Type-11 Prospector Update 2
- Introduced exclusive claim lock functionality to prevent claim sniping when the primary port is completed in a newly colonised system
- System Architect gains exclusive ability to make claims from their system for 30 minutes after primary port completion
- Squadron members may make claims for 23.5 hours following the System Architect's 30-minute exclusive period
- Claim panel via the colonisation contact now displays when a lockout is in effect and shows remaining duration
- Facility construction effort requirements info has been included in the Companion API /market endpoint
- Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations
- Fixed a physics issue that could cause ships to explode
- Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory
- Fixed instances where transferring cargo to fleet carrier inventory could silently fail with items lost on both the carrier and ship until a relog
- Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail
Greetings Commanders,
The Type-11 Prospector Update 2 is now live and addresses the following issues.
Features of note:
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Introduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period
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The System Architect may exclusively make claims from the system for 30 minutes
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After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours
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This will function even if the System Architect is in their own solo Squadron
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After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system
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Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies
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The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration
Companion API
- Facility construction effort requirements info has been included in the /market endpoint
Bug Fixes
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Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217, 78523, 69655, 73348, 78112)
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Fixed instances of a physics issue that could cause ships to explode
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Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory
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Fixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801)
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Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail