Elite Dangerous: Type-11 Prospector Update
Greetings Commanders,
The Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore.
Learn more about the Type-11 Prospector over on our (https://fron.dev/ab2e)
Features of Note:
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Added Lakon Type-11 Prospector
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Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks
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Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds
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In world holo-screen adverts now present for Lakon Type-11 Prospector
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Added pre-built ships:
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Lakon Type-11 Prospector Galactic (60,000 ARX)
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Lakon Type-11 Prospector Stellar (33,000 ARX)
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Lakon Type-11 Prospector Standard (16,520 ARX)
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System Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled.
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Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance
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After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance
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The primary/initial port in a colonised system cannot be demolished
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Slots and construction points are refunded on demolition during weekly maintenance
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Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points
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Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility
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For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency
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Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance
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Any commodities put into a construction effort that gets cancelled will be lost and not refunded
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Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished
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System Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map
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Added marker to the Ship Vendor in the On-foot tutorial when arriving at Chamberlain’s Rest to guide players to the next step of the tutorials.
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Commanders may now be renamed via a new service
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This may be accessed from Game Extras on the main menu which will redirect you to the user portal. It may also be found by opening user portal with a browser, under 'Elite account services': https://user.frontierstore.net/
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Renaming a Commander will cost 500 ARX
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Commanders may not be renamed for seven days after a successful rename
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Details on how Commander names displayed in game will be affected are set out on the rename service webpage.
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Adjusted Organic Sampler scanning range from 75m → 750m
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Made improvements to the new player onboarding flow
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After completing the on-foot tutorial and arriving in Chamberlain's Rest, players now receive objectives guiding them to the flight tutorial at Inter Astra
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Upon completing the flight tutorial, additional objectives are set for the player to complete the following:
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Purchase a suit from Pioneer Supplies
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Interact with a terminal and create/equip a loadout with your newly purchased suit
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Visit the mission board and take on your first mission
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Navigate to the lifts and board your ship
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Added additional systems to the New Starter Zone for Odyssey players and made them Powerplay immune, these include:
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HIP 97950 (original Odyssey starting system)
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Kongoloca
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Ngunabozho
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Arapahoma
**Issue Tracker Fixes **
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Fixed missing entranceway geometry detailing for Python & Python Mk II (Issue ID: 74630)
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Fixed misaligned hitchecks at planetary construction sites, resulting in players hitting invisible objects (Issue ID: 75001)
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Fixed instances of ships disappearing whilst being transferred (Issue ID: 77860)
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Fixed instances of Squadron Leaders being unable to edit rank permissions (Issue ID: 77873)
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Added additional docking restrictions on Squadron Fleet Carriers (Issue ID: 77970)
Bug Fixes
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Fixed various minor art issues across System Colonisation facilities
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Fixed incorrect terrain stamp being applied to some newly constructed planetary ports
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Fixed various actions causing the player to lose focus when typing in the Squadron chat
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Fixed instances of old Squadron iconography still being used
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Fixed low on-foot field of view impacting directional shadows resulting in them fading out around the edges of view
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Fixed navigation to Location Privacy drop down not being possible on controller
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Adjusted colouration of the Squadron dynamic decal icon in livery to be more visually distinct
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Fixed Squadron Feat not triggering when completing a System Colonisation construction effort
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Added ability to restock Limpets on Squadron Carriers