# Elite Dangerous Trailblazers | Update 3.4 - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2025-07-03 - Original notes: https://store.steampowered.com/news/app/359320/view/508458485971684752 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2025-07-03-trailblazers-update-3.4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New Community Goal type that may require Commanders to destroy specific power-aligned ships within Power Conflict Zones across multiple systems - **changed** — Control Scores now decay on each weekly turn - **changed** — Decay will not affect or take a system below 25% of the current system state - **changed** — Decay amount is non-linear and dependent on current control score, with systems closer to maximum score threshold decaying more each week - **changed** — Merits gained for reinforcing a system now operate on a sliding scale adjusted between -20% and +30% depending on undermining effort in the past 24 hours - **changed** — Offensive activity merit bonus for undermining another power's system increased to +15% from +5% - **changed** — Offensive activity merit bonus for acquiring an unoccupied system changed to 0% from +5% - **fixed** — Fixed Power Conflict Zones not starting due to missing faction information - **fixed** — Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation - **fixed** — Fixed additional causes of console accounts failing to transfer from Legacy to Live Greetings Commanders, A new update has been released for Elite Dangerous featuring Powerplay improvements. **Features of Note** - New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy. - Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory. - Control Scores will now decay on each weekly turn. - Decay will not affect, or take a system to, below 25% of the current system state. - For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar. - Therefore, Systems cannot change their state via decay alone. - The actual amount systems decay is non linear and is dependent on the current control score of the system. - Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit. - Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier. - Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%. - For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained. - Merit gain bonuses have been adjusted as follows: - Offensive activity - undermining another power's system: +15% (up from +5%) - Offensive activity - acquiring an unoccupied system: 0% (down from +5%) - Defensive activity - unchanged **Fixes** - Fix for Power Conflict Zones not starting due to missing faction information. - Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation. - Fixed additional causes of console accounts failing to transfer from Legacy to Live. Please note that system score and merit gain from the on-foot transfer power data activity remains disabled at this time. The team is actively working on a general solution to prevent future exploitation of mechanics such as this to the state of Powerplay. Once implemented, the intent remains to re-enable this activity.