Elite Dangerous | Trailblazers Update 1
- Powerplay data in the event Location and FSDJump is now supplied regardless of whether the Commander is pledged to a power or not
- Journal entries for PowerplayCollect, PowerplayDeliver, PowerplayMerits, and PowerplayRank are now logged
- Journal entry CarrierLocation is now logged
- New status flag for NPC crew to indicate if they are active or not
- New status flag SupercruiseOvercharge to indicate overcharge status
- New status flag SupercruiseAssist to indicate whether assist is active
- Claimed systems no longer show as unclaimed for players
- Colonisation ships now arrive in claimed systems correctly
- Fixed crash when viewing system maps with fleet carrier stacks
- Fixed crash related to Powerplay ranks
- Fixed crashes when completing another Commander's construction effort in a multiplayer instance
- Fixed hardlock when navigating the Financial Support screen during the death flow with a large number of ships
- Fixed softlock when navigating facility selection screens
- Fixed Colonisation ships transfer UI becoming unresponsive with keyboard and mouse
- Fixed exposed text strings in purchase flows
- Fixed Architect view persisting when switching between Powerplay mode and Architect mode on the Galaxy Map
- Fixed Galaxy Map filters resetting
- Fixed System Information going blank when switching between map modes on the System Map
- Fixed Facility Details being blank when navigating facility selection screens
- Ensured lightsOn status flag is active when the flashlight is active
Greetings Commanders,
We are releasing Trailblazers Update 1 on Thursday March 6th. This update will address a number of reported issues.
Release Schedule (All times in UTC)
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07:00 - Servers offline for maintenance
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11:00 - Servers back online and update available
These times are estimates and are subject to change.
Please note that the pause for System Colonisation will be resolved separately to this update when we are confident the issues have been resolved.
Update Notes
Features of Note
Journal Additions: The following Journal entries are now logged:
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The powerplay data in the event "Location" and "FSDJump" supplied regardlesss of if the Commander is pledged to a power or not.
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"PowerplayCollect"
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"PowerplayDeliver"
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"PowerplayMerits"
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"PowerplayRank"
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"CarrierLocation"
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Added a new status flag for the npc crew to indicate if they're active or not.
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Added a new status flag SupercruiseOvercharge for overcharge status.
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Added a new status flag SupercruiseAssist for whether assist is active.
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Ensured that the lightsOn status flag is active when the flashlight is active.
Bug Fixes:
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Fixed claimed systems showing as unclaimed for players
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Fixed instances of colonisation ships not arriving in claimed systems
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Fixed a crash when viewing system maps with fleet carrier stacks
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Fixed a crash related to Powerplay ranks
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Fixed instances of crashes when completing another Commanders construction effort in a multiplayer instance
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Fixed hardlock when navigating through the "Financial Support" screen during the death flow when having a large number of ships
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Fixed softlock when navigating facility selection screens
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Fixed instances Colonisation ships transfer UI becoming unresponsive with keyboard & mouse
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Fixed instances of exposed text strings in purchase flows
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Fixed Architect view persisting when switching between Powerplay mode & Architect mode on the Galaxy Map
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Fixed Galaxy Map filters resetting
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Fixed System Information from going blank when switching between map modes when viewing on the System Map
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Fixed instance of Facility Details being blank when navigating the facility selection screens
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Fixed issues with backing out of My Colonies screen on controller
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Fixed lack of controller functionality on Colonisation tutorial screens
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Improved autodock in asteroid bases
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Fixed Powerplay helpscreen images being missing
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Fixed various typos in Colonisation text
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Adjusted flickering landing pad light on newly constructed outposts
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Fixed Thargoid Titan debris being misplaced/clumped together
Server side fixes:
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Improving colonisation information digest for client refresh rate and stability;
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Allowing players to login if they can't be moved to finished markets by our code;
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Ensuring systems can't be claimed by two commanders at once;
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Improving failed claim cleanup flow to ensure faster unblocking of colonisable systems;