What’s New

Escape the Backrooms — Patch 1.3.2 Now Live on All Platforms – Patch Notes and More Info

Patch 1.3.2 Now Live on All Platforms – Patch Notes and More Info

Changed
  • Improved performance issues caused by Water VFX in Abandoned Base
Fixed
  • Fixed a crash that occurred after idling for an extended period of time in the HUB
  • Fixed a crash when selecting Cancel whilst joining a multiplayer session that the host left
  • Fixed an issue that caused the same platform player icons to appear as the cross-platform icon in the lobby
  • Fixed an issue that prevented an immediate transition into a multiplayer session when joining using the Enter with Room Code screen
  • Fixed an issue that could cause the game to hang temporarily when in a loading screen
  • Fixed an issue that would occur after being invited to a lobby with all slots occupied, preventing the player from being able to join any other lobby
  • Fixed a microphone echo when using the push to talk option
  • Fixed an issue that caused a player to lose the ability to communicate over voice comms after initially loading into the game
  • Fixed an issue that prevented the output of audio in any area when connecting a headset while the game is running
  • Fixed an issue that prevented voice chat from functioning for one of the users during active gameplay in a multiplayer session with three players
  • Fixed an issue that would cause the last player that is eliminated in a session to lose audio after being transitioned back to the lobby
  • Fixed an issue that caused the host to be unable to see Wretch in Part 2 of Level 9 after level restart, blocking progression
  • Fixed an issue that allowed player to grab key card from the Wretch's Cage in the MEG Basement when using a controller
  • Resolved missing translation for critical sanity loss moments in Polish
Removed
  • Temporarily removed the shown ping from the lobby list

Hey Wanderers!

Today we are releasing a new bugfix patch, ironing out some more mischief the entities have caused since the update on May 28th, which included the console launch and cross-platform matchmaking.

Thank you so much for all of your reports and the amount of information provided – it has been pivotal for us to help get these fixed! If you experience any further bugs, or want to provide feedback and suggestions, please make a ticket on our Feature Upvote page. We are still investigating some commonly reported issues, such as FPS causing some sensitivity issues.

Please see the patch notes below.

Patch Notes:
Crashes:
  • Fixed an issue that caused a crash to occur after idling for an extended period of time in the HUB.

  • Resolved an issue that caused a crash when selecting “Cancel” whilst joining a multiplayer session that the host left.

Matchmaking:
  • Temporarily removed the shown “ping” from the lobby list.

  • Dev Note: The ping shown was inaccurate and causing confusion. We have temporarily removed this while we investigate the cause and will reintroduce when we’ve fixed the issue.

  • Fixed an issue that caused the same platform player icons to appear as the cross-platform icon in the lobby.

  • Fixed an issue that prevented an immediate transition into a multiplayer session when joining using the “Enter with Room Code” screen.

  • Resolved an issue that could cause the game to hang temporarily when in a loading screen.

  • Fixed an issue that would occur after being invited to a lobby with all slots occupied, preventing the player from being able to join any other lobby.

Voice Chat:
  • Fixed an issue that caused a microphone echo when using the push to talk option.

  • Fixed an issue that caused a player to lose the ability to communicate over voice comms after initially loading into the game.

  • Fixed an issue that prevented the output of audio in any area when connecting a headset while the game is running.

  • Fixed an issue that prevented voice chat from functioning for one of the users during active gameplay in a multiplayer session with three players.

  • Fixed an issue that would cause the last player that is eliminated in a session to lose audio after being transitioned back to the lobby.

Level Specific:
  • Fixed an issue that caused the host to be unable to see Wretch in Part 2 of Level 9 after level restart, blocking progression.

  • Fixed an issue that allowed player to grab key card from the Wretch's Cage in the MEG Basement when using a controller.

  • Improved performance issues caused by Water VFX in Abandoned Base.

Additional Changes:
  • Resolved missing translation for critical sanity loss moments in Polish.

Escape the Backrooms is now available on Xbox Series X|S, including PC and Xbox Game Pass, and PlayStation 5. We’d love to hear all about your first escape teaming up with console buddies over on our (https://discord.gg/fancygames) and (https://google.com/search?q=backrooms+tiktok&rlz=1C1CHBF_enGB1152GB1152&oq=backrooms+tiktok&gs_lcrp=EgZjaHJvbWUyCQgAEEUYORiABDIICAEQABgWGB4yCAgCEAAYFhgeMggIAxAAGBYYHjIICAQQABgWGB4yCAgFEAAYFhgeMggIBhAAGBYYHjIGCAcQRRhB0gEINDg3MWowajeoAgCwAgA&sourceid=chrome&ie=UTF-8) accounts.

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