# Elden Ring Nightreign ELDEN RING NIGHTREIGN - Patch Notes 1.02.2 - Product: Elden Ring Nightreign (https://whatsnew.fyi/product/elden-ring-nightreign) - Vendor: FromSoftware, Inc. - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/2622380/view/547871958391324941 - Permalink: https://whatsnew.fyi/product/elden-ring-nightreign/releases/2025-09-10-elden-ring-nightreign-patch-notes-1.02.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased Poise while casting Claw Shot for Wylder - **changed** — Increased Stamina damage dealt by Claw Shot to blocking enemies for Wylder - **changed** — Increased Strength and Dexterity gain when leveling up for Guardian - **changed** — Increased the Steel Guard passive ability angle range for Guardian - **changed** — Increased the range of the Wings of Salvation Ultimate Art's weapon portion for Guardian - **changed** — Increased the attack power of Halberd guard counters for Guardian - **changed** — Increased Dexterity gain when leveling up for Duchess - **changed** — Increased the attack power of some Dagger attacks for Duchess - **changed** — Decreased the two-handed Dagger's second heavy attack damage for Duchess - **changed** — Increased the duration of the Finale Ultimate Art for Duchess - **changed** — Increased the Greataxe's and Great Hammer's ability to stagger enemies with attacks for Raider - **changed** — Increased the attack range of the Retaliation skill for Raider - **changed** — Adjusted the transparency of Revenant's summoned spirits - **changed** — Players can now pass through Revenant's spirits Helen and Frederick - **changed** — Increased the offensive spells attack power of Magic Cocktail for Recluse - **changed** — Decreased the time required to cast spells using Magic Cocktail for Recluse - **changed** — Increased attack power while Cursed Sword is in use for Executor - **changed** — Increased the attack power of the Cursed Sword weapon skill when the blade is in its unleashed state for Executor - **changed** — Increased the attack power of some attacks while Aspects of the Crucible: Beast is active for Executor - **changed** — Adjusted the stagger damage with dual-wielded jump attacks for some small and medium weapons ## ##### **Balance Changes and Feature Updates** ## ##### **Nightfarers Adjustments** ##### **Wylder** - Increased Poise while casting Claw Shot. - Increased Stamina damage dealt by Claw Shot to blocking enemies. ##### **Guardian** - Increased Strength and Dexterity gain when leveling up. - Increased the Steel Guard passive ability angle range. - Increased the range of the Wings of Salvation Ultimate Art’s weapon portion. - Increased the attack power of Halberd guard counters. ##### **Duchess** - Increased Dexterity gain when leveling up. - Increased the attack power of some Dagger attacks. - Decreased the two-handed Dagger’s second heavy attack damage. - This change does not affect charged attacks. - Increased the duration of the Finale Ultimate Art. ##### **Raider** - Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks. - Increased the attack range of the Retaliation skill. ##### **Revenant** - Adjusted the transparency of Revenant’s summoned spirits. - Players can now pass through Revenant’s spirits Helen and Frederick. ##### **Recluse** - Increased the offensive spells attack power of Magic Cocktail. - Decreased the time required to cast spells using Magic Cocktail. ##### **Executor** - Increased attack power while Cursed Sword is in use. - Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state. - Increased the attack power of some attacks while Aspects of the Crucible: Beast is active. ##### **Weapons, Passive Effects, and Special Effects Adjustments** - Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons. - Decreased the stagger damage with dual-wielded jump attacks for some large weapons. - Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel. - Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly. - Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state. ##### **Relic Effects Adjustments** - Adjusted the effect "\ Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks. - Increased the attack power of the "\ Art activation spreads fire in area" burn effect. - Adjusted the effect "\ Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding. - Increased the duration extension of the "\ Extends duration of weak point" effect. - Increased the potency of the "Continuous HP Recovery" effect. - Increased the potency of the "HP restored when using medicinal boluses, etc" effect. - Increased the potency of the "\ Activating Ultimate Art raises Max HP" effect. - Changed the "\ Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends. - Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect. - Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect. - Increased the potency of the "FP Restoration upon (specific weapon type) attacks" effect. - Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect. ##### **Other Nightfarers Adjustments** - Adjusted the visibility of the "Rykard's Rancor" sorcery. ##### **Everdark Sovereign Adjustments** ##### **Everdark Sovereign Sentient Pest** - Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light. - Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield. - Reduced the stagger d _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2622380/view/547871958391324941]_