Hey Crabbies! 🦀
Everything is Crab has reached its first level up and evolved! We've got a lot for you in today's update; if you want a pinched-down version of the patch, head over to the overview blog we posted at the start of the week.
Before we get into the changes, we want to say a huge thank you to all the crabs who have played, left us feedback, and reported bugs since launch. This update couldn't be as claw-some as it is without you!
Today's update also brings the Twitch Extension, with multiple fun ways to interact with the game as a streamer and viewer! Full details, including a setup guide for streaming, can be found at the end of this blog.
Now, enough stalling; time to get into the thick of it. Here are all the changes you can expect to find in today's update.
New Evolutions and Specialisations:
Evolutions:
New Passive Evolution, Tracker.
-
Tracker is a 3-level Evolution with the Predator affinity.
-
Tracker marks all Alpha enemies with the Tracked effect.
-
Many evolutions and specialisations apply the Tracked effect and provide new cumulative bonuses against Tracked animals.
-
Tracker is added to the Evolution pool by having either Nomadic, Snout or More Eyes level 2.
New Ultimate Ability, Lick Wounds.
-
**Lick Wounds **is a 5-level Ultimate Ability.
-
Lick Wounds allows the player to heal themselves for a limited amount whenever they choose, which can come in handy in dire situations.
-
Lick Wounds is added to the Evolution pool by having either Saliva or Whining.
-
Getting damaged by attacks reduces the cooldown further and is influenced by the player’s Feeding Speed stat.
Both Evolutions can be unlocked by progressing into further Pressures.
Specialisations:
- Specialisations can now be skipped; in return, players will gain 10 Mutagen Points
Specialisations have been added to Stoner: Signal & Training.
-
Training will permanently increase Ability and Physical for every kill with Stoner.
-
Signal will mark and add Tracked to any enemies which are hit by Stoner, making your allies focus on them. Additionally, all Tracked enemies take 50% more damage from Charmed allies.
Specialisations have been added to Leech: Anaesthetic & Vasodilators.
Specialisations have been added to Spur: Marking & Primal.
-
Marking will apply the Tracked effect to any enemy hit by Spur. All Tracked enemies also receive double the Charm chance.
-
Primal will amplify Spur's damage by the number of Mutagen Points the player has.
Meta-progression:
Several evolution unlocks have been moved to be easier to obtain: every Evolution which was locked behind Challenge progression can now be obtained by completing Pressures for the first time, providing players with more rewards for their Progress through the pressure selector.
-
**Hibernation **and **Burrower **are now unlocked by beating Pressure 2 for the first time.
-
Lick Wounds is unlocked by beating Pressure 3 for the first time.
-
Overwhelm is unlocked by beating Pressure 4 for the first time.
-
Tracker is unlocked by beating Pressure 6 for the first time.
-
Fin is unlocked by beating Pressure 7 for the first time.
-
**Fibroblasts **is unlocked by beating Pressure 8 for the first time.
-
Ambush is unlocked by beating Pressure 9 for the first time.
-
Constriction is unlocked by beating Pressure 11 for the first time.
-
Pollinator is now unlocked much earlier, now only requiring 25 Points of Interest.
New Cosmetics:
Eight new Cosmetics have been added: Crabtaur’s Horns, Condor’s Wings, Goldfish’s Fin, Cockroach’s Arthropod Legs, Tapir’s Trunk, Bactrian’s Hump, Porcupine's Spines and Ant’s Antennae.
-
Completing “Hello old Friend” will unlock a new Cosmetic “Crabtaur’s Horns”
-
Completing “Challenger 1” will unlock a new Cosmetic “Ant’s Antennae”
-
Completing “Challenger 2” will unlock a new Cosmetic “Tapir’s Trunk”
-
Completing “Challenger 3” will unlock a new Cosmetic “Bactrian’s Hump”
-
Completing “Challenger 4” will unlock a new Cosmetic “Goldfish’s Fin”
-
Completing “Challenger 5” will unlock a new Cosmetic “Cockroach’s Arthropod Legs”
-
Completing “Challenger 6” will unlock a new Cosmetic “Condor’s Wings”
-
Completing “Challenger 7” will unlock a new Cosmetic “Porcupine’s Spines”
-
Crabtaur’s Horns replaces Horns with Crabtaur’s stylish downward-facing horns.
-
Ants’ Antennae will replace Antennae with the stylised ones seen in all of the key art.
-
Tapir’s Trunk replaces Trunk with a shorter and stripier variant.
-
Porcupine's Spines make Spines leaner, meaner and greener.
Ambivalent:
Grandiose has been reworked.
-
Grandiose is now a new Genetic called Ambivalent.
-
Alongside its old trait, Ambivalent will now also work with small builds by multiplying the amount of Mutagen Points the player received based on how small they are.
New Features:
General:
-
Darwin now has a spawn animation.
-
The Codex can now be accessed mid-run through the pause menu. All features are available with the exception of the My Creations page.
-
New foliage, trees, obstacles and other map elements have been added to all 4 Biomes.
-
A mid-run camera button has been added to the Pause menu to allow players to take high-quality screenshots (Unavailable on Steam Deck)
Settings:
-
Input rebinding has been added for both Mouse & keyboard & Controller.
-
Added a new Audio Slider for Evolution reveal jingles volume.
-
Added new Night Brightness Slider in the Accessibility tab.
Achievements:
-
A new Achievement, “Hello old Friend”, has been added to the Feats section.
-
A new Achievement, “Introvert Party”, has been added to the Feats section.
-
New Evolution Achievements for Pressures; 2,3,4,6,7,8,9 & 11 have been added to the Evolutions section.
-
Challenge tier 1,2,3,4,5,6 & 7 achievements have been moved to the Feats section.
-
Full Plated is now Half Plated, which now only requires 50% or more Plating to be achieved.
Quality of Life Changes:
General:
-
Added a button in the Main menu which takes players to the latest patch notes
-
Show a New Content visual on the Cosmetics button when you unlock a new Cosmetic
-
Improved Animals spawning across the map to now spawn more dynamically around the player while they are roaming around the world. Animals can now spawn from all directions.
-
Players are now ignored by enemies for a brief period when starting a run or when starting a new Endless Extinction.
-
Added ‘Coyote Eating’, which makes eating food easier while quickly moving over it
-
The Mutagen counter will now always be shown in the pause menu.
-
Reworded “Show full Evolution reveals” setting to be clearer.
-
Updated Death tip to be more informative when players are killed by Shellephants Roll.
-
Random stat POI’s will now provide size changes based on the player's current stats; e.g. if the player is going for a small build, these POI’s will no longer disrupt that by increasing the player's size, and vice versa if the player is going for a large build.
-
Added a Tutorial for Burrows.
-
Swapped the link to Discord to a link to QQ while in Simplified Chinese.
-
Locked Cosmetics in the Cosmetics menu now have a pop-up to explain how they are unlocked.
-
When viewing a shiny enemy in the Codex, switching enemies will continue showing shinies wherever possible until manually changed
-
Most Successful Evolutions in Codex now prioritises higher number of times picked in case of a tie in win %
-
Improved layouts of Specialisation cards.
-
Updated Senses description to mention mushroom identification.
-
Water, Snow & Sand Terrain Adaptation bonuses will show as additional tooltips where applicable on the Character screen stat
-
Updated the Rewards shown underneath the Pressure selector bar to now include the new Evolution rewards and to show when Endless is unlocked.
-
Darwin will begin eating food faster when standing over food.
-
Carcinisation symbol is now shown on ??? Evolutions in Amnesia
-
Added a Quick Level Ups toggle that will appear on the Evolution screen if you gained multiple levels in quick succession (will do the same as disabling Show full Evolution reveals settings but only for the current run)
-
Being smaller will reduce your Feeding Distance, Attack Area and Nearby Area by a non-linear amount (in the player’s favour).
Evolutions:
-
Both **Ruminant **and **Basking **icons can now be seen beneath the player’s health bar, which shows when they are active and when they are on Cooldown.
-
Rarity has less impact when you roll spawning an upgraded Evolution slot. Now players should have an easier time upgrading their Epic and Legendary Evolutions.
-
Ability Cooldown UI has been updated to now give players a numbered countdown until abilities are usable again.
-
Updated **Herbivore **fact description.
-
Removed redundant Carcinisation line from Arthropod description.
-
Players' size can now be increased to 5x (for synergies), but Darwin will visually stop growing at 3x.
-
With Long Beak equipped, outlines will be shown on Burrows to help telegraph that they can be interacted with
Challenges:
-
Challenge descriptions can now be seen in the pause menu via a tooltip
-
Chaos Theory: Enemies will randomly be given/reduced additional Chaos to enhance or decrease their overall stat distribution. This is represented by the size difference (bigger versions of the same enemy have more stats in total than their default counterparts)
Achievements:
-
Progress towards Gotta catch them all & My Destiny Achievements can now be made in Challenges.
-
Progress towards Win, Winner & Winnest Achievements can now be made in Challenges. This change will be retroactive, so any previous Challenge wins will be added to your total
Enemies & Bosses:
-
Blobfish and Beewares can now spawn in the Water Biome (but Blobfish will still be terrible swimmers)
-
Krabken is now slightly transparent when players are behind them.
-
Fleeing **Turtoids **should turn to fight their attackers more often.
-
Charmed allies and Enemies will now more consistently stop Shellephants' roll
-
Baby Bosses now have improved SFX
Splicing 2.0:
-
Once Splicing has been unlocked, it will now always be available in Pressure runs!
-
Players can still opt in to skip if they choose.
-
Quitting or restarting too soon will offer up the same choices in order to minimise exploits
Charmed improvements:
New Charmed mechanic has been added: Passive Charming. This mechanic allows players to occasionally charm enemies without needing specific charming evolutions.
-
Occasionally, players will encounter friendly enemies throughout the world, who will offer their friendship. If players accept this proposal using the interact button, they will Charm them (scales with Social).
-
Attacking a friendly enemy will remove the Charm prompt.
-
The duration without you making an attack, combined with your Social stat, influences how often enemies will offer their friendship.
-
Charmed allies will no longer move towards or steal food from the Player.
-
Charmed Pilferrets & HatBirbs will now exit Burrows.
-
Charmed Pilferrets have had their movement speed increased when running back to that player to provide them with food even faster.
-
Charmed Pilferrets will now recognise when the player is Vegan and will only bring players Vegetation food.
-
Charmed allies have received a buff to their movement speed.
-
A new Charm Chance tooltip has been added to any Evolution which has a chance to Charm (Toe Beans, Tail Wag etc.); this tooltip shows players exact chances to charm regular enemies as well as Alphas.
-
Charmed stats gained pop-ups will now remain on screen slightly longer.
-
Charmed stats pop-up will no longer overlap when multiple are shown at the same time.
Balancing:
General:
-
Players now gain 1HP for every level up.
-
This will allow many builds to be less dependent on HP choices and Imposing evolutions in order to stay alive.
-
Slight adjustments to balance were required to make this possible, including adjusted Body Slam cooldown and enemy damage progression.
-
From Pressure 15 onwards, the 1HP gained per level up is reduced to 2 HP per 3 level ups.
-
Updated Perceived Difficulty ratings for many Challenges to reflect actual win rates better
-
Players now always spawn in the Grass Biome in Boss Rush.
-
Random starting Biome from Pressure 6 onwards is now more varied on spawn to prevent players from being stuck in Sand/ Snow for extended periods of time when the run starts
-
Mushroom XP will now scale with Herbivore and Vegan.
-
Senses now contribute more towards Mushroom Identification.
-
Cap on both Feeding Speed and Senses have been raised to 500%.
-
Fixed exploit which allowed re-equipping attacks to use them again before their cooldown finished.
-
Fixed issue with tooltips often appearing outside of the screen bounds on non-16:9 screens.
-
Improved Tutorial message to be smarter about where they show on the screen to be more readable
Genetics:
-
Buffs gained from Underdog have been increased: will now apply double the effects after the player passes the second boss.
-
Initial de-buffs gained from** Underdog **have been reduced from a -25% de-buff to the players' Damage, Health, and Progress to only a -20% reduction.
-
Increased rarity bonus every time an evolution is skipped with Patient.
-
Standard health bonus has been increased from 10 to 15.
-
Simple now starts players with 200 Mutagen points!
-
Increased the variety of Envoy of Chaos rolls.
-
Both Rare and Epic Stubborn picks now provide more Mutagen Points.
Evolutions:
-
Fin is now a single-level Evolution, which provides players with a big instant boost to their Water Terrain Adaptation
-
Speed buff provided by Snout Whiskers has been increased.
-
**Wool Fur **has been buffed to now provide 100% of the player’s Cold Adaptation when gaining Heat Adaptation.
-
Leap can now appear as a Common Evolution.
-
Toe Beans can now appear as a Common Evolution.
-
Toe Beans Charm chance has been slightly adjusted.
-
More Legs! can now appear as a Rare Evolution.
-
Convergent Evolution can now appear as an Epic Evolution.
-
Convergent Evolution at Legendary tier has been buffed to +15 to your highest Affinity.
-
Convergent Evolution now offers a 15/20% increased chance of finding Evolutions with the Carcinisation Affinity per Carcinisation point.
-
**Stoner **Projectiles are now faster and easier to hit
-
Prehensile Tail’s Thrower buffed from 50%→75%
-
Shifty now distributes its bonus between Dodge & Damage
Enemies & Bosses:
-
**Krabken **HP, Plating and Cataclysm resistance at different Pressures have been adjusted.
-
Aquaconda+ and Aquaconda++'s bodies are now longer
-
Aquaconda will now spawn stones when destroying land
-
Shellephant rolling speed is now affected by the terrain they are on
-
Enemies will give up chasing a bit sooner (assuming they’re not damaged by the Player)
-
Improved HatBirb Charming animation
**
Bug Fixes:**
General:
-
Fixes to some niche crash issues on startup
-
Fixed issue with Epic launcher trying to interfere with Steam build
-
Make game more resilient to save data loss
-
Nutritious and Stat changing POI’s