# Elite Dangerous Elite Dangerous | Rhino SRV Update - Product: Elite Dangerous (https://whatsnew.fyi/product/elite-dangerous) - Vendor: Frontier Developments - Date: 2026-09-02 - Original notes: https://store.steampowered.com/news/app/359320/view/694271289525796947 - Permalink: https://whatsnew.fyi/product/elite-dangerous/releases/2026-09-02-elite-dangerous-rhino-srv-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Vodel's Rhino SRV with Planetary Mining Deposit Scanner, Refinery, and Mining Rig Deployment Module - **added** — Added Surface Mining gameplay with ability to detect Planetary Mining Locations using the Detailed Surface Scanner module - **added** — Added new commodities for planetary mining: Bastnäsite, Deuterium, Diamond, Helium, Helium-3, Iridium, Magnesite, Olivine, Periclase dunite, Quartz pyroxenite, Ruby, Sapphire, and Thortveitite - **added** — Added pre-built Rhino vessels: Rhino Standard, Rhino Stellar, and Rhino Galactic with various cosmetic and equipment packages - **added** — Added Type-11 Prospector Galactic Mining Pack with High Spec mining ship and bundled content - **added** — Added Operation Under Siege, tasking commanders to respond to a planetary settlement distress call and lift a blockade - **changed** — Adjusted balance of base mining time, maximum content mined, commodity unit percentages, microresource frequency, efficiency recharge rates, efficiency based on deposit density, temperature effects on rig efficiency, Rhino vessel stats, and rig stats - **changed** — Performed initial balance pass on deposit capacity per density level, time to replenish deposits, commodity weighting for deposits, and planetary mining deposit sizes and amounts - **fixed** — Resolved a crash when attempting to create a Powerplay Squad for Operations during a hyperspace jump - **fixed** — Resolved a possible crash when attempting to load into the CQC menu - **fixed** — Resolved an issue where MercGear was not engineerable immediately after purchasing - **fixed** — Resolved an issue where Capital Ship heat relays could become invulnerable - **fixed** — Resolved voice-over line and text discrepancies within the Rapid Response and Firestorm Rescue Operations - **fixed** — Resolved an issue where bundle icon and yellow coloration were not displayed on bundles within the role panel - **fixed** — Resolved an issue where the Scarab and Scorpion SRVs could display boarding circles when on-foot - **fixed** — Resolved instances where SRV tyre tracks and dust could appear too dark - **fixed** — Resolved an issue where the Kestrel's cockpit could sometimes appear blurry - **fixed** — Adjusted textures in the Kestrel's cockpit Greetings Commanders, The Rhino SRV Update is now live. Built for commanders who prefer extraction over exploration, this heavy-duty surface recon vehicle combines rugged performance with impressive mobility. Equipped with a planetary mineral scanner, deployable mining rigs and multi-crew capability for up to three occupants, the Rhino transforms planetary surfaces into financial opportunities for the budding pioneer. **Features of Note:** - Added Vodel's Rhino SRV: - Planetary Mining Deposit Scanner - Refinery - Mining Rig Deployment Module - Adjusted the balance of: - Base mining time - Maximum amount of content mined - The % of a commodity unit within the mined content - Frequency of additional Microresources - Efficiency recharge rates - Efficiency based on deposit density - Temperature affects on rig efficiency - Rhino Vessel stats - Rig stats - Surface Mining gameplay added: - Updated the Detailed Surface Scanner module to detect Planetary Mining Locations on planets. - Initial balance pass on: - Deposit capacity per density level - Time to replenish a deposit - Commodity weighting for deposits - Planetary Mining Deposits/Planetary Mining Location sizes and amounts - Initial balance values for new commodities: - Bastnäsite - Deuterium - Diamond - Helium - Helium-3 - Iridium - Magnesite - Olivine - Periclase dunite - Quartz pyroxenite - Ruby - Sapphire - Thortveitite - Added Pre-built Vessel: - Rhino Standard (16,520 Arx) - Surface Mining Vehicle. - Owners Club Decal. - Rhino Stellar (33,000 Arx) - Surface Mining Vehicle. - Excavation Yellow Paint Job. - Chase Ship Kit. - Owners Club Decal. - Rhino Galactic (60,000 Arx) - All Stellar Content. - Motherlode Galactic Miner Cosmetic Suit. - Proximity Yellow Holo-Kit Pack. - Deflection Ship Kit Pack. - Owners Club Decal. - Type-11 Prospector Galactic Mining Pack (100,000 Arx) - Type-11 Prospector High Spec Galactic Mining Ship. - Rhino Galactic Surface Mining Vehicle. - All Type-11 and Rhino Stellar Content. - All Type-11 and Rhino Galactic Content. - Motherlode Galactic Miner Cosmetic Suit. - New Operation "Under Siege" added. - **_Under Siege_**_ will task Commanders with responding to a distress call from a planetary settlement, where urgent help is required to help lift a blockade and neutralise enemy forces attempting to take the settlement._ **Bug Fixes:** - Resolved a crash when attempting to create a Powerplay Squad for Operations during a hyperspace jump. - Resolved a possible crash when attempting to load into the CQC menu. - Resolved an issue where MercGear wasn't engineerable immediately after purchasing. - Resolved an issue where Capital Ship's heat relays could become invulnerable. - Resolved instances of some voice-over line and text discrepancies, within the Rapid Response and Firestorm Rescue Operations. - Resolved an issue where the bundle icon and yellow coloration were not displayed on bundles within the role panel. - Resolved an issue where when on-foot, the Scarab and Scorpion SRVs could display boarding circles. - Resolved instances where the tyre tracks and dust from the SRVs could appear too dark. - Resolved an issue where the Kestrel's cockpit could sometimes look blurry. - Resolved an instance where the vessel hangar was incorrectly referred to as a fighter hangar within the crew lounge. - Resolved an issue where the pistons on the Vessel Hanger could clip through their housing during the launch animation. - Resolved an issue where decals could clash with the Snowflake \\ Snowfall paintjob on some ships. - Resolved an issue where Docking Requests to the megaship in the Reclamation Point operation would be denied if you accidentally shot the vessel. - Resolved an issue where damaged settlement lights could cause harsh strobing effects. - Resolved an issue where the circles around the modified stats may not animate, when engineering laser weapons with the Plasma Conversion mod _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/359320/view/694271289525796947]_