# Elite Dangerous Elite Dangerous | Trailblazers | Update 3.1 - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2025-05-07 - Original notes: https://store.steampowered.com/news/app/359320/view/508453412573022100 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2025-05-07-elite-dangerous-trailblazers-update-3.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed Incorrect Manifest Checksum Error triggering from the launcher - **fixed** — Fixed instances of Orange Sidewinder disconnects when attempting to drop into Fleet Carriers - **fixed** — Fixed instances of Orange Sidewinder disconnects when attempting to log into the game when the Powerplay digest was timing out - **changed** — Changed the minimum tech level to 35 in colonised systems with only a single Tier 2 or 3 port to enable shipyard and outfitting services without additional construction - **fixed** — Fixed multiple images in the Colonisation Market Links help screens Greetings Commanders, We have released a small update for Elite Dangerous to resolve a number of reported issues. No downtime is required but you will need to restart your games for the update and download to commence. ##### Update Notes **Issue Tracker Fixes:** - Fixed Incorrec Manifest Checksum Error triggering from the launcher. - Fixed instances of Orange Sidewinder disconnects when attempting to drop into Fleet Carriers. - Fixed instances of Orange Sidewinder disconnects when attempting to log into the game and the Powerplay digest was timing out. - Changed the minimum tech level to 35 in colonised systems with only a single Tier 2 or 3 port. - This will enable the shipyard and outfitting services without the need to construct anything additional. Note that available stock will remain affected by tech level. - This will take effect for all existing systems over the next 24 hours, and will be the default for all newly colonised systems. **Bug Fixes:** - Fixed multiple images in the Colonisation Market Links help screens.