# Elden Ring Nightreign changelog > ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience… - Vendor: FromSoftware, Inc. - Category: Games - Official site: https://store.steampowered.com/app/2622380 - Tracked by: What's New (https://whatsnew.fyi/product/elden-ring-nightreign) - Harvested from: Steam (app 2622380) - Entries below: 15 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### ELDEN RING NIGHTREIGN – PATCH NOTES VERSION 1.03.2 - Date: 2026-01-16 - Original notes: https://store.steampowered.com/news/app/2622380/view/533246780877309524 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-533246780877309524 ##### Balance Adjustments and Feature Updates ##### **▼Nightfarers Adjustments** ##### \ - Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered. ##### \ - Increased damage negation for physical and various elemental attacks. - Increased Guard Boost when guarding. ##### \ - Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories. - Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced. - Expanded the attack range when activating the Ultimate Art "Totem Stela". ##### \ - Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits. - Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions. ##### \ - Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active. - Increased the Guard Boost while the “Cursed Sword” Character Skill is active. - Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active. - Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active. - Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active. - Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active. - Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active. - Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining. - Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode. ##### \ - Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse". ##### \ - Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category. ##### **▼ Relic Adjustments** - The burn damage caused by the "\ Art activation spreads fire in area" Relic Effect now increases the art gauge. - Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect. - Increased the effect of the "Draw enemy attention while guarding" Relic Effect. - Increased the power of the shockwaves generated by the "\ Successful guards send out shockwaves while ability is active" Relic Effect. - Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect. - Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect. - Increased the effect of the "\ While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect. - Renamed and modified the “\ "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "\ Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost. - Increased the healing effect duration of the "\ Slowly Restore HP upon Ability Activation" Relic Effect. - Increased the effect of the "\ Attack power increased by landing the final blow of a chain attack" Relic Effect. - Increased the ef _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/533246780877309524]_ ### Release Note for 2025/12/16 - Date: 2025-12-16 - Original notes: https://store.steampowered.com/news/app/2622380/view/618811986201806546 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-618811986201806546 To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed. The main game is not impacted by the security vulnerability and the update. Thank you for your understanding. ### ELDEN RING NIGHTREIGN - Patch Notes 1.03 - Date: 2025-12-03 - Original notes: https://store.steampowered.com/news/app/2622380/view/493836377652199734 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-493836377652199734 ## ##### **New features** - Added support for **The Forsaken Hollows**. - If you own the DLC **The Forsaken Hollows**, it will be displayed in the lower right corner of the title screen. - Added a display of the currently equipped relics in the Character Selection menu. - You can check the effects of equipped relics by toggling the display. - Added a feature to set names when registering Relics presets in the Relic Rites menu. - Set names can be changed in the All Presets section. - The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu. - In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section. - Added **Deep Large Scenic Flatstone** to the Collector Signboard shop. - The map's layer display can now be toggled in the Results menu. - The relics equipped by each player can now be displayed in the Results menu. - Relics can only be displayed for sessions played in version 1.02 or later. - Players with a **Personal Objective **that requires defeating a specific target **while Reliving a Remembrance** can now embark on Expeditions with players whose **Personal Objective** does not require defeating a specific target. - **Personal Objectives** that do not require destroying the target will only appear for one player per Expedition. - The flask count will now be highlighted in the following situations: - When the flask count is at the maximum capacity, - When an enemy-induced effect that influences the flask is triggered. - The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character. - You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu. - Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed. - Adjusted the weapon lineup in Limveld's shops. - Added **Fire Pots** to the shop inventory inside the Spirit Shetler. - The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released. ##### **Balance Adjustments** - In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened. ▼ **Changes to Passive Effects and Special Effects** - Added new Passive Effects: - Improved Melee Attack Power - Improved Dash Attacks - Improved Rolling Attacks - Increased the effect of the Passive Effect **Improved Attack Power when Two-Handing.** - Increased the effect of the Passive Effect **Attack Up when Wielding Two Armaments.** - Increased the effect of the Passive Effect **Improved Chain Attack Finishers.** - Increased the effect of the Passive Effect **Improved Charge Attacks.** - Increased the effect of the Passive Effect **Improved Jump Attacks.** - Increased the effect of the Passive Effect **Improved Guard Counters.** - Increased the effect of the Passive Effect **Improved Skill Attack Power.** - Increased the effect of the Passive Effect **Physical Attack Up.** - Broadened the trigger conditions and decreased the effectiveness of the Passive Effect **Improved Damage Negation at Low HP.** - Broadened the trigger conditions and decreased the effectiveness of the Talisman **Blue-Feathered Branchsword**. ▼ **Changes to Relic Effects** - Increased the effect of **Physical Attack Up.** - Increased the effect of **Improved Initial Standard Attack.** - Increased the effect of **Improved Critical Hits.** - Increased the effect of **Improved Guard Counters.** - Increased the effect of **Improved XXX Damage** (excluding bow weapon types). - Increased the effect of **Improved Attack Power with 3+ XX Equipped** (excluding bow weapon types). - Broadened the trigger conditions an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/493836377652199734]_ ### ELDEN RING NIGHTREIGN – Patch Notes Version 1.02.4 - Date: 2025-10-09 - Original notes: https://store.steampowered.com/news/app/2622380/view/524230597807177945 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-524230597807177945 ##### **Bug Fixes** - Fixed a bug where the progress from a disconnected Expedition in the Deep of Night mode (if no victory or defeat was reached) could sometimes carry over the next expedition and be reflected in the subsequent session’s results. - Fixed a bug where the "launched an Expedition into The Deep of Night" status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode. - Fixed a bug in multiplayer where the Relics displayed on the status menu for other players did not always match what they were equipped with when starting an Expedition. - Fixed a bug in multiplayer where the "Dormant Power Helps Discover XXX” Relic Effect was not triggering when equipped or would trigger even when the player did not have the relevant Relic equipped. - Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, etc., if a player disconnected from the session. The version number of this update shown at the lower right corner of the Title Screen will be as follows: _App Ver. 1.02.4_ _Regulation Ver. 1.02.4_ Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update. Further updates will be distributed in the future for you to continue to enjoy **ELDEN RING NIGHTREIGN** more comfortably. ##### **Thank you for your patience, Nightfarers.** ### ELDEN RING NIGHTREIGN - Patch Notes 1.02.2 - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/2622380/view/547871958391324941 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-547871958391324941 ## ##### **Balance Changes and Feature Updates** ## ##### **Nightfarers Adjustments** ##### **Wylder** - Increased Poise while casting Claw Shot. - Increased Stamina damage dealt by Claw Shot to blocking enemies. ##### **Guardian** - Increased Strength and Dexterity gain when leveling up. - Increased the Steel Guard passive ability angle range. - Increased the range of the Wings of Salvation Ultimate Art’s weapon portion. - Increased the attack power of Halberd guard counters. ##### **Duchess** - Increased Dexterity gain when leveling up. - Increased the attack power of some Dagger attacks. - Decreased the two-handed Dagger’s second heavy attack damage. - This change does not affect charged attacks. - Increased the duration of the Finale Ultimate Art. ##### **Raider** - Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks. - Increased the attack range of the Retaliation skill. ##### **Revenant** - Adjusted the transparency of Revenant’s summoned spirits. - Players can now pass through Revenant’s spirits Helen and Frederick. ##### **Recluse** - Increased the offensive spells attack power of Magic Cocktail. - Decreased the time required to cast spells using Magic Cocktail. ##### **Executor** - Increased attack power while Cursed Sword is in use. - Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state. - Increased the attack power of some attacks while Aspects of the Crucible: Beast is active. ##### **Weapons, Passive Effects, and Special Effects Adjustments** - Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons. - Decreased the stagger damage with dual-wielded jump attacks for some large weapons. - Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel. - Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly. - Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state. ##### **Relic Effects Adjustments** - Adjusted the effect "\ Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks. - Increased the attack power of the "\ Art activation spreads fire in area" burn effect. - Adjusted the effect "\ Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding. - Increased the duration extension of the "\ Extends duration of weak point" effect. - Increased the potency of the "Continuous HP Recovery" effect. - Increased the potency of the "HP restored when using medicinal boluses, etc" effect. - Increased the potency of the "\ Activating Ultimate Art raises Max HP" effect. - Changed the "\ Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends. - Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect. - Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect. - Increased the potency of the "FP Restoration upon (specific weapon type) attacks" effect. - Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect. ##### **Other Nightfarers Adjustments** - Adjusted the visibility of the "Rykard's Rancor" sorcery. ##### **Everdark Sovereign Adjustments** ##### **Everdark Sovereign Sentient Pest** - Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light. - Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield. - Reduced the stagger d _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/547871958391324941]_ ### ELDEN RING NIGHTREIGN - Patch Notes 1.02 - Date: 2025-07-31 - Original notes: https://store.steampowered.com/news/app/2622380/view/532105554615599359 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532105554615599359 ##### **New features & improvements** - Added Two Player Expeditions. You may now start an expedition with two Players. To reflect this change, the “Expedition Type” setting name has been changed to “Number of Players.” The game balance will be adjusted to the current number of players. - New filtering options have been added to the Relic Effect filter screen to allow a more precise selection of Relic effects. _*** To access the Relic Effect filter screen, press the left stick or the “4” key in the Relic Rites menu.**_ If multiple effects are selected for one condition, relics that match any the selected effects will be displayed. If multiple effects are selected through multiple conditions, only relics that satisfy all conditions will be displayed. - Increased the number of relic presets that can be registered to 100. - Added a feature to sell and favorite acquired Relics in the rewards and purchasing menus. - The presets of the currently selected character will now be displayed first when opening the All Presets list in the Character Selection menu during Expeditions. - Passive and Special Effects have been added to the information that can be viewed in the Results Menu. - Added tabs to the Small Jar Bazaar and Collector Signboard menus. - Added the ability to skip a part of the cutscene after defeating the Night Aspect. **_*You can select “Skip” in the “Quit Game” option of the System Menu._** - Added “Detailed Description” to the Shop Menu of Limveld merchants. **_* You can open the detailed description of the weapon by pressing the right stick or the “3” key in the Shop Menu to._** - Added several other UI adjustments and improvements - Adjust the probability of shifting earth occurring in Limveld. - Removed the feature that causes the session to be disconnected when a certain amount of time passes without any action when the number of expedition participants is set to “1.” ##### **Bug Fixes** - Increased the visibility of the mark left by Ironeye’s Character Skill. - Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member. - Fixed a bug where the effect indicating which enemies are being targeted by Revenant’s summoned spirits would not be displayed. - Fixed a bug where the Ultimate Art gauge would fill up when the first spirit summoned by Revenant died. - Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs. - Fixed a bug where bow attacks would not be affected by the effect of "Partial HP Restoration upon Post-Damage Attacks". - Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement. - Fixed a bug where magma pools would not spawn when the “Roiling Magama” Sorcery would hit an enemy. - Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks. - Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived. - Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types. - The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor's Ultimate Art transformation. - Fixed a bug where Executor's Ultimate Art would not remove the Parasite condition when used. - Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword. - Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances. - Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances. - Fixed a bug where near-death players could not be saved after being downed by a grab attack, and _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/532105554615599359]_ ### ELDEN RING NIGHTREIGN - Vanquish the Night in tandem - Date: 2025-07-25 - Original notes: https://store.steampowered.com/news/app/2622380/view/532104920883528223 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532104920883528223 ##### On July 30, 2025, take on Night's terrors as** two** kindred souls. **Duo Expeditions will be added in patch 1.02** of ELDEN RING NIGHTREIGN. ##### Additionally, patch 1.02 will include** quality-of-life UI improvements**, including more Relics filtering options. Thank you for your passion, Nightfarers. https://store.steampowered.com/app/2622380/ELDEN_RING_NIGHTREIGN/ ### ELDEN RING NIGHTREIGN - Patch Notes 1.01.5 - Date: 2025-07-16 - Original notes: https://store.steampowered.com/news/app/2622380/view/532104287190253704 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532104287190253704 ##### **Bug Fixes** - Fixed a bug where the battle against the Everdark Sovereign Sentient Pest would get stuck and prevent players from completing the fight. - Fixed a bug where the boss could appear outside the battle area during the Everdark Sovereign Sentient Pest fight. The version number of this update shown at the lower right corner of the Title Screen will be as follows: _App Ver. 1.01.5 Regulation Ver 1.01.7_ Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update. Further updates will be distributed in the future for you to continue to enjoy **ELDEN RING NIGHTREIGN** more comfortably. ##### **Thank you for your patience, Nightfarers.** ### ELDEN RING NIGHTREIGN - HOTFIX Regulation Ver 1.01.6. - Date: 2025-07-04 - Original notes: https://store.steampowered.com/news/app/2622380/view/532102384016429263 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532102384016429263 ##### **Nightfarers**, ##### A hotfix has been released for ELDEN RING NIGHTREIGN that temporarily adresses an issue where the battle against the Everdark Sovereign Sentient Pest would not progress under specific conditions. ## ##### Additionally, several other issues concerning the Everdark Sovereign Sentient Pest have been identified, and will be adressed in a future update along with a permanent fix for the current issue. ## ##### **Thank you for your patience and understanding.** ### ELDEN RING NIGHTREIGN - Patch Notes 1.01.4 - Date: 2025-07-02 - Original notes: https://store.steampowered.com/news/app/2622380/view/532102384016428307 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532102384016428307 ##### **Bug Fixes** - The Weapon Type will now be displayed in each Armament Information menu. - Fixed a bug where matchmaking would continually fail after two players joined and left your team at the same time. - Fixed a bug where the acquisition of the gesture “It's Raining!” through Multiplayer would not register properly. _Note: You can obtain the gesture by meeting the conditions, even if you have met them before._ - Fixed a bug where playable characters might revive from a near-death state without being defeated during the battle with the third-day boss after leaving a session and returning from the title screen. - Fixed a bug where the background music in the Recluse Remembrance would not play properly when certain conditions were met. - Fixed a bug where quitting the game incorrectly immediately after fulfilling the clearing conditions of the “Shifting Earth: Crater”, the “The Crater” achievement would not be awarded despite clearing the area. _Note: Even if you have already earned the achievement, meeting the “Crater” clear conditions will award you with the clearing credit again._ - Fixed several other instances of bugs. The version number of this update shown at the lower right corner of the Title Screen will be as follows: _App Ver. 1.01.4_ _Regulation Ver 1.01.5_ Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update. Further updates will be distributed in the future for you to continue to enjoy **ELDEN RING NIGHTREIGN** more comfortably. ##### **Thank you for your patience, Nightfarers.** ### ELDEN RING NIGHTREIGN - Patch Notes 1.01.3 - Date: 2025-06-18 - Original notes: https://store.steampowered.com/news/app/2622380/view/532101750029549699 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532101750029549699 ##### **General balance adjustments** - Increased the chance of obtaining weapons with the madness status ailment. ##### **Bug Fixes** - Adjusted the Whirlwind skill effect visibility when the Relic Effect “\ Increased duration for Character Skill” is active. - Fixed a bug where the Demon Merchant would spawn near the Night's Tide when the Demon Merchant curse event was encountered. - Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s "Marking" skill was higher or lower than expected. - Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect "Power of the Great Ancient Dragon" of the "Bolt of Gransax" weapon. - Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies. - Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows. - Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated. - Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses. - Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy. - Fixed a bug where lingering character phantoms did not appear in Limveld. - Added staff information in the game’s credit. ##### **Steam-only adjustments** - Fixed a bug where the game might freeze momentarily or for an extended period in some environments. The version number of this update shown at the lower right corner of the Title Screen will be as follows: _App Ver. 1.01.3 Regulation Ver 1.01.4_ Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update. Further updates will be distributed in the future for you to continue to enjoy **ELDEN RING NIGHTREIGN** more comfortably. ##### **Thank you for your patience, Nightfarers.** ### ELDEN RING NIGHTREIGN - Patch Notes 1.01.2 - Date: 2025-06-10 - Original notes: https://store.steampowered.com/news/app/2622380/view/532100473328504670 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532100473328504670 ##### **Bug Fixes** - Fixed a bug where the Passive Effect “Add (Magic/Lightning/Holy) to Weapon”, when applied to a Bow, made the Physical attack power higher than expected. - Fixed a bug where some non-direct attacks of specific weapons’ skills would inflict the attribute attack power and status ailment of the weapon. - Fixed a bug where weapons with the “Projectile Damage Drop-Off Reduced” Passive Effect were not included in the loot pool of chests and felled enemies. - Fixed a bug where the Demon Merchant would not appear when some conditions were met during the Personal Objective “Find the Demon Merchant in Limveld” of Guardian's Remembrance. - Fixed a bug where Libra, Creature of Night would repeatedly perform some actions. - Fixed a bug that caused the game to become unstable under some circumstances during the battle against Adel, Baron of Night. - Fixed a bug where it was not possible to rescue a player who was near death after being grabbed by Wormface's grab attack. **NOTE**: Although this update includes bugfixes, we are aware that similar issues may still occur under some conditions, and we are continuing to work on resolving them. The version number of this update shown at the lower right corner of the Title Screen will be as follows: _App Ver. 1.01.2 Regulation Ver 1.01.3_ Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update. Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably. ##### **Thank you for your patience, Nightfarers.** ### ELDEN RING NIGHTREIGN – Patch Notes Version 1.01.1 - Date: 2025-06-02 - Original notes: https://store.steampowered.com/news/app/2622380/view/532099847884376991 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532099847884376991 ##### **Single Player Mode-exclusive adjustments** - The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, has been added to solo expeditions. - The amount of runes gained has been increased for solo expeditions. ##### **General balance adjustments** - Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions. - Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar. ##### **Bug Fixes** - Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.” - Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks. - Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended. - Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill. - Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy. - Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances. - Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active. - Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected. - Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand. - Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated. - Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" would stack when successive attacks were made while the Effect was active. - Fixed a bug where some Passive Effects were not displaying their effects at the correct values. - Fixed a bug where the Relic Special Effect “ Become the target of enemy aggression when ability is activated” would not activate under certain situations. - Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar. - Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance. - Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies. - Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies. - Fixed a bug in the graphics rendering during battles with specific enemies. - Fixed some incorrect information in the staff credits. - Fixed some text. - Fixed a bug where some sound effects were not playing correctly. - Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms. - Fixed a bug where the HUD was not displayed on some platforms. - Fixed a bug where the game would crash under certain circumstances on some platforms. - Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms. - Fixed a bug where background music would not play properly under certain circumstances on some platforms. ##### **Steam-only adjustments** - Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.” - Fixed a bug where the Climb up action sometimes failed when using the keyboard. - Fixed a bug where the Climb up action was difficult to perform when using a gamepad. The version number of this update shown at the lower right corner of the Title Screen _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/532099847884376991]_ ### ELDEN RING NIGHTREIGN - Upcoming Patch 1.01.1 - Date: 2025-05-30 - Original notes: https://store.steampowered.com/news/app/2622380/view/532099847884376260 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532099847884376260 ##### **Nightfarers**, Thank you for playing **ELDEN RING NIGHTREIGN**. ##### Next week, Patch 1.01.1 will be released, and will include several bug fixes as well as improvements for solo expeditions. The following improvements for solo expeditions will be added to the game: - The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, will be added to solo expeditions. - The amount of runes gained will be increased. ##### Further details will be provided next week. **Thank you for your support**. ### ELDEN RING NIGHTREIGN - Patch Notes 1.01 - Date: 2025-05-29 - Original notes: https://store.steampowered.com/news/app/2622380/view/532099847884374950 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/steam-532099847884374950 ##### **Patch 1.01** is now available for **ELDEN RING NIGHTREIGN**. ##### This update brings gameplay and stability improvements to ensure an optimal experience for your first steps in Limveld. Patch notes are available [**here**](https://bnent.eu/NR_Patch101): [](https://bnent.eu/NR_Patch101) ##### **Thank you for your support and passion.**