# Enshrouded Changelog for Hotfix #28 - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/1203620/view/596280216846860797 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2025-07-15-changelog-for-hotfix-28 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue that could lead to an unloadable world when there were too many objects placed in the player base by changing the logic of how objects are loaded - **fixed** — Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars The revision of Hotfix #28 is **729115 ** ##### Changelog - Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking _thousands_, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future. - Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars. ##### Still Working On It We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future updates.