Vein]. After loading an old save file, Stalagmite Crystal Vein may also spawn in Desolus where no factories have been built. - Input sorters of power generation facilities will now only pick up the fuel required by that facility. - Adjusted the position of the UI hint for obtaining soil pile in the starmap to avoid overlapping with other UI elements. - Reduced the size of power indicator ring for the [Traffic Monitor]. - Changed the icon of [Screenshot Mode] button in the bottom right corner. ##### **\** - Fixed a bug where Missile Turrets cannot connect to signal network and attack Dark Fog on other planets (within 4200m). - Fixed a bug that caused an error after triggering the achievement “Global Offense”. - Fixed a bug where data calculation for [Planetary Shields] was incorrect across different power grids on the same planet. - Fixed a bug where disabling the “Indicator” for drone squads could cause a black frame to appear if SSAO was enabled. - Fixed a bug where enabling SSAO could cause transparent effects on the surface of some buildings. - Fixed an issue in Sandbox Mode where the minimap would not update promptly when fast travelling from a planet with many facilities to another planet. - Fixed a bug in Armor Customization where disabling custom parts would not update the material cost and mecha properties. - Fixed a bug where completing the Logistics Carrier Engine Level 4 research while the Interstellar Logistics Station panel was open caused the power bar a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1366540/view/529869613052200382]_