# EVE Online changelog > Over 20 years of legendary space battles! - Vendor: Fenris Creations - Category: Games - Official site: http://www.eveonline.com - Tracked by: What's New (https://whatsnew.fyi/product/eve-online) - Harvested from: Steam (app 8500) - Entries below: 5 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### The Cradle of War Expansion is Here - Date: 2026-06-09 - Original notes: https://store.steampowered.com/news/app/8500/view/681878146434204082 - Permalink: https://whatsnew.fyi/product/eve-online/releases/steam-681878146434204082 - **added** — Military Campaigns allow capsuleers to influence the future of New Eden through time-limited faction-based objectives including combat, mining, logistics, and hacking - **added** — Titles and achievements system to display capsuleer accomplishments and progression - **added** — Exordium starter space region designed for rookie capsuleers with non-PvP gameplay to learn and progress safely - **added** — Visions of Greatness Epic Arc featuring legendary battles and historical conflicts of the four empires - **added** — Four new empire-specific command carriers with three command burst modules each and stronger bonuses than other ships - **added** — Four new navy faction destroyers, one per empire, each with unique strengths optimized for battlefield dominance - **added** — Seasonal Factional Warfare complexes in warzones designed for Tech III destroyers, Battlecruisers, Interceptors, and solo frigates - **added** — Bulwark systems adjacent to warzones containing seasonal mining and hacking sites for the duration of Military Campaigns - **changed** — Military Campaigns create permanent changes to New Eden including monument placement, infrastructure construction, and historical scars based on outcomes TL;DR - Influence the future of New Eden through Military Campaigns - Display your highest (and lowest) points with titles and achievements - Rookie capsuleers take their first steps in a new non-PvP Starter Space - Experience legendary battles that defined the big four empires in a new Epic Arc - Four new command carriers ensure your fleet hits harder, survives longer, and moves better - Four new navy faction destroyers are set to dominate in battle, each with their own unique strengths Cradle of War, the new expansion for EVE Online, is here. Turn the tide of the war in Military Campaigns, showcase your titles and achievements, dominate with new ships, experience historical battles in a new Epic Arc, and introduce rookie capsuleers to the game through the new starter space. ##### Turn the Tide in Military Campaigns The empires call on every capsuleer to fight for their cause in time-limited military campaigns. Take up arms, mine for resources, run logistics, or hack enemy arrays. Every action you take will push your empire closer to victory. Their success depends entirely on you, and your action will have a lasting impact. Whatever the outcome, New Eden changes. Monuments rise, infrastructure is built, history is written by the victors. Failure leaves scars. Fresh seasonal Factional Warfare complexes will also pop up in the warzones, including sites designed for Tech III destroyers, Battlecruisers, Interceptors, and also solo frigates. Highsec systems adjacent to the warzone – called bulwark systems - will contain seasonal mining and hacking sites for the duration of the current Military Campaigns. There is no neutrality in this conflict. What you do, or choose not to do, will impact New Eden forever. ##### Showcase Your Achievements Every capsuleer has a story. Now you can display it. With titles and achievements, your journey is displayed, marking what you’ve done, pointing toward what comes next, and letting the universe know exactly who they’re dealing with. Every moment in your journey, the victories, the disasters, all of it, deserves recognition. What will your first title be? ##### Your Legacy Begins The journey of a thousand light years begins with the first step. Starter space is where you take yours. Exordium is a new region of space built for new pilots, to explore, learn, and find friends to fly with before venturing further into New Eden. In starter space, rookie capsuleers can learn and sharpen their skills through trial and error in a community of fellow beginners, in the first non-PvP region of New Eden. Veterans can also use starter space to connect with, recruit, and mentor the next generation of capsuleers. ##### Step Into History in a New Epic Arc As of 10 June, you can experience the legendary battles that defined the big four empires in the new Visions of Greatness Epic Arc. It puts you inside hyper-real simulations of historical conflicts that shaped New Eden. Live through the story of each empire, discover what they stand for, and find your place in the war that’s still reshaping the cluster today. ##### Control the Battlefield in Command Carriers The most powerful fleet support ships in New Eden. Your fleet hits harder, survives longer, and moves better because of you. Four new empire-specific command carriers each run three command burst modules at the same time, with stronger bonuses than any other ship in the game. Through empowering your fleet, rather than pure firepower, you’ll be the most important vessel on the battlefield, and once your foes realize it, you can be sure they’re coming for you. ##### Redefine the War with Navy Destroyers With recent conflicts escalating, each empire commissioned a new navy faction destroyer to meet the increasing threats. Fast to skill into, affordable to fly and devastating in the right hands, the new navy destroyers are built to dominate on the battlefield. With a lower barrier of entry, veterans and rookies alike can make a real i _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/681878146434204082]_ ### Catalyst Major Update - Date: 2026-03-23 - Original notes: https://store.steampowered.com/news/app/8500/view/498349485283346370 - Permalink: https://whatsnew.fyi/product/eve-online/releases/steam-498349485283346370 Capsuleers, A major update for the Catalyst expansion is here, bringing balance changes, new opportunities for carrier pilots, and targeted improvements across several areas of New Eden. This update focuses on strengthening ship roles, improving risk versus reward, and creating a healthier ecosystem where more strategies can thrive. At the same time, new content and quality-of-life improvements create fresh challenges for PvE pilots and alliances alike. Following the major update, you can participate in a unique Gallente Election event starting 19 March, filled with challenges, rewards, and political intrigue. ##### **Meta Changes and Sharper Roles** Reinforcing distinct ship roles while reducing the dominance of a few all-purpose options should lead to more intentional choices, more counterplay, and battles that feel earned. Black Ops battleships increase their damage potential, but their durability decreases, pushing them closer to their intended identity as powerful raiders that rely on precision and timing rather than brute resilience. Force Auxiliaries now better reflect their strategic value and cost on the battlefield. These changes aim to make them more sustainable when deployed correctly, while preserving the risk involved in committing capital support. Carriers continue to incrementally evolve following recent updates to the capital ecosystem. Increased sustainability and additional tuning strengthen their role in both fleet warfare and high-end PvE. The Zirnitra dreadnought adjusts in response to capsuleer feedback. The baseline performance now aligns more closely with its intended role, but a new Tech II weapon allows the ship to regain its previous power level. These changes encourage greater variety across the dreadnought lineup. While the capital meta remains strong overall, these incremental adjustments help ensure it stays healthy and diverse. SOCT ships are also getting a slight reduction in their damage output. These ships are highly versatile, have low skill requirements, and are given away every Capsuleer Day. They are therefore a bit too powerful when those factors are taken into account. ##### **New Opportunities for Carrier Pilots** A new CRAB (CONCORD Rogue Analysis Beacon) for carriers gives pilots a fresh high-risk, high-reward PvE activity. This allows carriers to deploy specialized beacons that trigger challenging encounters designed specifically for capital-scale engagements. For capsuleers willing to commit powerful assets to the battlefield, success can yield substantial rewards. For hunters, they create new opportunities to track and engage valuable targets, so it’s a risky proposition. ##### **Pochven Improvements** Several targeted improvements strengthen Pochven’s identity as a dangerous and rewarding region. Combat pacing has been refined, rewards redistributed, and several activities adjusted to encourage more frequent conflict. Observatory Flashpoints receive tuning to improve combat flow, while Vigilance Point sites see increased payouts. Additional improvements increase red loot drops and raise the chance for valuable items to appear after ship destruction within the region. Triglavian ships also gain immunity to Pochven system debuffs, further reinforcing their thematic connection to the region and encouraging their use there. Together, these changes should make Pochven more active, more rewarding, and more destructive. ##### **Force Projection Changes** Force projection remains a complex challenge without a simple single solution. This update introduces a targeted step toward improving the situation by requiring Drifter wormholes to be scanned before they can be used. These temporary pathways have been used as rapid transit corridors across New Eden. Requiring probe scanning adds additional effort and uncertainty, helping preserve strategic depth while preventing them from functioning as effortless mass highways. Further adjustments will continue through increme _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/498349485283346370]_ ### The Catalyst expansion is here - Date: 2025-11-18 - Original notes: https://store.steampowered.com/news/app/8500/view/609802415845147831 - Permalink: https://whatsnew.fyi/product/eve-online/releases/steam-609802415845147831 Capsuleers, Mining is the foundation of New Eden, and with the Catalyst expansion, it has now become more dynamic, rewarding and contested. Catalyst introduces a new ore, new ships, the 2D map, a new epic arc, and much more. New phased fields and prismaticite, the most valuable ore ever seen, ignite a new resource rush across New Eden. Cooperation, mixed fleets, and a great deal of courage are required to claim the new riches. Race to claim them, but be alert, because every mining operation can turn into a battlefield. This expansion gives new pilots a strong start, with an easy path into mining through the Fractured Legacy epic arc, faster ways to earn and a new ship built to grow with you. Discovering adventures across New Eden has never been easier. **TL;DR** - A new, unpredictable ore ignites a galaxy-wide resource rush - Command new ships: the Pioneer mining destroyer and Odysseus exploration ship - Mining refined with faster cycles, critical hits, and improved UI - Explore the stars with the new 2D map - Start your journey with a new epic arc - Carriers updated, PLEX logs added, and more. ##### From a Spark to an Inferno Mysterious hyperspace fractures tear open across New Eden, revealing volatile asteroids, rich in prismaticite, an erratic ore that refines into different minerals. Mining gets faster, more rewarding and dynamic, with critical mining hits, faster mining cycles, new in-space UI overlays, and many more mining enhancements. The new mining destroyer, the Pioneer, is a perfect middle ground between a mining frigate and mining barges and is available in three different variations. The new epic arc introduces the new updates and rewards you with your very own Pioneer! Lead your fleet further afield and conquer uncharted territory with the Odysseus, a powerful new exploration command ship. Chart routes, locate resources and plan your expeditions with the new 2D map. Furthermore, a version of the New Eden map is now also available (https://eveonline.com/new-eden-map). In addition, Catalyst introduces several other enhancements, including carrier updates, personal PLEX transaction logs, and much more. Check out the [Mining blog](https://www.eveonline.com/news/view/mining-in-focus-new-ore-and-more), the [New Ships blog](https://www.eveonline.com/news/view/catalyst-in-focus-new-ships-and-more), or the [**patch notes**](https://www.eveonline.com/news/view/patch-notes-version-23-02) for **all the details** on what Catalyst has for you. ##### Omega for All! Until 27 November, all capsuleers can claim a special Omega offer from the New Eden Store: seven days of Omega for just 10 PLEX. Pilots with existing Omega status get a gift of 10 PLEX, which can be used to extend it by 7 days, or just to build your war chest. This is the perfect boost to help you seize the moment, fly the new ships, and sharpen your edge, so don’t miss your chance. ##### Get Your Daily Rewards Celebrate the launch of Catalyst with 14 days of thrilling login rewards! Exclusive SKINR components, a Mining Destroyer expert system to make the most of the new mining enhancements, **up to 530,000 SP** for Omegas, and more. ##### Lava Stream Since Catalyst is all about rocks, we are bringing you a very special live stream from inside one! On 19 November at 19:30 UTC, [CCP TV](https://www.twitch.tv/ccp) will broadcast live from [The Lava Tunnel](https://thelavatunnel.is/) in Iceland, where you will see the new epic arc firsthand, get a chill chat with CCP Okami, and get a special volcanic episode of NERDS. There will be very special Twitch Drops as well, so don’t miss a minute! ##### Expansion Packs and Offers Don’t miss the new Catalyst packs in the EVE store, with one tailored more to newer players and the other for veterans. Experienced capsuleers will appreciate a more advanced pack, including a wealth of PLEX and Skill Points, a cerebral accelerator, and a plethora of SKINR components, apparel, and Refined Resourcer SKINs. Th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/609802415845147831]_ ### Legion Major Update Patch Notes - Date: 2025-09-11 - Original notes: https://store.steampowered.com/news/app/8500/view/520850360628150878 - Permalink: https://whatsnew.fyi/product/eve-online/releases/steam-520850360628150878 ##### **Legion Major Update** The [Legion Major Update](https://www.eveonline.com/news/view/legion-major-update) is now live! ##### **Features and Changes:** ##### **Balancing: **🤝 - Reduced the Maximum Number of drones that can be assigned to a character from 50 drones to 20 drones. > We’re cutting down on the number of drones that can be assigned to a single character at a time from 50 to 20 drones. There are things that we really like about drone assistance: there is a skillful element of assigning drones to someone else when you are jammed, damped or out of range. There is also some niche gameplay such as assigning drones to an interceptor to decloak players at gatecamps, assigning light drones to a dedicated anti-frigate ship in PVE such as incursions or PVP, and you can assign drones if you’re doing some specialized task like Logistics. Further, if you’re a new player you can assign drones to your more knowledgeable friends & fleet mates so you can focus on piloting your own ship. We feel like dropping down to 20 drones will still keep most of these cool use cases intact, while cutting down on undesirable gameplay. > - Sentry Drones - Increased Signature Radius on all sentry drones from 100m to 300m. > Increasing the signature radius on Sentry Drones to Battlecruiser size so that they take more damage from Missiles, Bombs and Vorton Projectors, and are faster to lock so that they can be countered more effectively. > - Armor Rigs - Changed the drawback from Armor Rigs to be Agility instead of Max Velocity. - New Skill added - Advanced Armor Layering - Grants 2% reduction to the mass penalty of armor plates per level. - Rank 5 skill. - Available in all empire school stations to purchase for 15,000,000 ISK, or from the character sheet for 19,500,000 ISK. - Skill Requirements - Armor Layering IV - Mechanics V - Hull Upgrades V > We’ve heard concerns that shield setups are dominating and armor doesn’t feel great for skirmishing now. To help address this, we’re introducing a new advanced skill to shave off a bit more mass from armor plates and changing the drawback on most armor rigs to be a penalty to Agility instead of Max Velocity. This will still keep the original design intent and tradeoff that exists with armor/shield rigs in that they reduce some of your ability to mitigate damage in exchange for more tank. Losing turning speed and handling means you won’t be able to orbit as tightly or get as high angular velocity as before, but you now won’t also be giving up range control anymore which should make them feel much better on the field. We hope that this will make armor more viable especially at smaller scales and help promote more ships that have fallen out of favor such as AHACs. > - Encounter Surveillance System site - Increased the range that players are unable to cloak in the main bank room from 150km to 500km. > Cutting down on some frustrating gameplay where snipers could enter the ESS and then cloak in the site to ambush players as they come in. > - Marauders - Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders. - Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%. - Marauders are now unable to access the main bank room of the ESS. > Marauders continue to be dominant and oppressive at smaller scales of PVP. Marauders currently have incredible damage, high projection, a durable tank, and incredible mobility. We’re making an adjustment here to reign them in a bit while solidifying their role as ships which trade mobility for improved offense and defensive capabilities, and making the Bastion Module their core identity. We’re making another small adjustment to the Vargur because it is still an outlier. This set of changes should still keep them as apex PVE and PVP ships and the undisputed kings of firepower and defense, but allow for counterplay opportunities when it comes to facing them on grid. Additionally, we are experime _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/520850360628150878]_ ### Legion Major Update - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/8500/view/508464827262306833 - Permalink: https://whatsnew.fyi/product/eve-online/releases/steam-508464827262306833 Capsuleers, A new chapter in the Legion expansion unfolds today with the arrival of a major update. Shaped by incredible feedback and ideas received from capsuleers and the Council of Stellar Management, as well as observations from capsuleer activity across New Eden, this update revitalizes combat, expands exploration, and introduces new ways to shape your destiny. As CCP Okami, EVE’s game design director, explains: “These changes are about more than balance: they’re about breathing new life into the battlefield. This update creates room for capsuleers to experiment, adapt, and explore. That’s when EVE is at its best.” ##### Balancing the Battlefield Combat has shifted. Marauders, once unmatched in their ability to dominate smaller hulls, now face new restrictions. Their agility has been pulled back, making them kings of damage and tanking still, but no longer the unassailable rulers of the ESS. In their place, Tech III destroyers now gain access to these lucrative sites, breaking marauders’ monopoly and creating a new arena for flexible, fast-moving fleets. ESS cloaking tactics have also been reworked, forcing defenders to reveal themselves sooner and giving raiders a fighting chance. The changes arriving today ripple far beyond marauders, though. Drone-assist mechanics, long exploited by massive multiboxing fleets, have been reined in, creating a healthier balance between coordination and firepower. Ships that had fallen into obscurity, such as the Confessor, Svipul, and Harbinger Navy Issue, now return to relevance with buffs that make them more viable. Meanwhile, the Ferox Navy Issue, Cyclone Fleet Issue, and other overperforming hulls have been adjusted, loosening their grip on capsuleer tactics. Even venerable battleships like the Apocalypse and Maelstrom have been reworked, the former leaning into its sniper role while the latter gains new resilience on the front lines. These changes add up to a battlefield that is less predictable, more diverse, and ultimately more exciting. Capsuleers will find themselves revisiting ships they had long ignored, reconsidering doctrines, and adapting their strategies in the face of a meta that has cracked wide open. ##### New Freelance Jobs The Freelance Jobs system is also expanding. Freelancers can now take on contracts to destroy another capsuleer’s ship, bringing mercenary work and bounty hunting into sharper focus. The new remote shield and armor repair jobs add further flexibility andnew freelancing opportunities. New ESI endpoints can power player-built bounty boards and contract systems, giving corporations and alliances fresh tools to motivate, reward, and direct capsuleer action. What was once a simple side activity now has the potential to grow into a profession of its own, with pilots defining themselves as freelance hunters, hired guns, or logistics specialists whose work reshapes the balance of power across New Eden. ##### Wormholes & Pochven Enhanced Explorers will find wormhole space and Pochven greatly enhanced. Wormholes now offer more connections and improved navigation, making travel smoother while still maintaining the thrill of uncertainty. For many capsuleers, this will mean shorter chains, fewer dead ends, and more reliable routes for hunting, raiding, or trading. Meanwhile, Pochven has become more rewarding, with smaller sites paying out more fairly, while large Observatory encounters deliver greater value for those willing to risk the fight. Smarter NPC behavior adds depth to these engagements, creating encounters that demand adaptation rather than repetition. The flow of materials from Pochven also reduces the cost of building Triglavian ships, making these powerful hulls more accessible to those daring enough to fly them. ##### Quality of Life in New Eden Not every change is about war or wealth. This update also brings several quality-of-life improvements. Skyhook configuration can now be handled remotely during activation, making alliance log _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/508464827262306833]_