Everything is Crab: The Animal Evolution Roguelite

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The Animal Evolution Roguelite.

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Release activity

Release activity — 7 releases across 7 days since Jan 6, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Jan 6, 2026. Older weeks are hidden at this screen width.
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SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 20261 release on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 20261 release on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 20261 release on Aug 13, 20261 release on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

7 releases since Jan 6, 2026

Patch notes

August 20th 1.2.1 Hotfix 🦀

Added 1
  • Add a warning pop-up informing players when a resume run save is corrupted
Fixed 13
  • Fixed a major issue preventing the game from starting up if the Resume Run save file was corrupted
  • Fixed an issue where multiple features can be selected or hovered over when using multiple input types or when Alt-tabbing
  • Fixed VJoy external Plugin breaking all input after Alt-tabbing
  • Collecting a Branching fruit at the same time as a Regular level up will now reward the player with a Branching Evolution as intended
  • Resolved a UI issue causing the Mutagen icon to display an incorrect value after saving and resuming
  • Switching to a language which has no active panels in the news carousel will no longer remove the Carousel in all other languages

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies! 🦀

We've got a small Hotfix today that fixes an issue with the Boss Fruit not giving Branching Evolutions and some controller snap navigation issues.

For more details about recent patches, please check out the 1.2 patch notes!

Bug Fixes:

General:

  • Fixed a major issue preventing the game from starting up if the Resume Run save file was corrupted.

  • Added a warning pop-up informing players when a resume run save is corrupted; players can now continue with the game but will lose that current run's progress as a safety precaution.

  • Fixed an issue where multiple features can be selected/ hovered over when using multiple input types or when Alt-tabbing.

  • Fixed VJoy external Plugin breaking all input after Alt-tabbing.

  • Collecting a **Branching **fruit at the same time as a Regular level up will now reward the player with a Branching Evolution as intended.

  • Resolved a UI issue causing the **Mutagen **icon to display an incorrect value after saving and resuming.

  • Switching to a language which has no active panels in the news carousel will no longer remove the Carousel in all other languages.

Controller:

  • Fixed a condition causing Genetics and Evolutions not to be selectable with Controller snapping after they are revealed.

  • Fixed a condition where if the player switches input types during the Evolution screen, it would cause some elements to be unreachable through snap navigation.

  • Fixed Snap Navigation in the main menu, now allowing the Patch Notes info icon to be selected.

  • Fix for input devices switching when multiple controllers were connected at once.

  • Fixed Steam input creating issues for Gamepads connected to a Steam Deck

  • Fixed snap navigation in the settings menu to address moments where some settings could be skipped over.

Evolutions:

  • **Clawdias' **Contextual death tips will no longer show if the player dies while in a **Spinneret **web

Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social&snr=2___), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital&snr=2___), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F&snr=2___), and join the Discord!

Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀

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How August 20th 1.2.1 Hotfix 🦀 went

Everything is Crab has evolved to 1.2! Full Patch Notes 🦀

Added 8
  • Add Projectile Tongue, a new rare Attack ability that launches Darwin's tongue forward to damage and stun the first enemy hit, with Whiplash and Sticky specializations
  • Add Pedal Glands, a new rare passive ability that creates a slimy trail behind the player when chased, inflicting Slow on enemies and granting Terrain adaptation to the player
  • Add Spinnerets, a new epic ultimate ability that deploys a spiderweb behind the player to slow enemies by 66% and make stunned enemies take 50% more damage
  • Add Jet, a new common dash ability that deploys all acquired Secretion-type abilities behind the player when used
  • Add Slow status effect that hinders enemy and boss movement
  • Add Darwee, a new ally spawned from Spinnerets' Egg Sac specialization that inherits 100% of player's Physical damage, Speed, and Terrain adaptation
  • Add mid-run saving feature allowing players to save their progress in Endless, Challenges, and Pressure runs
  • Add Secretions, a new evolution archetype containing Pedal Glands and Spinnerets
Changed 1
  • Make players immune to being slowed by cobwebs from Clawdia when possessing Spinnerets

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies! 🦀

Everything is Crab has evolved again; the 1.2 update is OUT NOW! Bringing plenty of bug fixes, quality-of-life improvements, and new content!

Only want to know topline highlights? A pinch of what's new in today's update can be found in this post.

Once again, thank you to everyone who leaves us feedback and bug reports! We wouldn't be able to keep supporting and making improvements without you. ❤️

Now to address the shellephant in the room: the Patch Notes.

New Community Evolutions:

Projectile Tongue:

  • New Attack ability, Projectile Tongue!

  • Projectile Tongue will launch Darwin's tongue forward, damaging and stunning the first enemy hit.

  • The first enemy hit by the **Tongue **will be stunned.

  • While the Tongue is deployed, players are temporarily rooted in place.

  • Projectile Tongue is a 5-level Rare evolution.

  • Projectile Tongue is a part of the Trickster family.

  • Projectile Tongue is unlocked by completing Pressure 3 for the first time.

Projectile Tongue Specialisations:

  • Projectile Tongue also gains Specialisations at level 3 (2 with Expert).

  • These Specialisations are **Whiplash **and Sticky.

  • **Whiplash **will increase the Tongue's fire speed, allowing the attack to be used much faster.

  • **Whiplash **will also multiply Projectile Tongue damage by the player's Feeding speed.

  • **Sticky **Tongue has different effects depending on the player's size.

  • If the target is smaller than the player, **Sticky **will move the target towards the player like a Lasso.

  • **Sticky **can even be used to grab multiple resources at once, like food and rocks.

  • If the target is larger than the player, **Sticky **will pull the player towards the target like a Grappling hook.

  • If the target and player are of a similar size, they'll be pulled towards each other at speeds relative to the difference in weight

Pedal Glands:

  • New Passive ability, Pedal Glands!

  • Pedal Glands is a member of a brand new Archetype, Secretions.

  • Pedal Glands will create a slimy trail behind the player when nearby enemies are chasing them.

  • The Slime Trail will inflict **Slow **on enemies and bosses and will reduce their movement by an amount scaling with level and rarity.

  • If the player walks over the Trail, they will receive an increase in their Terrain adaptation scaling with level and rarity.

  • Pedal Glands is a 3-level Rare Evolution.

  • **Pedal Glands **is added to the Evolution Pool by having Slithery.

  • Pedal Glands is unlocked by completing Pressure 5 for the first time.

Pedal Glands Specialisations:

  • Pedal Glands also gains Specialisations at level 3 (2 with Expert).

  • These Specialisations are **Thick **and Nemertide.

  • **Thick **will amplify the Trail's slowing effect the longer enemies remain above the Trail.

  • **Thick **will also increase the width of the Trail.

  • If enemies remain on the Trail for long enough, they will be stunned.

  • Nemertide will make the Trail poisonous and will amplify all poison damage depending on how slowed the enemy is.

Spinnerets:

  • New Ultimate ability Spinnerets!

  • **Spinnerets **is a member of a brand new Archetype, Secretions.

  • When used, **Spinnerets **will deploy a large Spiderweb behind the player.

  • The Spiderweb will inflict **Slow **on any enemy and boss that walks over it, reducing their movement by 66%.

  • Enemies stunned by any source will receive 50% more damage.

  • The Spiderweb will not slow down the player.

  • **Spinnerets **is a 3-level Epic Evolution.

  • Spinnerets is unlocked by completing Pressure 10 for the first time.

  • Having Spinnerets makes you immune to being slowed by cobwebs from Clawdia.

Spinnerets Specialisations:

  • Spinnerets also gains Specialisations at level 3 (2 with Expert).

  • **Spinnerets **is the first Specialised ultimate ability!

  • These Specialisations are Trap and Egg Sec.

  • **Trap **will stun any enemy that touches the center of the cobweb for 3 Seconds.

  • Whilst Stunned by the Trap, enemies will receive 50% more damage.

  • Egg Sac will spawn a Cocoon in the center of the Web.

  • Players cannot damage their own Eggs.

  • Once the Web reaches the end of its duration, a new unique ally will emerge from the Cocoon. (See "New Friend")

New Evolution:

Alongside the community evolutions, a new **Dash, Jet, **Dashes into the game!

Jet:

  • New Dash ability, Jet!

  • On use, **Jet **will deploy all Secretion-type abilities that the player has acquired behind them.

  • **Jet **is added to the Evolution Pool by having **Tentacles **and a Secretion-type Evolution.

  • This currently affects both **Spinnerets **and Pedal Glands.

  • **Jet **is a Common 3-level evolution.

  • Jet is unlocked by completing Pressure 12 for the first time.

New Status effect:

  • Players can now utilise a new Status effect, Slow.

  • **Slow **does as described and will hinder an enemy's or boss's movement, allowing for easier escapes or guaranteed hits.

New Friend:
  • Emerging out of its Cocoon comes a brave new ally, the mighty Darwee!

  • The Darwee is half** Darwin, **half **Crawlee, **all lil' guy!

  • When hatched, the **Darwee **will inherit 100% of the player's Physical damage, Speed, and Terrain adaptation.

  • **Darwee **will not count towards the player's max Charmed allies and has an individual cap of 10 allowed at once

New Mechanic, Mid-Run Saving:
  • Players can now choose to save their run when they quit out.

  • The Mid-Run save will record the players' location, stats, Evolutions, and nearby creatures.

  • The Mid-Run save is available in Endless, Challenges, and regular Pressure Runs.

  • When players wish to resume their game, a new Button will be available in the main menu that also shows what Pressure/Challenge players are on and how long their session has been going on.

  • When Players resume their game, they will have a brief countdown and are briefly invulnerable to allow players to get adjusted.

  • Saving again or starting a New Run will overwrite this save.

  • The Save and Quit can't be used while players are in an Evolution/Point of Interest selection screen.

New Genetics:
  • Two new Genetics have joined the roster, Contrarian and Elitist.

Contrarian:

  • Contrarian will drastically increase the likelihood of lesser-picked Evolutions appearing but will buff their rarity to make them more appealing.

  • Evolutions which **Contrarian **has boosted will be shown with a small indicator in the Evolution screen.

  • **Contrarian **can be unlocked and added to the roster by completing the “Contrarian“ Achievement.

Elitist:

  • **Elitist **rewards players who go for the finer things, as selecting a New Legendary Evolution will instantly level up the player again; however, if the player ever selects a New Common Evolution, they will face a penalty and will have their max health reduced by 10%.

  • With **Elitist **equipped, selecting a New Legendary Evolution will level up the player immediately.

  • With **Elitist **equipped, selecting a New Common Evolution will reduce the player's Max HP by 10%.

  • Players will receive an in-game pop-up to warn them of the health reduction.

  • Upgrading a Legendary Evolution to level 2 or higher will not have the level-up effect.

  • **Elitist **cannot kill the player with its damage.

  • **Elitist **can be unlocked and added to the roster by completing the “Elitist“ Achievement.

Controller Snapping and Improvements:
  • Menu Navigation with a Controller has been greatly improved.

  • Now, with a controller, the Cursor will snap to button locations, which will allow easier and more seamless menu navigation.

  • Cursor control can still be accessed with the Right Thumbstick, but now the Left Thumbstick will easily snap to menu elements and interactive points.

  • The Up and Down Buttons on the D-Pad can now be used on Scroll Bars to allow faster access.

New Cosmetics:
  • Five new Cosmetics have been added, all based around the wild and wacky inhabitants of the world: Beewares Jaws, Beewares Snout, Turtoids Carapace, Sandsharks Claws & Pilferrets Tail.

  • Completing the “Pest Control” will unlock a new Cosmetic “Beewares Jaws”

  • Completing the “Poisonous Palette” will unlock a new Cosmetic “Beewares Snout”

  • Completing “Get Turtled” will unlock a new Cosmetic “Turtoids Carapace”

  • Completing “Best Pilfriends” will unlock a new Cosmetic “Pilferrets Tail”

  • Completing “Disguised” will unlock a new Cosmetic “Sandsharks Claws”

  • Beewares Jaws provides Darwin with a Beewares Gnarly Gnashers.

  • Beewares Snout will give Darwin a Bewware Snout, fun fact, Beewares are still not dogs.

  • Turtoids Carapace will protect Darwin with Turtoids' shell *Invulnerability not included.

  • Pilferrets Tail makes Darwin's tail longer, fluffier, and stripier.

  • Sandsharks Claws provide Darwin with the Earth-moving nails of a Sandshark.

New Features:

News Carousel:

  • Added a new section to the Main menu, the “News Carousel”

  • The main menu layout has been slightly adjusted to accommodate the new features.

  • The Carousel will be regularly updated to feature the latest news in and around the game.

  • The Carousel will also highlight key members of the community with the Fan Art Friday section.

Accessibility Settings:

  • Players can now increase or decrease the size of the combat cursor.

  • Players can now adjust the colour of the combat cursor in-game for easier visibility and with several colourblind options.

Achievements:

  • 8 New Achievements have been added, all of which are tied to the new Unlocks.

  • Elitist is awarded after upgrading Evolutions 20 times.

  • Completing Elitist will unlock the Genetic Elitist.

  • **Contrarian **is awarded after discovering 60 different Evolutions.

  • Completing **Contrarian **will unlock the Genetic Contrarian.

  • Selective Pressure 12 is awarded when completing Pressure 12 for the First Time.

  • Completing Pressure 12 will unlock the Evolution Jet.

  • **Pest Control **tasks players with putting down a bunch of the world's peskiest critters, the Beeware with Jaws.

  • Completing Pest Control will reward players with the Beewares Jaws cosmetic.

  • Best Pilfriends tasks players with eating a Golden fruit that's been delivered by an ally Pilferret.

  • Completing Best Pilfriends will reward players with the Pilferrets Tail cosmetic.

  • Disguised tasks players with bringing down a Sandshark while Fin is equipped.

  • Completing Disguised will reward players with the Sandshark's Claws cosmetic.

  • Get Turtle tasks players with using Turtle down to kill a Turtoid.

  • Completing Get Turtled will reward players with the Turtoid's Carapace cosmetic.

  • Poisonous Palette tasks players with eating 30 Poisonous Mushrooms.

  • Completing Poisonous Palette will reward players with the Beewares Snout cosmetic.

  • Additionally, Selective Pressures 3, 5, 10, & 12 have had their rewards updated to show that they unlock: Projectile Tongue, Pedal Glands, Spinnerets, and Jet, respectively.

Quality of Life Changes:

General:

  • The Evolutions page of the Codex has been reworked to now include Rarity levels for every Evolution, allowing players to now view the stats for all Evolutions at all tiers and at all levels.

  • Improved World map generation: maps will now feature more elements such as flora, rocks, and trees in more locations; large areas will no longer appear barren.

  • More Terrain decorations have been added throughout the world in the Grass, Sand, and Snow biomes.

  • Massive pass on spelling and grammar in all areas!

  • Sliders in the Settings menu are now visibly highlighted while selected.

  • Challenges in the Challenge menu are now highlighted when hovered or navigated with a Controller.

  • Languages are now highlighted in the initial language selection screen.

  • Genetics in the Genetics section of the Codex can now be hovered over for previews.

  • Players can now more reliably close Drop-downs in the Settings with button presses, Escape on K/M, and the back button on Controller.

  • Text size has been standardised in the main menu.

Achievements:

  • **Full Cast **can now be unlocked in all areas; players are no longer required to complete another run for the Achievement to pop if the last Genetic was unlocked anywhere outside of a regular run.

Enemies & Bosses:

  • Arena walls will now come down if a boss somehow manages to escape the Bramble.

Twitch:

  • Active chat viewers are now more weighted to appear as ‘Named Enemies’ in runs.

  • Updated text for ‘Show named allies’ pop-up.

Balancing:

Genetics:

  • **Chosen **will no longer offer upgrades or Branching Evolutions.

  • **Chosen **will now only offer 3 New Legendary Evolutions.

Evolutions:

  • Players no longer need to stay within a circle for **Constriction's **duration.

  • **Constriction **will inflict damage over time and stun any nearby target until the player moves or after 5 seconds.

  • Players can utilise other attacks while **Constriction **is in effect without breaking the Stun, but do have to remain in the same spot.

  • **Constriction **can still hit multiple targets at once.

  • Prevented Antlers' self-damage from dealing more than 90% of the player's Max HP.

Enemies & Bosses:

  • **Clawdia **will no longer spawn eggs while performing her other attacks at the same time.

  • **Spiderfrogs' **attack is now faster but has a longer cooldown.

  • **Shellephant **will continue rolling while stunned, but stunning her while rolling will now massively reduce her speed.

  • Bosses now have much lower base Stun resistance, but will gain Stun resistance throughout the fight; the more the player stuns a boss, the higher the Stun resistance they will have.

  • Players will receive an in-game pop-up to inform them that a boss's Stun resistance has been increased.

Bug Fixes:

General:

  • Buttons and Glyphs no longer overlap the Character sheet button when opening the pause menu for the first time.

  • Audio/ Visual sliders no longer exceed their boundaries.

  • Resolved an issue which caused the Growing Tree only to provide buffs to the player's Attack penalty stat.

  • Fixed an issue with Steam Decks launching in an incorrect resolution.

  • Fixed an issue which caused some pop-ups to extend off-screen while using a Steam Deck or when in a 16:10 Resolution.

  • **Burrows **now protect against Soak.

  • Resolved an issue that was causing end-of-run death tips to display no text occasionally.

  • Updated Cyrillic text to include a few characters which were missing.

  • Pressing escape now works on the Pressure selection screen after backing out from the Genetics screen.

  • Attack/ Dash panels will now reliably auto-open when players have enough Attacks and dashes in the Evolution screen.

  • If players are aiming an attack before the level up, the Cursor will no longer act erratically.

  • Updated Pressure level 20 to use the correct character in the Codex while in Traditional Chinese.

  • Fixed an issue that prevented new attacks/dashes/abilities from being equipped immediately

Controller:

  • Fixed the **Patient **Skip Button Prompt appearing over the Stats panel while using a Controller.

  • Players can use the dedicated button tied to skipping when skipping Specialisations.

  • Fixed a soft lock caused by Controllers disconnecting during Extinction fade to white screens.

  • Fixed the Codex continuously scrolling when quickly pressing D-pad Down followed by LB/RB.

Evolutions:

  • Stinger Tail no longer clips over Cortex.

  • Stinger visuals are now present in all attack frames.

  • Using **Moulting **during a Blizzard will no longer launch the player in the wind direction.

  • Getting Stunned whilst charging up **Stoner **will no longer cause audio issues to persist.

  • Toe Beans will now deal damage to Clawdias eggs.

  • **Spit **will no longer collide with Cobwebs.

  • **Spit **will now collide with more world elements such as Rocks and Trees.

  • **Spit's **projectile will now appear over the top of other world elements like shrubs and fruit.

  • Fixed a typo in Nomadics description.

  • Fixed a typo in Size tooltip description.

  • Fixed delay on using other abilities after using Sharpen.

  • Fixed delay on using other abilities after using Lick Wounds.

  • Toe Beans wil

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How Everything is Crab has evolved to 1.2! Full Patch Notes 🦀 went

July 8th Hotfix 1.1.2 🦀

Fixed 1
  • Resolve an issue preventing the "It was a Dinosaur" Achievement from unlocking

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies 🦀

A very small hotfix today that resolves an issue preventing the “It was a Dinosaur” Achievement from unlocking.

For more details about recent patches, please check out the 1.1.1 post and the 1.1 post!

Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social&snr=2___), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital&snr=2___), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F&snr=2___), and join the Discord!

Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀

View originalPermalink
How July 8th Hotfix 1.1.2 🦀 went

Everything is Crab has evolved to 1.1! Full Patch Notes 🦀

Added 16
  • Add new Passive Evolution Tracker with 3 levels and Predator affinity that marks all Alpha enemies with the Tracked effect
  • Add new Ultimate Ability Lick Wounds with 5 levels allowing players to heal themselves for a limited amount on demand
  • Add ability to skip Specialisations in exchange for 10 Mutagen Points
  • Add Training Specialisation to Stoner that permanently increases Ability and Physical for every kill
  • Add Signal Specialisation to Stoner that marks enemies with Tracked effect and makes Tracked enemies take 50% more damage from Charmed allies
  • Add Anaesthetic Specialisation to Leech that prevents Leech attacks from making targets aggressive
Changed 2
  • Move Evolution unlocks to be easier to obtain by completing Pressures for the first time instead of Challenge progression
  • Rework Grandiose Genetic into Ambivalent which now also multiplies Mutagen Points received based on how small the player's build is

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies! 🦀

Everything is Crab has reached its first level up and evolved! We've got a lot for you in today's update; if you want a pinched-down version of the patch, head over to the overview blog we posted at the start of the week.

Before we get into the changes, we want to say a huge thank you to all the crabs who have played, left us feedback, and reported bugs since launch. This update couldn't be as claw-some as it is without you!

Today's update also brings the Twitch Extension, with multiple fun ways to interact with the game as a streamer and viewer! Full details, including a setup guide for streaming, can be found at the end of this blog.

Now, enough stalling; time to get into the thick of it. Here are all the changes you can expect to find in today's update.

New Evolutions and Specialisations:
Evolutions:

New Passive Evolution, Tracker.

  • Tracker is a 3-level Evolution with the Predator affinity.

  • Tracker marks all Alpha enemies with the Tracked effect.

  • Many evolutions and specialisations apply the Tracked effect and provide new cumulative bonuses against Tracked animals.

  • Tracker is added to the Evolution pool by having either Nomadic, Snout or More Eyes level 2.

New Ultimate Ability, Lick Wounds.

  • **Lick Wounds **is a 5-level Ultimate Ability.

  • Lick Wounds allows the player to heal themselves for a limited amount whenever they choose, which can come in handy in dire situations.

  • Lick Wounds is added to the Evolution pool by having either Saliva or Whining.

  • Getting damaged by attacks reduces the cooldown further and is influenced by the player’s Feeding Speed stat.

Both Evolutions can be unlocked by progressing into further Pressures.

Specialisations:
  • Specialisations can now be skipped; in return, players will gain 10 Mutagen Points

Specialisations have been added to Stoner: Signal & Training.

  • Training will permanently increase Ability and Physical for every kill with Stoner.

  • Signal will mark and add Tracked to any enemies which are hit by Stoner, making your allies focus on them. Additionally, all Tracked enemies take 50% more damage from Charmed allies.

Specialisations have been added to Leech: Anaesthetic & Vasodilators.

  • Anaesthetic will now make Leech attacks no longer make its target aggressive.

  • Vasodilators will now multiply Leech’s healing amount by the player’s Feeding Speed stat.

Specialisations have been added to Spur: Marking & Primal.

  • Marking will apply the Tracked effect to any enemy hit by Spur. All Tracked enemies also receive double the Charm chance.

  • Primal will amplify Spur's damage by the number of Mutagen Points the player has.

Meta-progression:

Several evolution unlocks have been moved to be easier to obtain: every Evolution which was locked behind Challenge progression can now be obtained by completing Pressures for the first time, providing players with more rewards for their Progress through the pressure selector.

  • **Hibernation **and **Burrower **are now unlocked by beating Pressure 2 for the first time.

  • Lick Wounds is unlocked by beating Pressure 3 for the first time.

  • Overwhelm is unlocked by beating Pressure 4 for the first time.

  • Tracker is unlocked by beating Pressure 6 for the first time.

  • Fin is unlocked by beating Pressure 7 for the first time.

  • **Fibroblasts **is unlocked by beating Pressure 8 for the first time.

  • Ambush is unlocked by beating Pressure 9 for the first time.

  • Constriction is unlocked by beating Pressure 11 for the first time.

  • Pollinator is now unlocked much earlier, now only requiring 25 Points of Interest.

New Cosmetics:

Eight new Cosmetics have been added: Crabtaur’s Horns, Condor’s Wings, Goldfish’s Fin, Cockroach’s Arthropod Legs, Tapir’s Trunk, Bactrian’s Hump, Porcupine's Spines and Ant’s Antennae.

  • Completing “Hello old Friend” will unlock a new Cosmetic “Crabtaur’s Horns”

  • Completing “Challenger 1” will unlock a new Cosmetic “Ant’s Antennae”

  • Completing “Challenger 2” will unlock a new Cosmetic “Tapir’s Trunk”

  • Completing “Challenger 3” will unlock a new Cosmetic “Bactrian’s Hump”

  • Completing “Challenger 4” will unlock a new Cosmetic “Goldfish’s Fin”

  • Completing “Challenger 5” will unlock a new Cosmetic “Cockroach’s Arthropod Legs”

  • Completing “Challenger 6” will unlock a new Cosmetic “Condor’s Wings”

  • Completing “Challenger 7” will unlock a new Cosmetic “Porcupine’s Spines”

  • Crabtaur’s Horns replaces Horns with Crabtaur’s stylish downward-facing horns.

  • Ants’ Antennae will replace Antennae with the stylised ones seen in all of the key art.

  • Tapir’s Trunk replaces Trunk with a shorter and stripier variant.

  • Porcupine's Spines make Spines leaner, meaner and greener.

Ambivalent:

Grandiose has been reworked.

  • Grandiose is now a new Genetic called Ambivalent.

  • Alongside its old trait, Ambivalent will now also work with small builds by multiplying the amount of Mutagen Points the player received based on how small they are.

New Features:
General:
  • Darwin now has a spawn animation.

  • The Codex can now be accessed mid-run through the pause menu. All features are available with the exception of the My Creations page.

  • New foliage, trees, obstacles and other map elements have been added to all 4 Biomes.

  • A mid-run camera button has been added to the Pause menu to allow players to take high-quality screenshots (Unavailable on Steam Deck)

Settings:
  • Input rebinding has been added for both Mouse & keyboard & Controller.

  • Added a new Audio Slider for Evolution reveal jingles volume.

  • Added new Night Brightness Slider in the Accessibility tab.

Achievements:
  • A new Achievement, “Hello old Friend”, has been added to the Feats section.

  • A new Achievement, “Introvert Party”, has been added to the Feats section.

  • New Evolution Achievements for Pressures; 2,3,4,6,7,8,9 & 11 have been added to the Evolutions section.

  • Challenge tier 1,2,3,4,5,6 & 7 achievements have been moved to the Feats section.

  • Full Plated is now Half Plated, which now only requires 50% or more Plating to be achieved.

Quality of Life Changes:
General:
  • Added a button in the Main menu which takes players to the latest patch notes

  • Show a New Content visual on the Cosmetics button when you unlock a new Cosmetic

  • Improved Animals spawning across the map to now spawn more dynamically around the player while they are roaming around the world. Animals can now spawn from all directions.

  • Players are now ignored by enemies for a brief period when starting a run or when starting a new Endless Extinction.

  • Added ‘Coyote Eating’, which makes eating food easier while quickly moving over it

  • The Mutagen counter will now always be shown in the pause menu.

  • Reworded “Show full Evolution reveals” setting to be clearer.

  • Updated Death tip to be more informative when players are killed by Shellephants Roll.

  • Random stat POI’s will now provide size changes based on the player's current stats; e.g. if the player is going for a small build, these POI’s will no longer disrupt that by increasing the player's size, and vice versa if the player is going for a large build.

  • Added a Tutorial for Burrows.

  • Swapped the link to Discord to a link to QQ while in Simplified Chinese.

  • Locked Cosmetics in the Cosmetics menu now have a pop-up to explain how they are unlocked.

  • When viewing a shiny enemy in the Codex, switching enemies will continue showing shinies wherever possible until manually changed

  • Most Successful Evolutions in Codex now prioritises higher number of times picked in case of a tie in win %

  • Improved layouts of Specialisation cards.

  • Updated Senses description to mention mushroom identification.

  • Water, Snow & Sand Terrain Adaptation bonuses will show as additional tooltips where applicable on the Character screen stat

  • Updated the Rewards shown underneath the Pressure selector bar to now include the new Evolution rewards and to show when Endless is unlocked.

  • Darwin will begin eating food faster when standing over food.

  • Carcinisation symbol is now shown on ??? Evolutions in Amnesia

  • Added a Quick Level Ups toggle that will appear on the Evolution screen if you gained multiple levels in quick succession (will do the same as disabling Show full Evolution reveals settings but only for the current run)

  • Being smaller will reduce your Feeding Distance, Attack Area and Nearby Area by a non-linear amount (in the player’s favour).

Evolutions:
  • Both **Ruminant **and **Basking **icons can now be seen beneath the player’s health bar, which shows when they are active and when they are on Cooldown.

  • Rarity has less impact when you roll spawning an upgraded Evolution slot. Now players should have an easier time upgrading their Epic and Legendary Evolutions.

  • Ability Cooldown UI has been updated to now give players a numbered countdown until abilities are usable again.

  • Updated **Herbivore **fact description.

  • Removed redundant Carcinisation line from Arthropod description.

  • Players' size can now be increased to 5x (for synergies), but Darwin will visually stop growing at 3x.

  • With Long Beak equipped, outlines will be shown on Burrows to help telegraph that they can be interacted with

Challenges:
  • Challenge descriptions can now be seen in the pause menu via a tooltip

  • Chaos Theory: Enemies will randomly be given/reduced additional Chaos to enhance or decrease their overall stat distribution. This is represented by the size difference (bigger versions of the same enemy have more stats in total than their default counterparts)

Achievements:
  • Progress towards Gotta catch them all & My Destiny Achievements can now be made in Challenges.

  • Progress towards Win, Winner & Winnest Achievements can now be made in Challenges. This change will be retroactive, so any previous Challenge wins will be added to your total

Enemies & Bosses:
  • Blobfish and Beewares can now spawn in the Water Biome (but Blobfish will still be terrible swimmers)

  • Krabken is now slightly transparent when players are behind them.

  • Fleeing **Turtoids **should turn to fight their attackers more often.

  • Charmed allies and Enemies will now more consistently stop Shellephants' roll

  • Baby Bosses now have improved SFX

Splicing 2.0:
  • Once Splicing has been unlocked, it will now always be available in Pressure runs!

  • Players can still opt in to skip if they choose.

  • Quitting or restarting too soon will offer up the same choices in order to minimise exploits

Charmed improvements:

New Charmed mechanic has been added: Passive Charming. This mechanic allows players to occasionally charm enemies without needing specific charming evolutions.

  • Occasionally, players will encounter friendly enemies throughout the world, who will offer their friendship. If players accept this proposal using the interact button, they will Charm them (scales with Social).

  • Attacking a friendly enemy will remove the Charm prompt.

  • The duration without you making an attack, combined with your Social stat, influences how often enemies will offer their friendship.

  • Charmed allies will no longer move towards or steal food from the Player.

  • Charmed Pilferrets & HatBirbs will now exit Burrows.

  • Charmed Pilferrets have had their movement speed increased when running back to that player to provide them with food even faster.

  • Charmed Pilferrets will now recognise when the player is Vegan and will only bring players Vegetation food.

  • Charmed allies have received a buff to their movement speed.

  • A new Charm Chance tooltip has been added to any Evolution which has a chance to Charm (Toe Beans, Tail Wag etc.); this tooltip shows players exact chances to charm regular enemies as well as Alphas.

  • Charmed stats gained pop-ups will now remain on screen slightly longer.

  • Charmed stats pop-up will no longer overlap when multiple are shown at the same time.

Balancing:
General:
  • Players now gain 1HP for every level up.

  • This will allow many builds to be less dependent on HP choices and Imposing evolutions in order to stay alive.

  • Slight adjustments to balance were required to make this possible, including adjusted Body Slam cooldown and enemy damage progression.

  • From Pressure 15 onwards, the 1HP gained per level up is reduced to 2 HP per 3 level ups.

  • Updated Perceived Difficulty ratings for many Challenges to reflect actual win rates better

  • Players now always spawn in the Grass Biome in Boss Rush.

  • Random starting Biome from Pressure 6 onwards is now more varied on spawn to prevent players from being stuck in Sand/ Snow for extended periods of time when the run starts

  • Mushroom XP will now scale with Herbivore and Vegan.

  • Senses now contribute more towards Mushroom Identification.

  • Cap on both Feeding Speed and Senses have been raised to 500%.

  • Fixed exploit which allowed re-equipping attacks to use them again before their cooldown finished.

  • Fixed issue with tooltips often appearing outside of the screen bounds on non-16:9 screens.

  • Improved Tutorial message to be smarter about where they show on the screen to be more readable

Genetics:
  • Buffs gained from Underdog have been increased: will now apply double the effects after the player passes the second boss.

  • Initial de-buffs gained from** Underdog **have been reduced from a -25% de-buff to the players' Damage, Health, and Progress to only a -20% reduction.

  • Increased rarity bonus every time an evolution is skipped with Patient.

  • Standard health bonus has been increased from 10 to 15.

  • Simple now starts players with 200 Mutagen points!

  • Increased the variety of Envoy of Chaos rolls.

  • Both Rare and Epic Stubborn picks now provide more Mutagen Points.

Evolutions:
  • Fin is now a single-level Evolution, which provides players with a big instant boost to their Water Terrain Adaptation

  • Speed buff provided by Snout Whiskers has been increased.

  • **Wool Fur **has been buffed to now provide 100% of the player’s Cold Adaptation when gaining Heat Adaptation.

  • Leap can now appear as a Common Evolution.

  • Toe Beans can now appear as a Common Evolution.

  • Toe Beans Charm chance has been slightly adjusted.

  • More Legs! can now appear as a Rare Evolution.

  • Convergent Evolution can now appear as an Epic Evolution.

  • Convergent Evolution at Legendary tier has been buffed to +15 to your highest Affinity.

  • Convergent Evolution now offers a 15/20% increased chance of finding Evolutions with the Carcinisation Affinity per Carcinisation point.

  • **Stoner **Projectiles are now faster and easier to hit

  • Prehensile Tail’s Thrower buffed from 50%→75%

  • Shifty now distributes its bonus between Dodge & Damage

Enemies & Bosses:
  • **Krabken **HP, Plating and Cataclysm resistance at different Pressures have been adjusted.

  • Aquaconda+ and Aquaconda++'s bodies are now longer

  • Aquaconda will now spawn stones when destroying land

  • Shellephant rolling speed is now affected by the terrain they are on

  • Enemies will give up chasing a bit sooner (assuming they’re not damaged by the Player)

  • Improved HatBirb Charming animation

**

Bug Fixes:**

General:
  • Fixes to some niche crash issues on startup

  • Fixed issue with Epic launcher trying to interfere with Steam build

  • Make game more resilient to save data loss

  • Nutritious and Stat changing POI’s

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How Everything is Crab has evolved to 1.1! Full Patch Notes 🦀 went

1.0.1 Hotfix Patch Notes

Added 3
  • Roadmap button now takes players to a blog post with the roadmap in English and Simplified Chinese languages
  • Language UI symbol has been added to the Settings panel to signpost where the language dropdown can be found
  • You can now view all available Pressures and what they do without needing to unlock them
Changed 7
  • Choosing an initial language on 1st launch now requires confirmation via a Continue button
  • Baby bosses from unattended eggs have movement SFX reduced
  • Robust's effect has been reduced by 25%
  • Experience growth at higher levels has been slightly reduced
  • Boss Rush now has faster levelling, longer fights and reduced enemy scaling
  • Independent is now banned in Boss Rush
  • Planned performance improvements to Steam Deck
Fixed 10
  • Self and terrain damage are now shown in the end screen player damage numbers
  • Bug report button no longer opens external bug submission website if you are holding shift key
  • Analytics button no longer re-enables itself in Chinese speaking countries
  • Analytics pop up no longer appears after every launch in Chinese speaking countries
  • Aquaconda no longer sometimes drops meat (now only drops fish)
  • Spitfish no longer sometimes drops meat (now only drops fish)

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies! 🦀

A new patch Everything is Crab is now live, so be sure to update your game! Thank you to everyone who has been leaving us feedback and bug reports in our Discord and here on Steam.

Here are the changes that have been made:

Quality of Life & Improvements
  • Roadmap button now takes players to a blog post with the roadmap in English and Simplified Chinese languages.

  • Choosing an initial language on 1st launch now requires you to confirm via a Continue button (this should reduce instances of picking the wrong language)

  • A new Language UI symbol has been added to the Settings panel to signpost where the language dropdown can be found (in case you still accidentally press the wrong language and can't find out how to change it back)

  • Baby bosses from the unattended eggs have movement SFX reduced

  • Planned performance improvements to Steam Deck

  • Bug report button no longer opens external bug submission website if you are holding shift key

  • You can now view all available Pressures and what they do without needing to unlock them

Balance changes

  • Robust's effect has been reduced by 25%

  • Experience growth at higher levels has been slightly reduced

  • Slight tweaks to Boss Rush: Faster levelling, longer fights and reduced enemy scaling

  • Independent is now banned in Boss Rush

Bug Fixes

  • Self and terrain damage are now shown in the end screen player damage numbers

  • Analytics button no longer re-enables itself in Chinese speaking countries

  • Analytics pop up no longer pop ups after every launch in Chinese speaking countries

  • Aquaconda no longer sometimes drops meat (now only drops fish)

  • Spitfish no longer sometimes drops meat (now only drops fish)

  • Skipping with Patient no longer causes Evolution cards to break

  • Aquaconda no longer spawns outside of the arena

  • Cursor no longer shows when starting an extinction level

  • Spelling fixes for Overwhelm, Burrower, Dexterous in English

  • Resolved issue with Polish translation for Antlers evolution description

  • Adjusted Endless pause mode text in several languages to better fit within boundary boxes

  • Exploration mode name and description no longer clip with each other in Italian & Japanese

  • Snout no longer clips behind tentacles level 3

  • Full Plated Achievement is now granted if players have more plating than health

Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital), (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F), and join the Discord!

Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀

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How 1.0.1 Hotfix Patch Notes went

The Demo is evolving for Steam Next Fest! Patch Notes

Added 3
  • New Branching Evolution: Pollinator
  • New Challenge: Wounded
  • New Genetic: Independent
Changed 5
  • Spines can now damage Clawdia and her Crawlees
  • Ruminant has been buffed to scale better
  • Dashes can now be removed with Minimalist equipped
  • Adjusted XP curve to be a little more generous
  • Chaos Theory description is now colour coded, currently only in English
Fixed 9
  • Fixed Codex issue where trackers could exceed 100%
  • Toe Beans is no longer affected by Bullseye
  • Chaos Theory damage values fixed to no longer be only 0-1
  • Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary
  • Cracks in Unattended Nest now are in sync with defence progress
  • Fixed several issues with Krabaroo collider blocking some attacks

From Everything is Crab: The Animal Evolution Roguelite

Hey Crabbies 🦀

WOW! The first four days of the demo being live have been positively _shucking,,, _I mean shocking. In a good way. The feedback and reports you have been providing us have been fantastic, and we couldn't thank you more for helping us improve our game to the best of our abilities!

With that, the demo is evolving as we head into Steam Next Fest. Take a peek below at the new things available today, once today's update has been downloaded 👇

New content
  • New Branching Evolution: Pollinator

  • New Challenge: Wounded

  • New Genetic: Independent

Patch notes
  • Fixed Codex issue where trackers could exceed 100%

  • Spines can now damage Clawdia and her Crawlees

  • Toe Beans is no longer affected by Bullseye

  • Ruminant has been buffed to scale better

  • Chaos Theory damage values fixed to no longer be only 0-1

  • Dashes can now be removed with Minimalist equipped

  • Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary

  • Cracks in Unattended Nest now are in sync with defence progress

  • Fixed several issues with Krabaroo collider blocking some attacks

  • Whining's tooltips will no longer extend off screen

  • Fixed issue where nights were longer than intended and days were shorter

  • Adjusted XP curve to be a little more generous

  • Chaos Theory description is now colour coded, currently only in English

  • Fixed several typos in English

Oh, and be sure to check out your Codex! Something shiny might have changed....

Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, (https://bsky.app/profile/odddreamsdigital.bsky.social), (https://www.tiktok.com/@odd_dreams_digital), (https://www.instagram.com/odd_dreams_digital/), and join the Discord!

Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀

View originalPermalink
How The Demo is evolving for Steam Next Fest! Patch Notes went

Playtest 2 Update! Bug Fixes and Countdown Clock 🦀

Added 4
  • Add Doomsday clock showing countdown to when Playtest 2 ends on January 19
  • Add left-handed movement support using numpad 1, 2, 3, 4 and NumPadEnter
  • Allow bosses to count as Main Prey if you have no other Prey or are in WWW
  • Show a Golden Tick on Challenge Screen for Challenges that have been Finalised
Changed 2
  • Force skip splashscreen video if it doesn't play for 10 seconds
  • Improve performance in WWW mode
Fixed 2
  • Apply small buffs to Stoner damage and feel of usage
  • Enable Escape button to exit Difficulty Selection screen

From Everything is Crab: The Animal Evolution Roguelite

Happy New Year Crabbies!

We hope everyone had a wonderful holidays. We certainly did, seeing all the new players jumping into Everything is Crab’s latest playtest. Thank you to everyone who has left us feedback and bug reports in the Steam Discussions and our Discord!

Playtest 2 will be ending on January 19 - but before then, a new update is now rolling out, including a handful of bug fixes and improvements. It also includes a 'Doomsday Clock', so you can keep track of how long you have to play...

Here are the changes and fixes coming in this update:

Changes/Additions
  • Doomsday clock: countdown for when PP2 will end: 1pm CET on Mon 19th January 2026

  • Left Handed movement basic support, uses numpad 1,2,3,4 + NumPadEnter

  • Allow counting bosses as Main Prey if you have no other Prey OR are in WWW

  • Force Skip splashscreen video if it doesn't play for 10s

  • Challenge Screen will show a Golden Tick for Challenges that have been Finalised (beaten with all possible Genetics).

Bug Fixes
  • Small buffs to Stoner damage and feel of usage

  • Escape button now works to exit Difficulty Selection screen

  • WWW perf improvements, not enough to make it super smooth but should be noticeably better!

[img 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How Playtest 2 Update! Bug Fixes and Countdown Clock 🦀 went
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