# Elite Dangerous Elite Dangerous: Type-11 Prospector Update - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2025-09-29 - Original notes: https://store.steampowered.com/news/app/359320/view/500585431504519814 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2025-09-29-elite-dangerous-type-11-prospector-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Lakon Type-11 Prospector medium-sized mining ship - **added** — Mk II Mining Repeater laser mining tool capable of extracting more fragments from asteroids with a chance to extract higher density chunks - **added** — Mk II Mining Multi Limpet Controller Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds - **added** — In world holo-screen adverts for Lakon Type-11 Prospector - **added** — Pre-built Lakon Type-11 Prospector ships in Galactic, Stellar, and Standard configurations - **added** — Ability to demolish or cancel System Colonisation construction efforts and fully constructed facilities - **added** — Commander renaming service for 500 ARX with seven day cooldown between renames - **added** — Additional systems to the New Starter Zone for Odyssey players with Powerplay immunity including HIP 97950, Kongoloca, Ngunabozho, and Arapahoma - **added** — Marker to the Ship Vendor in the On-foot tutorial at Chamberlain's Rest - **added** — Ability to restock Limpets on Squadron Carriers - **changed** — Adjusted Organic Sampler scanning range from 75m to 750m - **changed** — Improved new player onboarding flow with objectives guiding players to flight tutorial and subsequent gameplay steps - **changed** — System Colonisation commodities requirements for incomplete constructions are now listed on the Galaxy Map and System Map - **fixed** — Missing entranceway geometry detailing for Python and Python Mk II - **fixed** — Misaligned hitchecks at planetary construction sites causing players to hit invisible objects - **fixed** — Instances of ships disappearing whilst being transferred - **fixed** — Squadron Leaders being unable to edit rank permissions - **fixed** — Various minor art issues across System Colonisation facilities - **fixed** — Incorrect terrain stamp being applied to some newly constructed planetary ports - **fixed** — Various actions causing the player to lose focus when typing in Squadron chat Greetings Commanders, The Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore. ** ** Learn more about the Type-11 Prospector over on our (https://fron.dev/ab2e) **Features of Note:** - Added Lakon Type-11 Prospector - Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks - Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds - In world holo-screen adverts now present for Lakon Type-11 Prospector - Added pre-built ships: - Lakon Type-11 Prospector Galactic (60,000 ARX) - Lakon Type-11 Prospector Stellar (33,000 ARX) - Lakon Type-11 Prospector Standard (16,520 ARX) - System Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled. - Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance - After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance - The primary/initial port in a colonised system cannot be demolished - Slots and construction points are refunded on demolition during weekly maintenance - Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points - Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility - For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency - Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance - Any commodities put into a construction effort that gets cancelled will be lost and not refunded - Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished - System Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map - Added marker to the Ship Vendor in the On-foot tutorial when arriving at Chamberlain’s Rest to guide players to the next step of the tutorials. - Commanders may now be renamed via a new service - This may be accessed from Game Extras on the main menu which will redirect you to the user portal. It may also be found by opening user portal with a browser, under 'Elite account services': [https://user.frontierstore.net/](https://user.frontierstore.net/) - Renaming a Commander will cost 500 ARX - Commanders may not be renamed for seven days after a successful rename - Details on how Commander names displayed in game will be affected are set out on the rename service webpage. - Adjusted Organic Sampler scanning range from 75m → 750m - Made improvements to the new player onboarding flow - After completing the on-foot tutorial and arriving in Chamberlain's Rest, players now receive objectives guiding them to the flight tutorial at Inter Astra - Upon completing the flight tutorial, additional objectives are set for the player to complete the following: - Purchase a suit from Pioneer Supplies - Interact with a terminal and create/equip a loadout with your newly purchased suit - Visit the mission board and take on your first mission - Navigate to the lifts and _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/359320/view/500585431504519814]_