# Enshrouded Changelog for Patch #12 v.0.9.0.3 - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2025-12-16 - Original notes: https://store.steampowered.com/news/app/1203620/view/499466596943660418 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2025-12-16-changelog-for-patch-12-v.0.9.0.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Fish can now be released back into water, for example into a pond in the player base - **added** — Stamina regeneration was added to spiced tea and all types of coffee - **added** — Glow soup now has mana regeneration - **added** — The first-person building camera is now also available underwater - **added** — Added some more enemy variants to Scavenger patrols - **added** — Added the special loot visual effects back to skeletons where they were previously missing - **changed** — The inherent player base rate for stamina regeneration has been increased back to pre-Wake of the Water level - **changed** — The stamina regeneration increase per level of the Rested buff has been reverted, resulting in a slight increase - **changed** — Several food and drink items received a stamina regeneration buff: water, cooked fae deer milk, frizzy goat milk, coconuts, coconut milk, grilled fish coconut rice - **changed** — Cooked fae deer milk and coconut milk now have increased buff duration - **changed** — Rooibos tea now has slightly reduced stamina regeneration - **changed** — The evasive underwater Dash now costs 40 stamina instead of 80 - **changed** — Shadowbloom Wrap now increases the time in the Shroud by 4 minutes - **changed** — Improved acceleration and deceleration timings for swimming and diving to make it look more natural - **changed** — Adjusted the distance and timing of the swimming and diving dashes - **changed** — Updated the animations of the Drak Wizard to differentiate them more strongly from the ranged Drak - **changed** — Positioned animals more closely to the water surface when they swim - **fixed** — Fixed the bug where tombstones could not be picked up when located next to Flame Altars, teleporters, doors, or other overlapping interaction ranges - **fixed** — Water no longer spreads much too far sideways while running down slopes - **removed** — Eating raw fish is no longer possible The revision of Patch #12 is 873620 Hey Flameborn! Our last patch of the year, promise (really hope we're not jinxing it by saying that). It contains a bunch of quality of live improvements and fixes, as usual. Notably, we're pushing stamina regen back up for early levels, as well as nudging up stamina regen for some foodstuffs. We've fixed the bug where tombstones couldn't be picked up near other interactable objects that the game somehow thought were more interesting like secret passages or teleporters, or... doors. Finally, we're adding a few items for those of you who enjoy decorating your bases for the holidays, including the rest of the Maritime set of furniture, if you want to be real swanky and bathrooms are important to you. ##### Changelog **Gameplay** - Fish can now be released back into water - for example, into a lovely pond in the player base. Please note: As part of this rework, eating raw fish is no longer possible. - Please also note that fish inside the player base count towards the global limit for farm animals. This limit will be displayed in an upcoming update, currently it stands at 128 animals. You can have a fish basin... but maybe not an entire aquarium. - It is now possible to retrieve your tombstone even when it is located directly next to a Flame Altar, on teleporters, near doors or in other situations where two interaction ranges overlapped previously. We apologize for all these times you couldn’t pick up your stuff when it was _just there_. - We made a bunch of stamina changes: - The inherent player base rate for stamina regeneration has been increased back to pre-”Wake of the Water” level. This is the rate without any food or equipment, and it should significantly improve especially the early game experience. According to our maths, mid and late game builds for a given equipment tier comparable to pre-0.7 can now be achieved provided the character has level-appropriate food. - The stamina regeneration increase per level of the Rested buff has also been reverted, resulting in a slight increase. - Several food and drink items received a stamina regeneration buff: water, cooked fae deer milk, frizzy goat milk, coconuts, coconut milk, grilled fish coconut rice. Cooked fae deer milk and coconut milk also have increased buff duration now. - Rooibos tea now has slightly reduced stamina regeneration. - Stamina regeneration was added to spiced tea and all types of coffee. - The evasive underwater Dash now costs 40 stamina instead of 80. - Fixed a few more cases where water didn’t flow as expected. We will yell at the water until it learns to behave. - Water dispensers that are placed in a player base under water or inside a lake now work as intended. - Water no longer spreads much too far sideways while running down slopes. - Using the watering can or portable water pump while jumping now looks more natural. - When using any of the water tools, it is no longer possible to scroll through the action bar while filling the tools with water. - Fixed an issue where the watering can could still be used to remove water when it was already full. - The first-person building camera is now also available underwater. - Improved acceleration and deceleration timings for swimming and diving to make it look more natural. - Adjusted the distance and timing of the swimming and diving dashes. - Using Splash Dash to exit the water onto a beach now correctly switches to the on-land animations. - A swimming player no longer starts diving automatically when the water level rises. - When the oxygen runs out while diving, the player character now plays a suffocation animation instead of the dive idle animation to warn players that the character is in immediate danger. - It is now possible to let go of ladders underwater. - The sound of swimming can now alert nearby enemies. - Wolves now drown as intended. - Fixed another case that could lead to an incorrectly bent player character while diving up and _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1203620/view/499466596943660418]_