# Elite Dangerous Elite Dangerous | Corsair Update - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2025-04-08 - Original notes: https://store.steampowered.com/news/app/359320/view/508450875985888746 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2025-04-08-elite-dangerous-corsair-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Gutamaya Corsair ship - **added** — Added in-world holo-screen adverts for Gutamaya Corsair - **added** — Added pre-built Gutamaya Corsair Stellar ship configuration for 33,000 Arx - **added** — Added pre-built Gutamaya Corsair Standard ship configuration for 16,520 Arx - **fixed** — Fixed Mandalay and Type-8 max boost speed being tied to engine pip level - **fixed** — Fixed construction sites created in languages besides English not being visible in other languages - **fixed** — Fixed core asteroid mining not allowing extraction with Abrasion Blaster and Subsurface Displacement Missiles - **fixed** — Fixed mining tutorial lasers not working - **fixed** — Fixed a LOD issue with Krait Mk II Polarity paintjob when a shipkit is applied - **fixed** — Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - **changed** — Changed Powerplay decal to display temporary decal on main menu until in game and Power Rank has been confirmed - **changed** — Made adjustments to Squadron Paintjobs - **fixed** — Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one - **fixed** — Fixed crashes that could occur when opening the System Map after placing a planetary settlement hologram - **fixed** — Fixed issues with cargo instancing - **changed** — Disabled exhaustion when in social spaces and hangars - **changed** — Made adjustments to auto dock at asteroid bases - **fixed** — Fixed on foot mission givers not correctly becoming active in fully constructed Starports - **fixed** — Fixed instances of two beacons deploying at the Beacon Deployment Site Greetings Commanders, We will be releasing the Corsair Update on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements. Release Schedule: - 11AM BST- Servers offline - 3PM BST - Servers expected back online Please note these are estimated times and are subject to change. ##### Update Notes ##### Features of Note: - Added Gutamaya Corsair - In world holo-screen adverts now present for Gutamaya Corsair - Added pre-built ships: - Gutamaya Corsair Stellar (33,000 Arx) - Gutamaya Corsair Standard (16,520 Arx) ##### Issue Tracker Fixes: - Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: [67198 ](https://issues.frontierstore.net/issue-detail/67198) - Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: [72916 ](https://issues.frontierstore.net/issue-detail/72918) - Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: [72134 ](https://issues.frontierstore.net/issue-detail/72134) - Fixed the mining tutorial lasers not working - Issue ID: [72203 ](https://issues.frontierstore.net/issue-detail/72203) - Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: [71544 ](https://issues.frontierstore.net/issue-detail/71544) - Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: [71617 ](https://issues.frontierstore.net/issue-detail/71617) - Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: [70634 ](https://issues.frontierstore.net/issue-detail/70634) - Adjustments made to Squadron Paintjobs - Issue ID: [70887 ](https://issues.frontierstore.net/issue-detail/70887) ##### Bug Fixes: - Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one - Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram - Fixed issues with cargo instancing - Disabled exhaustion when in social spaces & hangars - Adjustments made to auto dock at asteroid bases - Fixed On foot mission givers not correctly becoming active in fully constructed Starports - Fixed instances of two beacons deploying at the Beacon Deployment Site - Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site - Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller - Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons - Added controller functionality to the Colonisation Help Screens - Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise - Fixed Construction Sites still being listed in SRV & On foot after being completed - Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment - Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings - Fixed some minor instances of missing collision and backface culling on under deployment stations - Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities - Adjustments made to Construction Sites icons to be more consistent across them all - Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements - Fixed instances of floating settlement defense turrets at planetary facilities - Fixed instances of incorrect images being shown for Outposts in the facility picker - Fixed the search bar in the "My Colonies" panel not working - Added cod _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/359320/view/508450875985888746]_