# EVE Online Legion Major Update Patch Notes - Product: EVE Online (https://whatsnew.fyi/product/eve-online) - Vendor: Fenris Creations - Date: 2025-09-11 - Original notes: https://store.steampowered.com/news/app/8500/view/520850360628150878 - Permalink: https://whatsnew.fyi/product/eve-online/releases/2025-09-11-legion-major-update-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduced the maximum number of drones that can be assigned to a character from 50 drones to 20 drones - **changed** — Increased signature radius on all sentry drones from 100m to 300m - **changed** — Changed the drawback from armor rigs to be agility instead of max velocity - **added** — New skill added - Advanced Armor Layering, which grants 2% reduction to the mass penalty of armor plates per level - **changed** — Increased the range that players are unable to cloak in the main bank room of Encounter Surveillance System sites from 150km to 500km - **removed** — Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders - **changed** — Reduced Vargur falloff bonus from 7.5% per Minmatar Battleship level to 5% - **changed** — Marauders are now unable to access the main bank room of the ESS - **changed** — Reduced Bastion Module armor repair and shield boost amount from 100% to 60% while active - **added** — Bastion Module now grants 20% reduction in cycle time and capacitor cost for armor repairers and shield boosters while active - **changed** — Tactical destroyers can now enter the main bank room of the ESS ##### **Legion Major Update** The [Legion Major Update](https://www.eveonline.com/news/view/legion-major-update) is now live! ##### **Features and Changes:** ##### **Balancing: **🤝 - Reduced the Maximum Number of drones that can be assigned to a character from 50 drones to 20 drones. > We’re cutting down on the number of drones that can be assigned to a single character at a time from 50 to 20 drones. There are things that we really like about drone assistance: there is a skillful element of assigning drones to someone else when you are jammed, damped or out of range. There is also some niche gameplay such as assigning drones to an interceptor to decloak players at gatecamps, assigning light drones to a dedicated anti-frigate ship in PVE such as incursions or PVP, and you can assign drones if you’re doing some specialized task like Logistics. Further, if you’re a new player you can assign drones to your more knowledgeable friends & fleet mates so you can focus on piloting your own ship. We feel like dropping down to 20 drones will still keep most of these cool use cases intact, while cutting down on undesirable gameplay. > - Sentry Drones - Increased Signature Radius on all sentry drones from 100m to 300m. > Increasing the signature radius on Sentry Drones to Battlecruiser size so that they take more damage from Missiles, Bombs and Vorton Projectors, and are faster to lock so that they can be countered more effectively. > - Armor Rigs - Changed the drawback from Armor Rigs to be Agility instead of Max Velocity. - New Skill added - Advanced Armor Layering - Grants 2% reduction to the mass penalty of armor plates per level. - Rank 5 skill. - Available in all empire school stations to purchase for 15,000,000 ISK, or from the character sheet for 19,500,000 ISK. - Skill Requirements - Armor Layering IV - Mechanics V - Hull Upgrades V > We’ve heard concerns that shield setups are dominating and armor doesn’t feel great for skirmishing now. To help address this, we’re introducing a new advanced skill to shave off a bit more mass from armor plates and changing the drawback on most armor rigs to be a penalty to Agility instead of Max Velocity. This will still keep the original design intent and tradeoff that exists with armor/shield rigs in that they reduce some of your ability to mitigate damage in exchange for more tank. Losing turning speed and handling means you won’t be able to orbit as tightly or get as high angular velocity as before, but you now won’t also be giving up range control anymore which should make them feel much better on the field. We hope that this will make armor more viable especially at smaller scales and help promote more ships that have fallen out of favor such as AHACs. > - Encounter Surveillance System site - Increased the range that players are unable to cloak in the main bank room from 150km to 500km. > Cutting down on some frustrating gameplay where snipers could enter the ESS and then cloak in the site to ambush players as they come in. > - Marauders - Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders. - Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%. - Marauders are now unable to access the main bank room of the ESS. > Marauders continue to be dominant and oppressive at smaller scales of PVP. Marauders currently have incredible damage, high projection, a durable tank, and incredible mobility. We’re making an adjustment here to reign them in a bit while solidifying their role as ships which trade mobility for improved offense and defensive capabilities, and making the Bastion Module their core identity. We’re making another small adjustment to the Vargur because it is still an outlier. This set of changes should still keep them as apex PVE and PVP ships and the undisputed kings of firepower and defense, but allow for counterplay opportunities when it comes to facing them on grid. Additionally, we are experime _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/8500/view/520850360628150878]_