# Elite Dangerous Elite Dangerous | Dodec Update - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2025-11-11 - Original notes: https://store.steampowered.com/news/app/359320/view/600794331209532195 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2025-11-11-elite-dangerous-dodec-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Dodec Station variant is now available for construction with three variants: No truss, Quint Truss, and Dec Truss - **added** — Dodec station is purchasable for 50,000 ARX and grants an instant build credit to complete construction once - **added** — Dodec station provides the Human Tech Broker service once constructed - **added** — Station paintjobs can be applied to the Dodec the same way as other stations - **changed** — Odyssey specific materials will not be rewarded to players who are not running Elite Dangerous Odyssey - **changed** — Excess materials are converted into credits when material capacity is maxed out or player's on-foot locker is too full - **changed** — Powerplay Care Packages now expire after 30 days and are automatically opened on the following maintenance - **changed** — System score and merit gain from the on-foot transfer power data activity has been re-enabled - **changed** — Brewer corporation no longer considers certain goods illegal such as Battle Weapons that are required for construction - **changed** — Initial Starport has increased weight in affecting system development level, security, standard of living, tech level, and wealth - **changed** — Subsequent facilities built have reduced weight in affecting system development level, security, standard of living, tech level, and wealth - **changed** — Refinery Contacts are now only present at markets with pure refinery economy - **changed** — Emergency Power Cells are now produced by and available from planet based industrial economies - **changed** — Cargo insurance perk now restores 50% of lost cargo to ship when re-bought instead of returning 50% of the value in credits - **fixed** — Powerplay Care Package panel no longer becomes corrupt when the player has a large number to claim - **fixed** — Apostrophes are no longer blocked when renaming a System Colonisation facility - **fixed** — Cargo transfers correctly to Fleet Carriers - **fixed** — Required commodity amounts are no longer more than shown on the pre-purchase screen when selecting a facility for System Colonisation - **fixed** — Squadron aligned factions are now present in System Colonisation claimed systems - **fixed** — Cobra Mk V no longer triggers hostile reactions at settlements when landing Greetings Commanders, The Dodec Update is now live. This update introduces the re-envisioned Dodec station via ARX early access, alongside a number of fixes and updates which signify the end of the System Colonisation Beta. Thank you for all of your feedback during the Beta process, we will continue to monitor System Colonisation player data and feedback moving forward. ** ** **Features of note:** - Dodec Station variant has now been added to the game. - 3 variants are available for construction: - No truss - Quint Truss - Dec Truss - Purchasable for 50,000 ARX - Grants an instant build credit which can be used to complete its construction effort once. - This can only be done once and cannot be undone. - If you demolish the facility, you will not be refunded your free deployment. - Any materials donated to the facilities construction effort before using the instant complete option will not be refunded. - Unlocks construction rights for additional Dodec construction efforts (System Economy Point Cost still required) - Once constructed, the Dodec will provide the Human Tech Broker service. - Station paintjobs can be applied to the Dodec the same way as other stations. - Powerplay Care Packages - Alongside significant fixes to the claim interface, a number of adjustments have been made: - Odyssey specific materials will not be rewarded to players who are not running Elite: Dangerous Odyssey (this will also be applied retroactively). - When a specific material capacity has been maxed out, or when a player's on-foot locker is too full to receive materials, the excess materials are converted into credits with the following conversion rate: [table equalcells="1" colwidth=","] **Grade** **Credits per Material** 1 2,000 2 4,000 3 8,000 4 16,000 5 32,000 - This conversion also happens for players not running Elite: Dangerous Odyssey - the value in credits according to this table of any Odyssey-specific materials will be added to their account - Care packages will now expire after 30 days; If a care package has been unclaimed for 30 days or more, on the following maintenance, it will be automatically opened and any excess materials converted to Credits. - An inbox message will be sent if you have unclaimed claim packages which will be opened on the next maintenance. - Note that any care packages earned before this patch release will begin automatically opening on the 20th November. - Powerplay - Measures have been put in place to prevent unfair amounts of merits to be obtained or to impact system control scores. - System score and merit gain from the on-foot transfer power data activity has been re-enabled. - It is no longer possible to gain excess merits or control score by selling commodities 1 unit a time, or by undermining with 'laundered' low value commodities. - Colonisation - Brewer corporation has a new governing body, which will no longer consider certain goods illegal (e.g. Battle Weapons) that are also required to complete certain constructions. - Balanced how building certain facilities affects system development level, security, standard of living, tech level, and wealth - The initial Starport will have more weight in affecting these values, as below: - Development level: +20% - Security: +40% - Standard of living +40% - Tech Level: +20% - Wealth: +40% - Subsequent facilities built now have less weight in affecting these values, as below: - Development level: -60% - Security: -20% - Standard of living: -52% - Tech level: -66% - Wealth: -70% - This change will apply retrospectively to all existing colonised systems. - Refinery Contacts are now only present at markets with pure refinery economy. - Refinery contacts have been re-enabled. - Emergency Power Cells will now be produced by and therefore available from planet based industrial economies. - Squadrons - The cargo insurance perk has been re-enabled and reworked. It will now instead restore 50% of lost cargo to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/359320/view/600794331209532195]_