Elite Dangerous — Trailblazers | Update 3.4

Trailblazers | Update 3.4

Added 1
  • New Community Goal type that may require Commanders to destroy specific power-aligned ships within Power Conflict Zones across multiple systems
Changed 6
  • Control Scores now decay on each weekly turn
  • Decay will not affect or take a system below 25% of the current system state
  • Decay amount is non-linear and dependent on current control score, with systems closer to maximum score threshold decaying more each week
  • Merits gained for reinforcing a system now operate on a sliding scale adjusted between -20% and +30% depending on undermining effort in the past 24 hours
  • Offensive activity merit bonus for undermining another power's system increased to +15% from +5%
  • Offensive activity merit bonus for acquiring an unoccupied system changed to 0% from +5%
Fixed 3
  • Fixed Power Conflict Zones not starting due to missing faction information
  • Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation
  • Fixed additional causes of console accounts failing to transfer from Legacy to Live

Greetings Commanders,

A new update has been released for Elite Dangerous featuring Powerplay improvements.

Features of Note

  • New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy.

  • Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.

  • Control Scores will now decay on each weekly turn.

  • Decay will not affect, or take a system to, below 25% of the current system state.

  • For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar.

  • Therefore, Systems cannot change their state via decay alone.

  • The actual amount systems decay is non linear and is dependent on the current control score of the system.

  • Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.

  • Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier.

  • Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.

  • For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.

  • Merit gain bonuses have been adjusted as follows:

  • Offensive activity - undermining another power's system: +15% (up from +5%)

  • Offensive activity - acquiring an unoccupied system: 0% (down from +5%)

  • Defensive activity - unchanged

Fixes

  • Fix for Power Conflict Zones not starting due to missing faction information.

  • Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation.

  • Fixed additional causes of console accounts failing to transfer from Legacy to Live.

Please note that system score and merit gain from the on-foot transfer power data activity remains disabled at this time. The team is actively working on a general solution to prevent future exploitation of mechanics such as this to the state of Powerplay. Once implemented, the intent remains to re-enable this activity.

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