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Wandering Noble: Will no longer stagger as easily.
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Noble Sorcerer: Will no longer stagger as easily.
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Nomad Ashes: Will no longer stagger as easily.
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Putrid Corse: Will no longer stagger as easily.
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Skeletal Militiaman: Will no longer stagger as easily.
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Skeletal Bandit: Will no longer stagger as easily.
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Albinauric: Will no longer stagger as easily.
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Winged Misbegotten: Will no longer stagger as easily.
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Demi-Human: Will no longer stagger as easily.
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Clayman: Will no longer stagger as easily.
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Oracle Envoys: Will no longer stagger as easily.
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Man-Fly: Will no longer stagger as easily.
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Lone Wolf Ashes: Will no longer stagger as easily.
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Rotten Stray Ashes: Will no longer stagger as easily.
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Giant Rat Ashes: Will no longer stagger as easily.
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Warhawk:
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Increased HP, physical attack power and Fire attack power.
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Increased Stance status.
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Land Squirt:
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Increased HP.
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Will no longer stagger as easily.
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Spirit jellyfish:
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Increased HP, physical attack power and poison status ailment buildup on enemies.
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Will no longer stagger as easily.
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Spider Scorpion:
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Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
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Will no longer stagger as easily.
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Fingercreeper: Will no longer stagger as easily.
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Fanged Imp: Will no longer stagger as easily.
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Bigmouth Imp:
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Increased HP and Fire attack power.
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Will no longer stagger as easily.
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Gravebird:
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Increased HP and magic attack power.
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Will no longer stagger as easily.
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Soldjar of Fortune: Will no longer stagger as easily.
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Archers: Will no longer stagger as easily.
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Greatshield Soldiers: Will no longer stagger as easily.
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Page: Will no longer stagger as easily.
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Vulgar Militia: Will no longer stagger as easily.
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Marionette Soldier: Will no longer stagger as easily.
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Avionette Soldie: Will no longer stagger as easily.
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Kaiden Mercenary:
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Increased HP and physical attack power.
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Will no longer stagger as easily.
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Mad Pumpkin Head:
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Increased physical attack power.
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Will no longer stagger as easily.
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Fire Monks:
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Increased HP and Fire attack power.
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Will no longer stagger as easily.
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Ancestral Follower:
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Increased physical attack power.
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Will no longer stagger as easily.
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Horned Warrior:
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Increased HP and damage negation except for pierce attacks.
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Will no longer stagger as easily.
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Azula Beastman:
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Increased HP and lightning attack power.
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Will no longer stagger as easily.
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Man-Serpent: Will no longer stagger as easily.
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Crystalian:
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Will no longer stagger as easily.
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Increased physical attack power.
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Kindred of Rot: Will no longer stagger as easily.
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Bloodfiend Hexer's:
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Increased hemorrhage status ailment buildup on enemies.
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Will no longer stagger as easily.
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Glintstone sorcerer: Will no longer stagger as easily.
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Twinsage Sorcerer: Will no longer stagger as easily.
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Inquisitor:
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Increased HP.
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Will no longer stagger as easily.
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Godrick Soldier: Will no longer stagger as easily.
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Raya Lucaria Soldier: Will no longer stagger as easily.
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Leyndell Soldier: Will no longer stagger as easily.
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Radahn Soldier: Will no longer stagger as easily.
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Haligtree Soldier: Will no longer stagger as easily.
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Mausoleum Soldier: Will no longer stagger as easily.
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Messmer Soldier:
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Increased Hp and physical attack power.
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Will no longer stagger as easily.
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Stormhawk Deenh:
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Increased HP and physical attack power.
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Will no longer stagger as easily.
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Increased duration of effect to increase the attack power given to allies.
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Banished Knight Oleg:
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Increased physical attack power and damage negation against physical attacks.
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Will no longer stagger as easily.
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Banished Knight Engval:
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Increased physical attack power and damage negation against physical attacks.
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Will no longer stagger as easily.
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Bloodhound Knight Floh:
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Increased HP, physical attack power and damage negation against physical attacks.
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Will no longer stagger as easily.
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Black Knight Captain Huw:
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Increased physical attack power and damage negation against physical attacks.
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Will no longer stagger as easily.
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Black Knight Commander Andreas:
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Increased damage negation and guard boost against Holy and Physical attacks.
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Will no longer stagger as easily.
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Fire Knight Hilde:
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Increased Fire attack power.
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Will no longer stagger as easily.
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Fire Knight Queelign: Increased Vigor and Faith.
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Swordhand of Night Jolán: Increased Vigor and Dexterity.
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Jolán and Anna: Increased Vigor and Dexterity.
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Battlemage Hugues:
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Increased physical attack power and magic attack power.
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Will no longer stagger as easily.
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Latenna the Albinauric:
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Increased HP, physical attack power, and magic attack power.
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Will no longer stagger as easily.
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Perfumer Tricia:
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Increased HP.
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Will no longer stagger as easily.
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Depraved Perfumer Carmaan:
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Increased fire attack power.
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Will no longer stagger as easily.
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Omenkiller Rollo:
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Increased HP, physical attack power, and Fire attack power.
-
Will no longer stagger as easily.
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Blackflame Monk Amon:
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Increased HP and Fire attack power.
-
Will no longer stagger as easily.
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Curseblade Meera:
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Increased HP and physical attack power.
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Will no longer stagger as easily.
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Demi-Human Swordsman Yosh:
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Increased HP, physical attack power, and magic attack power.
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Will no longer stagger as easily.
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Ancient Dragon Knight Kristoff:
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Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
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Will no longer stagger as easily.
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Redmane Knight Ogha:
Increased physical attack power and damage negation against Physical and Fire attack affinities.
Will no longer stagger as easily.
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Lhutel the Headless:
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Increased physical attack power and damage negation against physical attacks.
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Will no longer stagger as easily.
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Cleanrot Knight Finlay:
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Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
-
Will no longer stagger as easily.
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Black Knife Tiche: Will no longer stagger as easily.
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Divine Bird Warrior Ornis:
-
Increased HP and damage negation against Physical attacks except Pierce attacks.
-
Will no longer stagger as easily.
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Ancient Dragon Florissax:
-
Increased Arcane.
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Increased damage negation against all affinities.
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Increased Skills and Incantations usage rate.
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Increased the speed and poise values during some attacks.
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Finger Maiden Therolina Puppet: Increased Vigor and Faith.
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Jarwight Puppet: Increased Vigor.
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Dolores the Sleeping Arrow Puppet: Increased Vigor.
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Nepheli Loux Puppet: Increased Vigor and Strength.
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Dung Eater Puppet: Increased Vigor.
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Nightmaiden & Swordstress: Increased HP and physical attack power.
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Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
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Adjusted the placement of NPC summon signs in certain boss fight areas.
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Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
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Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
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Fixed the physical attack attribute menu display of the “Warpick” weapon.
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Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
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Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
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Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
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Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
-
Light Bows / Long Bows / Greatbows / Crossbows / Ballistas
-
Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
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Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
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Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
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Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
-
Fixed a bug where the following Skills did not change correctly when performed with or without FP.
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Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
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Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
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Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
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Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
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Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
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Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
-
Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
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Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
-
Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
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Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
-
Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
-
Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
-
Fixed a bug that caused some items to display different icons than expected.
-
Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
-
Fixed a bug that prevented the player from performing Critical hits on some enemies.
-
Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
-
Fixed a bug that prevented rune gains when defeating some enemies.
-
Fixed a bug that prevented some enemies from working properly under certain circumstances.
-
Fixed a bug where the Multiplayer area borders were different than intended in some areas.
-
Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
-
Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
-
Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
-
Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
-
Fixed a bug where some sound effects did not play correctly.
-
Fixed a bug where some effects were not displayed correctly.
-
Several performance improvements and other bug fixes.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
Regulation Ver. 1.13.1[/