# Enshrouded Changelog for Patch #9 v.08.1.2 - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2025-06-05 - Original notes: https://store.steampowered.com/news/app/1203620/view/529848673510621906 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2025-06-05-changelog-for-patch-9-v.08.1.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved the visuals for the surface of the Shroud and fixed the issue that the transition from regular Shroud to deadly Shroud was very hard to see - **fixed** — The player hitbox now better fits the player model while gliding, making it easier to fly over or under obstacles without bumping into them - **changed** — Updated the locations of Shroud Flayer Hearts to be more reliably positioned at the correct depth in the ground - **changed** — Improved the behavior of the Flayer around the Flayer Heart so they now attack in waves and die when the heart is defeated - **changed** — Defeating individual Flayers linked to a heart now triggers a shriek and visual effects at the heart to show the connection - **fixed** — Fixed an issue with plant seedlings that caused them to disappear after planting due to faulty terrain detection - **removed** — Removed the stopped mana regeneration from the Hemotoxin affliction - **changed** — Lowered the amount of crafting resources needed for the Hemotoxin Antidote - **changed** — All lore weapons now have a guaranteed Gem slot - **removed** — Removed the chance for Gem slots on torches - **changed** — Improved the light provided by the wisp of light potion to work better in the new Shroud - **fixed** — Fixed switching between Shields and Wards in the action bar while holding the blocking key resulting in an incorrect display of the selected item - **fixed** — Fixed a glitch in the player animation when shooting downward with a wand - **changed** — Gem Forge, Flame Altar and Obelisks are now staged in a more immersive way with a specific camera angle when the player interacts with them - **fixed** — The target selection marker is now centered correctly on the Depthdwellers when they move - **fixed** — Fixed an issue with older save files that could prevent players from dismantling entire building shapes in their base - **changed** — Improved the behavior of enemies as they seek cover from player arrows or spells - **fixed** — Fixed an issue that caused survivors to do little jumps while sitting on chairs and similar furniture - **changed** — Improved the pathfinding for animals and survivors and changed their selection of interesting targets in the player base to avoid unreachable targets - **fixed** — Fixed more cases where animals stepped over fences, jumped over fences, or phased through them The revision of Patch #9 is 709870 ##### Changelog ##### Gameplay - Improved the visuals for the surface of the Shroud. This also fixes the issue that the transition from regular Shroud to deadly Shroud was very hard to see. - The player hitbox now better fits the player model while gliding. It should now be easier to fly over or under obstacles without bumping into them. Previously, it was possible to bump into obstacles when it looked like you had enough room to go around or through them. - Updated the locations of Shroud Flayer Hearts. They are now more reliably positioned at the correct depth in the ground. - Improved the behavior of the Flayer around the Flayer Heart. The Flayers now attack in waves, giving players more opportunity to search for the heart itself. Additionally, the flayers linked to the heart now die when the heart is defeated. - Defeating individual Flayers that are linked to a heart now triggers a shriek and visual effects at the heart to better show the connection. - Fixed an issue with plant seedlings that caused the seedlings to disappear after planting due to a faulty detection of terrain, even though they were planted in dirt or soil. - Removed the stopped mana regeneration from the Hemotoxin affliction. - Lowered the amount of crafting resources needed for the Hemotoxin Antidote. - All lore weapons now have a guaranteed Gem slot. - Removed the chance for Gem slots on torches. It was funny though. - Improved the light provided by the wisp of light potion, which should work better in the new Shroud. - Fixed that switching between Shields and Wards in the action bar while holding the blocking key or button resulted in an incorrect display of the selected item. - Fixed a glitch in the player animation when shooting downward with a wand. - Gem Forge, Flame Altar and Obelisks are now staged in a more immersive way with a specific camera angle when the player interacts with them. - The target selection marker is now centered correctly on the Depthdwellers when they move. - Fixed an issue with older save files that could prevent players from being able to dismantle entire building shapes in their base. - Improved the behavior of enemies as they seek cover from player arrows or spells. - Fixed an issue that caused survivors to do little jumps while sitting on chairs and similar furniture. - Improved the pathfinding for animals and survivors. Also changed their selection of interesting targets in the player base, to avoid situations where survivors or animals try to reach unreachable targets. - Fixed more cases where animals stepped over fences, jumped over fences, or otherwise phased through them like ghosts. - Survivors no longer endlessly crowd around the player. If they feel that the Flameborn doesn’t need their attention, they will go about their own business. - Further improved the features of the Flame Altar to provide quest- and progression-relevant items in its inventory. It should now collect relevant items more reliably. - Scaling the number of enemies in the world difficulty settings should no longer affect quest-related enemies and loot. - Fixed several issues with loot not dropping from Scavengers. - Fixed an issue with some damage values not increasing correctly when weapon gems were upgraded while slotted into a weapon. - Grenades and other throwable items now ignore soft-locked targets and follow the aiming of the player instead. - Fixed an invisible collision at the Flame in the Cinder Vault so that Flameborn can no longer jump and walk around on The Flame. Remember, the Flame is the last hope for the Flameborn in the fight against the Shroud and deserves to be treated with respect! - Improved the parry window visibility for the projectiles of Depth Dwellers. - Reduced the light intensity for the blood rage buff visual effect. - The Gem of Lesser Necromancy can now drop in the Hollow Halls. - The Gem of Agility no longer trigge _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1203620/view/529848673510621906]_