# Escape the Backrooms Hotfix #23 - Product: Escape the Backrooms (https://whatsnew.fyi/product/escape-the-backrooms) - Vendor: Fancy Games - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/1943950/view/519723826332829699 - Permalink: https://whatsnew.fyi/product/escape-the-backrooms/releases/2025-09-09-hotfix-23 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Garage: Middle Floor - hints will last longer on screen - **fixed** — Garage: Level 2 - fixed players being able to walk through a specific wall - **fixed** — Hotel - fixed moth jelly occasionally falling through the floor in the lobby - **fixed** — Poolrooms - stopped the Hydrolitis plague from insta-killing players - **changed** — Poolrooms - death will now cause ragdolling - **fixed** — Poolrooms (Expanded) - fixed Clumps being able to walk into water and get stuck in some areas of the first and third areas - **changed** — Level Fun (Expanded) - improved visuals and disabled flashlights in upper level of zone 3 - **changed** — Tunnel - hints will last longer on screen - **fixed** — Tunnel - disabled ability for Bacteria looking up Wanderers, we have an update for Escape the Backrooms rolling out today on Steam! To be totally clear straight away: this is not the 1.0 release of the game. Escape the Backrooms is still in Early Access, and this is officially ‘Hotfix #23’, with all credit to Secret Mode for going back into the current version and adding patches for some of the bugs we already fixed for 1.0. While we make the final tweaks required for the 1.0 launch, we didn’t want to hold back some fixes and improvements to the current game, so we’re rolling out this small update. It addresses more of the community’s recent feedback and reports, including: • Garage: Middle Floor - Some hints will last longer on screen • Garage: Level 2 - Fixed players being able to walk through a specific wall • Hotel - Fixed moth jelly occasionally falling through the floor in the Hotel lobby • Poolrooms - Stopped the Hydrolitis plague from insta-killing players, and death will now cause ragdolling • Poolrooms (Expanded) - Fixed Clumps being able to walk into water and get stuck in some areas of the first and third areas • Level Fun (Expanded) – Improved visuals and disabled flashlights in upper level of zone 3 • Tunnel – Some hints will last longer on screen, and disabled ability for Bacteria looking up We hope you enjoy this small update, and will keep you in the loop as we complete the final work for the 1.0 launch of Escape the Backrooms!