# Enshrouded Changelog for Patch #13 v.0.9.0.4 - Product: Enshrouded (https://whatsnew.fyi/product/enshrouded) - Vendor: Keen Games GmbH - Date: 2026-01-22 - Original notes: https://store.steampowered.com/news/app/1203620/view/511855214544814676 - Permalink: https://whatsnew.fyi/product/enshrouded/releases/2026-01-22-changelog-for-patch-13-v.0.9.0.4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a new vanity outfit, the Blood Rose armor - **added** — Added a new decorative cushion to the crafting recipes - **fixed** — Fixed a DLSS-related issue that caused a black game world with certain settings selected - **changed** — Improved the position of damage numbers when fighting large enemies in melee range - **changed** — Improved the interaction with destructibles that can be removed with the underwater grappling hook by preventing swimming too close from disallowing the interaction - **fixed** — Fixed an issue where the mining sieve tool could stop working when the character swam close to a ceiling - **fixed** — The recipe for the Ultimate Health Potion + now produces the correct tier of health potion - **fixed** — Fixed Shroud Meteor spell to correctly target enemies instead of nearby objects - **fixed** — Fixed an issue with the Necromancer skill that caused kills by other players and traps to also spawn Skull Companions - **changed** — Reworked the fire and ice bolt spells so that they hit targets reliably - **fixed** — Fixed enemies being unable to block player attacks - **changed** — Added a short glow to the projectiles of Depthdwellers to signal the parry opportunity - **fixed** — Fixed the connection to the Swift Blades skill in the skill tree - **removed** — Removed a patch of invisible deadly Shroud at the location of a Shroud root in the kindlewastes - **fixed** — Fixed water misbehaving below specific stone bridges - **changed** — Improved the pathfinding of enemies and animals to prevent them from bumping into each other in small spaces - **fixed** — Fixed an issue with survivors that caused them to sleep on the ground even though free beds are available - **changed** — Cats and dogs now choose more frequently to do activities other than sitting down - **fixed** — Fixed a rarely occurring issue that could lead enemies to stop moving during a lengthy play session - **fixed** — Fixed several enemies with the wrong level in specific points of interest The revision of Patch #13 is 890625 Hey Flameborn! Hopefully our very last patch for update 7 so we can carry on the work started for Update 8! This patch includes lots of small fixes, and notably, a fix for some DLSS settings turning your game world black for players using newer NVidia drivers, and a fix for NPCs deciding to nap on the ground when they have assigned beds. ##### Changelog - Added a new vanity outfit, the Blood Rose armor. Please talk to the huntress while in the late game for more information. - Added a new decorative cushion to the crafting recipes. Just in time for to decorate your base for Valentine's Day... - Fixed a DLSS-related issue that caused a black game world with certain settings selected. - Improved the position of damage numbers when fighting large enemies in melee range. - Improved the interaction with destructibles that can be removed with the underwater grappling hook. Previously, swimming too close could disallow the interaction. - Fixed an issue where the mining sieve tool could stop working when the character swam close to a ceiling. - The recipe for the Ultimate Health Potion + now produces the correct tier of health potion. - The spell Shroud Meteor now correctly targets enemies again. Now, the thing that will explode will actually be the enemy you’re aiming at, instead of that poor, innocent bush that got caught in the crossfire. - Fixed an issue with the skill Necromancer, which caused kills by other players and even traps to also spawn the Skull Companions. - Reworked the fire and ice bolt spells so that they hit targets reliably now. - Enemies can now block player attacks again. - The projectiles of Depthdwellers now have a short glow to signal the parry opportunity. - The connection to the skill Swift Blades in the skill tree is now correct again. - Removed a patch of invisible deadly Shroud at the location of a Shroud root in the kindlewastes. Just when you thought you were safe… - Fixed water misbehaving below specific stone bridges. - Improved the pathfinding of enemies and animals. This improvement should especially help when keeping several animals in a small space in which they previously bumped into each other too much. - Fixed an issue with survivors that caused them to sleep on the ground even though free beds are available. It was causing them a lot of back problems. - Cats and dogs now choose more frequently to do activities other than sitting down. We were a little bit worried about them. - Fixed a rarely occurring issue that could lead enemies to stop moving during a lengthy play session. - Fixed several enemies with the wrong level in specific points of interest. - Unearthed an enemy camp of the Vukah in the Blackmire region that was swallowed by terrain unintentionally. Too scary to even think about… - Added a respawn point to the Elixir Well at the Gold Rock Saddle area. - Fixed the water depth in a lake in the Revelwoods region near the Blue Goblet tavern. - Reduced the likelihood for fish to swim onto land while roaming. We believe in Darwin’s theory of evolution, we just don’t have the time for it to play out in the game. - Fish now use the correct animation when stranded on land. Floppy floppy. - Fixed an issue that caused enemies to not play their defeated animation correctly when underwater. Wet dead things will now properly die. - Fixed pathfinding issues for animals when encountering thin fences in particular. - Fixed an issue with the max plant growth slider in the watering can widget. Previously, the first change was not correctly applied. - Hazelnut bush seedlings no longer grant 3 seedlings as loot when picked up. - Added a fallback unlock trigger for the colorful lamps in the Veilwater Basin crafting tier. - Fixed incorrect occurrence of the "ineffective"-warning messages when using the rake tool. - Fixed an issue that caused explosive barrels to explode after being placed for no apparent reason. It was very funny, thoug _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1203620/view/511855214544814676]_