# Enshrouded Changelog for Patch #8 v.0.8.1.1 - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2025-05-22 - Original notes: https://store.steampowered.com/news/app/1203620/view/529847413482979617 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2025-05-22-changelog-for-patch-8-v.0.8.1.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed several rare crashes reported by players - **changed** — Further improved stability when playing Enshrouded on old CPUs - **changed** — Improved the visuals for the outer layer of the Shroud - **changed** — Reduced the overly strong bloom on building shape previews during daylight - **changed** — Moths now have a more discernible illumination so that they can be more easily found at night - **changed** — Improved the visuals when summoning dangerous Fell foes in the Shroud - **fixed** — Fixed visual issues for the Shroud tentacle enemies - **fixed** — Fixed a graphical issue with the Basswood Tree Seedling - **changed** — Polished the visuals of the braid hairstyle - **fixed** — Fixed an issue with the grappling hook rope in Intel ARC GPUs - **removed** — The graphical setting "Volumetric Shadows" has been removed, as it became deprecated with the new rendering technology for the Shroud - **changed** — Improved the visual effects when mining Archaic Essence from terrain materials - **changed** — Limited the number of cores used for shader compilation to maximally 16 - **fixed** — Fixed graphical issues for the Twitch version of the Empyrean outfit set - **fixed** — Fixed several minor issues with tintable armor pieces - **changed** — The antidote for Hemotoxin now applies a temporary immunity, similar to the Shroud Curse cure - **fixed** — Fixed an issue with storage chests that resulted in a dysfunctional interaction prompt when standing too close to the prop - **changed** — The doors at Night Temples now display information about the nighttime so that players understand why sometimes the doors can't be opened - **fixed** — The gliding-related skill Updraft can now be used with enough mana after a first attempt failed due to missing mana - **fixed** — Fixed that some attacks could result in enemies not being stunned correctly even though their stun meter was filled up completely The revision of Patch #8 is 703471 ##### Changelog ##### Crashes - Fixed several rare crashes reported by players. - Further improved stability when playing Enshrouded on old CPUs. ##### Graphics - The visuals for the outer layer of the Shroud have been improved further. - Reduced the overly strong bloom on building shape previews during daylight. - Moths now have a more discernible illumination so that they can be more easily found at night. - Improved the visuals when summoning dangerous Fell foes in the Shroud. - Fixed visual issues for the Shroud tentacle enemies. - Fixed a graphical issue with the Basswood Tree Seedling. - Polished the visuals of the braid hairstyle. - Fixed an issue with the grappling hook rope in Intel ARC GPUs. - The graphical setting “Volumetric Shadows” has been removed, as it became deprecated with the new rendering technology for the Shroud. - Improved the visual effects when mining Archaic Essence from terrain materials. - Limited the number of cores used for shader compilation to maximally 16. - Fixed graphical issues for the Twitch version of the Empyrean outfit set. - Fixed several minor issues with tintable armor pieces. ##### Gameplay - The antidote for Hemotoxin now applies a temporary immunity, similar to the Shroud Curse cure. - Fixed an issue with storage chests that resulted in a dysfunctional interaction prompt when standing too close to the prop. - The doors at Night Temples now display information about the nighttime so that players understand why sometimes the doors can’t be opened. - The gliding-related skill Updraft can now be used with enough mana after a first attempt failed due to missing mana. - Fixed that some attacks could result in enemies not being stunned correctly even though their stun meter was filled up completely. - Fixed an issue with the attacks of the Shroud Gazers. They could previously hit themselves with the beam. Who knew eyeballs could be so clumsy. - Fixed several loot issues for enemies. - Short-term debuffs are now removed when downed so that they don’t continue to affect players who are being revived. - Fixed a few combat-related player movement glitches. - Adjusted the stamina costs for the jump attack skill to be correctly configured for each weapon category. - Changed Necromancer skill to only spawn one skull on enemy defeat, even if multiple projectiles hit their target - Increased the draw speed of the reward bow coming from the treasure hunt quest to align it with other legendary bows of the Albaneve Summits-tier. - Increased the durability of the Hero’s Shield, Dragon Sword, Dreadbane, Fearsome Club, Soothsayer, Makeshift Daggers, and Oath Breaker daggers. - Increased the damage for the Minor Arcana Sword, Ritual Tempest Wand, Stonewrought Sword, and Shroudbinder Wand. - Increased the arrow speed for the Traitor’s Bow. - Added attack speed information to the item description for all 2-handed axes, where this info was missing. - Jezmina’s Apotheosis now correctly shows the attack speed value in the item description. - The Bonebreaker can now drop up to Legendary rarity level. - Slightly adjusted many stats on the armor pieces of Kindewastes-tier armor found as loot to set them more apart from the craftable items of the same tier. - Sprinting or jumping over a ledge that has a climbing wall going down no longer forces the character into the downward climbing, but instead lets them jump over the ledge. - Removing weapon gems from the slot no longer costs Archaic Essence. - The weapon upgrade menu now correctly shows weapon gems if the weapon has a gem slotted in. - Reduced the amount of resources needed for crafting the large and huge Magic Chests. - The Yak and Dune Armadillo bed can now be crafted from wood found in the Kindlewastes. - Fixed the recipe unlock condition for the Kindlewastes flower seedling. - Fixed the Basswood Tree seedling, previously it incorrectl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1203620/view/529847413482979617]_