# Enshrouded Enshrouded: Wake of the Water Update - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2025-11-10 - Original notes: https://store.steampowered.com/news/app/1203620/view/516350567072665269 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2025-11-10-enshrouded-wake-of-the-water-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Dynamically simulated water system available for exploration and base building - **added** — Veilwater Basin, a new high-level biome located between Blackmire and Albaneve Summits featuring tropical forests, lakes, rivers, and ancient ruins - **added** — Swimming and diving ability for all Flameborn with oxygen management as a strategic element - **added** — Fishing activity with craftable fishing rods, bait types, and fishing-specific survivors and gear - **added** — Water management tools and placeable props for redirecting water, creating canals, and transporting water in bases - **added** — Water wheels that can be rotated by water to power new crafting factories - **added** — Water gates to control water flow through bases - **added** — Water-dependent farm crops that only grow when covered in water - **added** — Drak enemy type inhabiting Veilwater Basin forests and waters - **added** — Greatswords as a completely new weapon type with associated skills, item perks, and armor pieces - **added** — Maximum player level increased to 45 - **added** — New armor tiers and sets available in the new biome tailored for specific gameplay purposes - **added** — Additional spells for mages and new arrows for ranged combat - **added** — New potions and foods available for crafting and production - **added** — Natural ponds and lakes added across all biomes of Embervale - **changed** — Weapons cannot be used underwater, requiring players to exit water to engage in combat - **changed** — New and more powerful versions of all weapon types now drop from enemies and chests - **changed** — Lore weapons can now be freely crafted at every tier once unlocked - **changed** — Weapons, shields, armors, rings, and food buffs have received a significant overhaul Greetings, Flameborn! We're very excited to finally release Wake of the Water, our brand new update, which adds dynamically simulated water to Enshrouded, as well as an entire new playground filled with watery goodness (and scaly evil): Veilwater Basin. Located between the Blackmire and the Albaneve Summits, this new high-level area is full to the brim with beautiful beaches, forgotten temples, underwater ruins, and much more. First, as usual, here is a trailer introducing the update if you're a visual learner kind of hero: Wake of the Water is our most ambitious update so far and the changelog is significant, so strap in, you're gonna be here for a while! But if you're in a hurry or you don't wanna read, you'll find the customary highlights in video format here: ##### Changelog for Update #7 v.0.9.0.0 The revision of Update #7 is 844087 ##### Highlights ##### Dynamically simulated water It is finally here! Update 7 “Wake of the Water” introduces a whole new way of experiencing the world of Embervale. Water is now available for all players, both as part of the exploration and as a new tool for base building. Jump headfirst into one of the many, many vast new lakes and explore the mysterious world hidden beneath the surface, discover treasure, and dig up new and unique resources. But don’t just enjoy water as a new region to explore; take it home to your base. Build with it and let it flow through your gardens and living rooms. ##### Embervale update - In all biomes of Embervale, water has been added in the form of naturally occurring ponds and lakes. While early areas of Embervale have only smaller bodies of water, later areas, and especially the newly added biome, boast vast and deep lakes. - Water in Embervale is not only for decoration, but it also adds a completely new layer of exploration and new challenges. With limited oxygen, players need to weigh risks and rewards while searching for exclusive resources and loot chests in the depths of the lakes. ##### Water gameplay highlights - The ability to swim and dive in open water has been added to all Flameborn–no need to unlock it. - While diving, managing the remaining oxygen adds a strategic element to exploration. Keep your eyes open for additional ways to increase the time underwater - such as equipment, food and others. - Using weapons or other means of combat is not possible underwater, so stay vigilant and avoid any close encounters with dangerous foes, or step outside to finish what they started! - In Enshrouded, water is a fully dynamic, simulated part of the world. Flameborn can redirect flowing water, create new canals and waterways as they see fit. ##### Fishing - With this update, fishing is also introduced as a new activity and source of cooking and crafting materials, and depending on your luck, also other goodies. Common fish can be fished in all open waters with any bait; more interesting catches have a higher chance at specific fishing spots and when using more refined bait. Watch out for suspicious turbulences on the water surface indicating fish-rich areas. - The first fishing rod is craftable in the personal crafting menu. Better fishing gear is available from the huntress, Athalan Skree and from a new survivor who specializes in fishing and who can be found in the new Veilwater Basin. He will also help with providing better bait. ##### Building with water - As part of the crafting progression, several new tools and placeable props have been introduced that allow adding, removing and transporting water. Some of them can be used deliberately on demand, others operate automatically over time. - Water can be used to rotate water wheels and thereby power new crafting factories. - Water gates are now available, allowing players to control the flow of water through their base. - Some new farm crops can only grow when covered in water. ##### A new biome: the Veilwater Basin - Update 7 introduces a completely new biome, expanding the j _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1203620/view/516350567072665269]_