# Factorio changelog > Build and maintain sprawling automated factories on an alien planet. - Vendor: Wube Software - Category: Games - Official site: https://factorio.com - Tracked by: What's New (https://whatsnew.fyi/product/factorio) - Harvested from: Steam (app 427520) - Entries below: 25 of 28 (newest first; the rest are on https://whatsnew.fyi/product/factorio) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Version 2.0.77 released as stable - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/427520/view/695390213817504546 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-695390213817504546 - **fixed** — Fixed a clipping issue on cargo pods attached to rockets - **fixed** — Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret - **fixed** — Fixed that rocket silos could deadlock due to mod changes - **fixed** — Fixed a crash when specific entities are killed without a source - **fixed** — Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location - **fixed** — Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly - **fixed** — Fixed a desync related to custom input events and in_gui flag - **fixed** — Fixed an issue with script-disabling logistic points connected to orbital logistics - **fixed** — Fixed a crash when creating a loader with stack size override - **fixed** — Fixed rich text tag being accessible through user input - **fixed** — Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled - **added** — Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, and LuaEntityPrototype::quality_affects_energy_usage reads - **added** — Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, and LuaEntityPrototype::module_slots_quality_bonus reads - **added** — Added LuaEntityPrototype::drops_full_belt_stacks read - **added** — Added additional reads to LuaSpaceLocationPrototype - **added** — Added LuaEntityPrototype::uses_quality_drain_modifier read - **added** — Added LuaFluidPrototype::visualization_color read - **added** — API documentation website now has fulltext search ##### **Bugfixes** - Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012) - Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060) - Fixed that rocket silos could deadlock due to mod changes. (https://forums.factorio.com/132886) - Fixed a crash when specific entities are killed without a source. (https://forums.factorio.com/133062) - Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. (https://forums.factorio.com/133073) - Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. (https://forums.factorio.com/117199) - Fixed a desync related to custom input events and in_gui flag. (https://forums.factorio.com/133274) - Fixed an issue with script-disabling logistic points connected to orbital logistics. (https://forums.factorio.com/133283) - Fixed a crash when creating a loader with stack size override. (https://forums.factorio.com/133285) - Fixed rich text tag being accessible through user input. (https://forums.factorio.com/133343) - Fixed a crash when loading space-age save files with space-age prototypes removed but space-age flags enabled. (https://forums.factorio.com/133552) ##### **Scripting** - Added LuaEntityPrototype::quality_affects_supply_area_distance, LuaEntityPrototype::quality_affects_inventory_size, LuaEntityPrototype::quality_affects_capacity, LuaEntityPrototype::quality_affects_energy_usage reads. - Added LuaEntityPrototype::crafting_speed_quality_multiplier, LuaEntityPrototype::energy_usage_quality_multiplier, LuaEntityPrototype::module_slots_quality_bonus reads. - Added LuaEntityPrototype::drops_full_belt_stacks read. - Added additional reads to LuaSpaceLocationPrototype. - Added LuaEntityPrototype::uses_quality_drain_modifier read. - Added LuaFluidPrototype::visualization_color read. - API documentation website now has fulltext search (online version only). ### Version 2.0.76 released as stable - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/427520/view/512986184073347442 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-512986184073347442 ##### **Bugfixes** - Fixed Mods gui showing a dependency warning even for mods to be deleted. - Fixed Space Map sometimes not using free cursor in controller input method. - Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687 - Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605 - Fixed a crash when modded furnaces are configured with fluid output and no result inventory. - Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450 - Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730 - Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752 - Fixed cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132623 - Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. https://forums.factorio.com/132373 - Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. https://forums.factorio.com/132626 - Fixed that asteroid collectors could get stuck computing. https://forums.factorio.com/132625 - Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. https://forums.factorio.com/132428 - Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. https://forums.factorio.com/132607 - Fixed that cloning resource entities would remove some trees at the destination. https://forums.factorio.com/132405 - Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. https://forums.factorio.com/132626 - Fixed that fast-replacing inserters with held items could result in the items being removed. https://forums.factorio.com/132635 - Fixed that items with no rocket launch products couldn't be launched manually to orbit. https://forums.factorio.com/132739 - Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. https://forums.factorio.com/132527 - Fixed that platform auto construction requests could request 1 too many items. https://forums.factorio.com/132787 - Fixed that you could put items into ghost rocket silos. https://forums.factorio.com/132552 ##### **Scripting** - Added LuaEntityPrototype::inserter_max_belt_stack_size read. - Added LuaEntityPrototype::reversing_power_modifier read. - Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons. ### Version 2.0.73 released as stable - Date: 2026-01-23 - Original notes: https://store.steampowered.com/news/app/427520/view/537750912402196422 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-537750912402196422 ##### **Gui** - Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. ##### **Bugfixes** - Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495) - Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. (https://forums.factorio.com/131520) - Fixed a crash when reading LuaPlayer::blueprints in a simulation. - Fixed a crash related to give-item modifier not rejecting count of 0. (https://forums.factorio.com/131713) - Fixed that the default config.ini file would not be written on first startup. (https://forums.factorio.com/131694) - Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. (https://forums.factorio.com/127927) - Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. (https://forums.factorio.com/131816) - Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. (https://forums.factorio.com/131811) - Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. (https://forums.factorio.com/131795) - Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. (https://forums.factorio.com/131831) - Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. (https://forums.factorio.com/131274) - Fixed inserter control behavior not updating stack size when selecting different signal. (https://forums.factorio.com/131843) - Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. (https://forums.factorio.com/131872) - Fixed a crash when ammo spoils in cars or spider vehicles. (https://forums.factorio.com/131885) - Fixed a crash when mods would create surfaces during built events on space platforms. (https://forums.factorio.com/131858) - Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. (https://forums.factorio.com/131958) - Fixed a crash when migrations remove a lighting attractor. (https://forums.factorio.com/131884) - Fixed a crash when mods error during ghost revival. (https://forums.factorio.com/132072) - Fixed transparent tile sprites on aquilo. - Added missing Lua defines for cargo landing pad logistic points. (https://forums.factorio.com/131341) ##### **Scripting** - Added LuaEntity::send_to_orbit_automatically read/write. You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. ### Version 2.0.72 released as stable - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/427520/view/700998877127377026 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-700998877127377026 ##### **Changes** - Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. - Reduced selector combinator energy usage from 5kW to 1kW. - When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. ##### **Bugfixes** - Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107) - Fixed tips and tricks item was unable to load layered icons. - Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio.com/131100) - Fixed electric turret was suggesting it is possible to read ammo. (https://forums.factorio.com/131119) - Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. (https://forums.factorio.com/131140) - Fixed startup crashes on some Intel Macbook Pros. (https://forums.factorio.com/131153) - Fixed that changing player's character could cause equipment related events to not fire. (https://forums.factorio.com/131165) - Fixed upgrading programmable speaker would clear settings. (https://forums.factorio.com/131191) - Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. (https://forums.factorio.com/131201) - Fixed that on_chart_tag_modified was not called when name/icon was modified by script. (https://forums.factorio.com/131176) - Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. (https://forums.factorio.com/131146) - Fixed some OpenGL lighting issues when light occlusion was enabled. - Fixed color saturation problems on some Intel Macs. (https://forums.factorio.com/128726) - Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards. - Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. (https://forums.factorio.com/131253) - Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063) - Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards. - Fixed freeze with unknown cause when placing rails. (https://forums.factorio.com/131330) - Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method. - Fixed turrets would clear "read ammo" when migrating a save file. (https://forums.factorio.com/131362) - Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. (https://forums.factorio.com/131405) - Fixed a crash when cloning trees/rocks marked for deconstruction. - Fixed a crash when using roboport requests with spoilable robots. (https://forums.factorio.com/131326) - Fixed electric poles would connect when checking pole buildability by script. (https://forums.factorio.com/131450) - Fixed double space in fuel pollution tooltip lines. (https://forums.factorio.com/131453) ##### **Modding** - Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. (https://forums.factorio.com/126749) You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. ### Version 2.0.69 released as stable - Date: 2025-10-02 - Original notes: https://store.steampowered.com/news/app/427520/view/530984728991368541 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-530984728991368541 Hello, today we have a nice stable version for you ##### **Bugfixes** - Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907 - Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066 - Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515 - Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978 - Fixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689 - Fixed a charting issue with pentapods. https://forums.factorio.com/130543 - Fixed a consistency issue when copying settings between loaders in some cases. https://forums.factorio.com/130707 - Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents. https://forums.factorio.com/130973 - Fixed a crash and the back button in map generator GUI when map width or height were out of range. https://forums.factorio.com/130880 - Fixed a crash when a modded character entity without a character corpse defined dies. https://forums.factorio.com/131022 - Fixed a crash when editing decider combinator constants in some cases. https://forums.factorio.com/130798 - Fixed a crash when editing interrupts on space platforms. https://forums.factorio.com/130600 - Fixed a crash when entities are removed while their GUI is being interacted with. https://forums.factorio.com/130852 - Fixed a crash when migrating agricultural towers. https://forums.factorio.com/130746 - Fixed a crash when migrating linked containers. https://forums.factorio.com/130815 - Fixed a crash when minimap GUI elements would try to view deleted surfaces. https://forums.factorio.com/130606 - Fixed a crash when script checks if a space platform can leave when it was not yet built. https://forums.factorio.com/131015 - Fixed a crash when selecting an underground belt without an underground_sprite. - Fixed a crash when showing modded technology effects. https://forums.factorio.com/130741 - Fixed a crash when teleporting or changing the direction of asteroid collectors. https://forums.factorio.com/128604 - Fixed a crash when tile-effect texture filename is invalid. https://forums.factorio.com/130678 - Fixed a crash when writing LuaStyle::clicked_font_color on labels. https://forums.factorio.com/130727 - Fixed a crash with some menu simulations and mods. https://forums.factorio.com/130910 - Fixed a desync when a car or spidertron with toolbelt equipment is destroyed. https://forums.factorio.com/130665 - Fixed a style issue with labels in buttons when changing the enabled state of the button. https://forums.factorio.com/130818 - Fixed biters could be distracted when told not to be distracted in some cases. https://forums.factorio.com/130801 - Fixed cancelling deconstruction of entity colliding with both an entity ghost and a tile ghost supporting said entity ghost sometimes crashing. https://forums.factorio.com/130859 - Fixed combinator's red and green wires would overlap when built vertically. https://forums.factorio.com/130464 - Fixed copying train stop settings would send trains to a train stop in some cases. https://forums.factorio.com/130751 - Fixed custom tooltip fields were not showing for modded recipes. https://forums.factorio.com/131044 - Fixed demolisher kills being counted twice in the kill statistics. https://forums.factorio.com/130721 - Fixed entities with tile_buildability_rules crashing the game when rotated to non-cardinal direction. - Fixed heat flow between heat pipes that have different default temperature. https://forums.factorio.com/129438 - Fixed issue with selector combinator random interval and formulas is gui. https://forums.factorio.com/130492 - Fixed multisample noi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/530984728991368541]_ ### Version 2.0.66 released as stable - Date: 2025-09-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536612324936517405 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536612324936517405 ##### **Bugfixes** - Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 - Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 - Fixed a crash if a player using the editor equips an equipment with a burner component. - Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388 - Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179 - Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369 - Fixed a crash when attempting to render a linked fluidbox connection. - Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433 - Fixed a crash when cloning moving trains in some situations. https://forums.factorio.com/129840 - Fixed a crash when furnace that is crafting is cloned. - Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. https://forums.factorio.com/129997 - Fixed a crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set. https://forums.factorio.com/129656 - Fixed a crash when pressing end, home, page up or page down key while the alerts GUI was focused. https://forums.factorio.com/130143 - Fixed a crash when rendering latency players in some cases. https://forums.factorio.com/130150 - Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases. https://forums.factorio.com/130583 - Fixed a crash when using send_udp fails. https://forums.factorio.com/129992 - Fixed a crash with running replay headless when game wants to show notifications. https://forums.factorio.com/130386 - Fixed boilers consuming hot input fluid would not produce enough steam. https://forums.factorio.com/130021 - Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled. https://forums.factorio.com/130566 - Fixed crash if a simulation gets paused. - Fixed frozen pumpjack could not match frozen sprite. https://forums.factorio.com/130107 - Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. https://forums.factorio.com/128397 - Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. https://forums.factorio.com/130091 - Fixed minimap bobbing up and down when the character is in mech armor. - Fixed modded mining drills with filters would not keep filters when upgrading. https://forums.factorio.com/130452 - Fixed on-screen-keyboard opening on top of the search field in the technology GUI. - Fixed pentapod leg mount positions when the body is rotated. - Fixed pentapod orientations getting incorrectly warped. - Fixed remembered zoom levels when going back and forth in the browse history. - Fixed research completed sound playing for all forces. - Fixed selector combinator wire connector shadow position. https://forums.factorio.com/129934 - Fixed spider unit graphic layers with 'apply_runtime_tint' would not use the force color. https://forums.factorio.com/130106 - Fixed stomper corpses graphics. https://forums.factorio.com/130099 - Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghostshttps://forums.factorio.com/116779 - Fixed that --dump-icon-sprites would shift icons south-east by one pixel. https://forums.factorio.com/130128 - Fixed that a player using the editor could not activate electric discharge equipment and other manually-activated equipment. - Fixed that belts in the blueprint GUI did not animate. https://forums.factorio.com/130131 - Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. https://forums.factorio.com/1304 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536612324936517405]_ ### Version 2.0.60 released as stable - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/427520/view/836096896714932823 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-836096896714932823 ##### **Bugfixes** - Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 - Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227 - Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924 - Fixed Game Mode not enabling on macOS 26 - Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484 - Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. https://forums.factorio.com/129406 - Fixed a crash when copying vehicle equipment grids from blueprints. https://forums.factorio.com/129396 - Fixed a crash when entering huge numbers into electric energy interface. https://forums.factorio.com/129518 - Fixed a crash when fast replacing furnaces when old furnace had empty item product stack and new furnace has fluid output. https://forums.factorio.com/129385 - Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save. - Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected. - Fixed a crash when loading a save file when asteroid collector arms count and asteroid collector arms capacity were changed at the same time. - Fixed a crash when migrating cargo bays in some cases. https://forums.factorio.com/129004 - Fixed a crash when navigating planets while Factoriopedia was open. https://forums.factorio.com/129766 - Fixed a crash when querying members of logistic group while one of them is a detached character. https://forums.factorio.com/129549 - Fixed a crash when removing transport belts or walls with wires in blueprints. - Fixed a crash when saving the game while using the spectator controller while a GUI is open. https://forums.factorio.com/129198 - Fixed a crash when trying to custom launch rockets to space platforms. https://forums.factorio.com/129415 - Fixed a crash when using LuaItemStack::deconstruct_area() in some cases. https://forums.factorio.com/129573 - Fixed a desync related to circuit network and removing entities. https://forums.factorio.com/129428 - Fixed a disconnect when viewing tips and tricks in multiplayer. https://forums.factorio.com/129596 - Fixed a malformed icon. https://forums.factorio.com/129444 - Fixed beacons with supply area distance of 0 not showing radius visualisation. https://forums.factorio.com/129771 - Fixed blueprint book download progress drawing sometimes being broken. - Fixed blueprint tile building sometimes not allowing partial builds https://forums.factorio.com/122966 - Fixed cancelling deconstruction of a tile would not remove a tile ghost of the same tile on the same position. https://forums.factorio.com/128391 - Fixed car crashing into a rock at the beginning of campaign level 5. - Fixed collected asteroid chunks were not showing in item production statistics. https://forums.factorio.com/129520 - Fixed controls GUI in controller input method not updating the icons for the controls when the icons dropdown is changed. https://forums.factorio.com/129101 - Fixed cursor transfer could insert items beyond inventory weight limit. https://forums.factorio.com/129544 - Fixed editor not instantly reviving tile ghosts from blueprints when overbuilt over preexisting tile ghosts. https://forums.factorio.com/128861 - Fixed electric mining drills were able to stack items when at high mining productivity. https://forums.factorio.com/129590 - Fixed force building entities over required foundation marked for deconstruction would result in both decon. proxy and tileghost. - Fixed ghost overbuilding veh _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/836096896714932823]_ ### Version 2.0.55 released as stable - Date: 2025-06-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536604072953774811 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536604072953774811 ##### **Balancing** - Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) ##### **Bugfixes** - Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. - Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512 - Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644 - Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009 - Fixed LuaForce::platforms read not being mapped by platform index as documented. - Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio.com/129086 - Fixed LuaRadarControlBehavior was missing LuaControlBehavior fields. - Fixed a broken menu simulation. https://forums.factorio.com/128891 - Fixed a crash due to item request proxy inconsistency. - Fixed a crash in map generation when offset_x/y was infinite by adding stronger noise expression argument validation. - Fixed a crash opening the train GUI in spectator controller. https://forums.factorio.com/117928 - Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. https://forums.factorio.com/128719 - Fixed a crash when a vehicle with roboport equipment was marked for deconstruction. https://forums.factorio.com/128664 - Fixed a crash when attempting to run RCON commands in single player before the first tick has run. https://forums.factorio.com/128760 - Fixed a crash when calling LuaEntity::launch_rocket() with no character. - Fixed a crash when clicking on "Show only essential technologies" in technology GUI while a hidden technology is selected. https://forums.factorio.com/128534 - Fixed a crash when defining a local noise expression as empty string and using it. https://forums.factorio.com/128654 - Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save. - Fixed a crash when ghost of train stop with custom color is upgraded. - Fixed a crash when interacting with temporary stops in moving trains. https://forums.factorio.com/127258 - Fixed a crash when migrating rolling stocks. https://forums.factorio.com/128667 - Fixed a crash when player uses editor and views surface through remote view and presses shift+right click. https://forums.factorio.com/128840 - Fixed a crash when reading LuaStyle::horizontal_spacing and vertical_spacing of a table which didn't have these values set. https://forums.factorio.com/129013 - Fixed a crash when replacing a buffered fluidbox with an unbuffered fluidbox. https://forums.factorio.com/128933 - Fixed a crash when script requested printing a localised string that has recursion loop. https://forums.factorio.com/113273 - Fixed a crash when setting active=false on logistic/construction robots. https://forums.factorio.com/128560 - Fixed a crash when trying to parameterize infinity pipe filters. https://forums.factorio.com/128626 - Fixed a crash when trying to render corpses without graphics defined. https://forums.factorio.com/128926 - Fixed a crash when trying to render screenshots of entities marked for upgrade in multiplayer latency. https://forums.factorio.com/128431 - Fixed a crash when using --dump-prototype-locale with some mods. https://forums.factorio.com/128838 - Fixed a rare, failing demolisher-related consistency check. https://forums.factorio.com/128720 - Fixed a recursive table in data would cause a crash. https://forums.factor _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536604072953774811]_ ### Version 2.0.47 released as stable - Date: 2025-05-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536600910254572103 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536600910254572103 ##### **Balancing** - Changed piercing ammo recipe to be cheaper. - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. - Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. ##### **Bugfixes** - Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512 - Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422 - Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656 - Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143 - Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game. - Fixed Beacon transmission strength graph duplicate number on some scales. https://forums.factorio.com/118259 - Fixed Controller settings section in the Controls settings window not behaving correctly during search. - Fixed GUI layout issues with relative GUIs when nesting widgets. https://forums.factorio.com/127900 - Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia. https://forums.factorio.com/125996 - Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint. https://forums.factorio.com/124612 - Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua. https://forums.factorio.com/127506 - Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. https://forums.factorio.com/119656 - Fixed a crash when a space platform in orbit is teleported to a distant connection by a script. - Fixed a crash when clicking on a new tip popup while being dead. https://forums.factorio.com/127440 - Fixed a crash when corpse animations aren't defined correctly. https://forums.factorio.com/127916 - Fixed a crash when drawing combinator with activity_led_sprites missing. https://forums.factorio.com/127661 - Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event. https://forums.factorio.com/127869 - Fixed a crash when hovering blueprints pasted into chat. https://forums.factorio.com/128059 - Fixed a crash when migrating some mods with assembling machines that have control behaviors. https://forums.factorio.com/127793 - Fixed a crash when on_player_setup_blueprint errors. https://forums.factorio.com/127064 - Fixed a crash when preparing undo/redo camera for tiles which are on a deleted chunk. https://forums.factorio.com/127876 - Fixed a crash when removing modded cargo pods through mod removal. https://forums.factorio.com/127757 - Fixed a crash when rendering a modded pipe that has multiple connections facing the same direction. https://forums.factorio.com/128399 - Fixed a crash when reordering empty filters in asteroid collector. https://forums.factorio.com/128286 - Fixed a crash when robot orders are invalidated while finishing another order. https://forums.factorio.com/128387 - Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. https://forums.factorio.com/127716 - Fixed a crash when setting resource_patch_search_radius to 0. https://forums.factorio.com/127907 - Fixed a crash when some tile sprites end up with zero size due to scaling. https://forums.factorio.com/128344 - Fixed a crash when trying to open the logistics GUI while dead. https://forums.factorio.com/127693 - Fixed a crash with rocket flying sound after a failed audio device switch. - Fixed a custom GUI layout issue. https://forums.factorio.com/128385 - Fixed a desync related to demolishers. https://forums.factorio.com/127560 - Fixed a performance issue with lightning on explored planets. ht _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536600910254572103]_ ### Version 2.0.43 released as stable - Date: 2025-03-31 - Original notes: https://store.steampowered.com/news/app/427520/view/536597739399546481 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536597739399546481 ##### **Minor Features** - Added support for volume and speed activity matching for persistent working sounds. - The swap-players command can now handle basic remote view and players in space platform hubs. ##### **Graphics** - Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. (https://forums.factorio.com/125880) ##### **Balancing** - Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. ##### **Bugfixes** - Fixed a desync related to demolishers. (https://forums.factorio.com/127560) - Fixed total raw item icons clipping out of the recipe tooltip. (https://forums.factorio.com/120059) - Fixed unlimited building reach when train GUI was open from character view. (https://forums.factorio.com/121493) - Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. (https://forums.factorio.com/127228) - Fixed a potential stutter when stopping a variable music track. (https://forums.factorio.com/127454) - Fixed variable music track intermezzo not being played correctly for subsequent tracks. - Fixed the collision and selection boxes for many of the Gleba tree/fungi. - Fixed a performance issue with lightning on explored planets. (https://forums.factorio.com/127611) - Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. (https://forums.factorio.com/127249) - Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal. - Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. (https://forums.factorio.com/127583) - Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. (https://forums.factorio.com/100956) - Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. (https://forums.factorio.com/127588) - Fixed that remote equipment removal couldn't be cancelled. (https://forums.factorio.com/123069) - Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. (https://forums.factorio.com/127251) - Fixed production score script error when encountering recipe products of type "research-progress". (https://forums.factorio.com/125973) - Fixed that trees on Gleba were taking damage from and absorbing spores. (https://forums.factorio.com/123472) - Fixed that some tile types on Gleba were not absorbing spores. - Fixed that the train control hint window was showing in remote view of other surfaces. (https://forums.factorio.com/118902) - Fixed that undoing a fast replace would not restore wires. (https://forums.factorio.com/117356) - Fixed a crash with rocket flying sound after a failed audio device switch. - Fixed that it was possible to rotate blueprint with thrusters. (https://forums.factorio.com/125242) - Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. (https://forums.factorio.com/127590) - Fixed that canceling cliff deconstruction could break cliff deconstruction. (https://forums.factorio.com/127640) - Fixed that manually placing a real entity on a ghost didn't set item requests properly. (https://forums.factorio.com/127575) - Fixed a crash when drawing combinator with activity_led_sprites missing. (https://forums.factorio.com/127661) - Fixed rocket target GUI was showing platforms unsorted. (https://forums.factorio.com/127668) - Fixed platforms list not updating after platform was renamed. (https://forums.factorio.com/127666) - Fixed crash related to boilers when configur _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536597739399546481]_ ### Version 2.0.42 released as stable - Date: 2025-03-21 - Original notes: https://store.steampowered.com/news/app/427520/view/536597286667419794 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536597286667419794 ##### **Minor Features** - Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753) ##### **Graphics** - Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). ##### **Bugfixes** - Fixed equipment grid ghost interaction for entities that move in some cases. (https://forums.factorio.com/122313) - Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. (https://forums.factorio.com/127444) - Fixed that finite infinite levels would show wrong in the technology GUI in some cases. (https://forums.factorio.com/125586) - Fixed that display panel text wasn't parametrisable by blueprint parametrisation. (https://forums.factorio.com/119866) - Fixed that switching to remote view while shooting would keep shooting. (https://forums.factorio.com/125299) - Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. (https://forums.factorio.com/127413) - Fixed trains station tutorial would crash when adding a schedule record. (https://forums.factorio.com/127447) - Fixed that space platform hubs would not auto-trash items correctly. (https://forums.factorio.com/127244) - Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk. - Fixed migrating logistic containers into storage chest could leave them inconsistent. (https://forums.factorio.com/127490) - Fixed that fusion generators were highly sensitive to entity update order. (https://forums.factorio.com/122346) - Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. (https://forums.factorio.com/127474) - Fixed a crash related to drag building ghost belts and script reviving entities. (https://forums.factorio.com/127015) - Fixed a crash when upgrade-reviving ghost entities that have gui open. (https://forums.factorio.com/127507) - Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. (https://forums.factorio.com/127550) - Fixed display panel text was not showing up on screenshots. (https://forums.factorio.com/127545) - Fixed selector combinator gui was showing input value in the output count signal slot. (https://forums.factorio.com/127556) - Fixed following robots lifetime modifier was not working with fractions. (https://forums.factorio.com/127558) - Fixed demolishers were unable to destroy open gates. (https://forums.factorio.com/127517) - Fixed spoil to trigger was not spawning correct amount of entities. - Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile (https://forums.factorio.com/127291) - When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile) - Fixed a crash and some other zoom-related problems if the window size is exceptionally large. (https://forums.factorio.com/127535) - Fixed items on splitters were changing sides when rotating. (https://forums.factorio.com/119271) - Fixed decider combinator gui conditions highlighting. (https://forums.factorio.com/120624) - Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes (https://forums.factorio.com/127223) - Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. (https://forums.factorio.com/126397) - Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas. - Fixed wire distance checks when entity uses rotated selection boxes. (https://forums. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536597286667419794]_ ### Version 2.0.41 marked as stable - Date: 2025-03-14 - Original notes: https://store.steampowered.com/news/app/427520/view/537722458840498918 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-537722458840498918 ##### **Bugfixes** - Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 - Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314 - Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087 - Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. - Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385 - Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters. - Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888 - Fixed another bug related to smart underground belt building. - Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414 - Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776 - Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375 - Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806 - Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048 - Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628 - Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778 - Fixed splash screen progress bar size not scaling with the UI. - Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352 - Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758 - Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006 - Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071 - Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779 - Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590 - Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287 - Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394 - Fixed that water cane had the wrong icon. https://forums.factorio.com/123473 - [space-age] Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370 ##### **Modding** - Added ElectricPolePrototype::rewire_neighbours_when_destroying. - Moved the agricultural tower growth area radius to the prototype as growth_area_radius. https://forums.factorio.com/127340 ### Version 2.0.39 released as stable - Date: 2025-03-11 - Original notes: https://store.steampowered.com/news/app/427520/view/498315243308451648 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-498315243308451648 ##### **Balancing** - [space-age] Oil Refinery now collides with ice platform https://forums.factorio.com/124163 - water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169 ##### **Bugfixes** - Added more detailed healing values for entities healing < 10/s. https://forums.factorio.com/125223 - Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. https://forums.factorio.com/119181 - Fixed "Send to orbit automatically" tooltip being incorrect when playing Space Age with mods. https://forums.factorio.com/126570 - Fixed 'speed' parameter of LuaPlayer::create_local_flying_text() not behaving as documented. https://forums.factorio.com/118866 - Fixed Galaxy Of Fame upload timeout errors for bigger saves - Fixed LuaSimulation API crashing the game when used incorrectly. https://forums.factorio.com/125402 - Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. https://forums.factorio.com/126849 - Fixed LuaWireConnector was returning wrong values of the electric network index. https://forums.factorio.com/127085 - Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. https://forums.factorio.com/126480 - Fixed Steam achievements synchronisation issues. https://forums.factorio.com/118242 - Fixed a consistency crash related to super force building and underground belts. https://forums.factorio.com/126394 - Fixed a consistency issue when a mod adds fluid to a frozen fluid box. https://forums.factorio.com/126685 - Fixed a consistency issue when robots deconstruct heat pipes keeping roboports from freezing. https://forums.factorio.com/122880 - Fixed a consistency issue when underground belts with items are cloned. https://forums.factorio.com/126843 - Fixed a crash in latency when character with exoskeletons moves onto ungenerated chunks. - Fixed a crash related to placing cargo landing pads on space platforms. https://forums.factorio.com/127260 - Fixed a crash when changing GUI scale with the production statistics open. https://forums.factorio.com/126341 - Fixed a crash when changing some modded assembling machine recipes. https://forums.factorio.com/126995 - Fixed a crash when changing the station in some wait conditions. https://forums.factorio.com/127123 - Fixed a crash when flipping an entity with linked fluidbox connections. https://forums.factorio.com/121887 - Fixed a crash when generating a variable track would encounter a filesystem error. - Fixed a crash when migrating assembler with control behavior into different entity type. - Fixed a crash when opening the changelog while trying to connect to a multiplayer game. https://forums.factorio.com/118795 - Fixed a crash when placing ghost rail signal on top of existing rail signals that is marked to be upgraded. https://forums.factorio.com/126921 - Fixed a crash when rendering thrusters without fire plumes defined. https://forums.factorio.com/127265 - Fixed a crash when trying to drop items onto game's title bar. - Fixed a crash when wrapping a rich text image in color tags and pressing backspace. https://forums.factorio.com/120837 - Fixed a crash with a working sound containing an empty main sound. https://forums.factorio.com/126563 - Fixed a desync when deleting chart tags pinned by other players. https://forums.factorio.com/126681 - Fixed a desync when upgrading underground belts in some cases. - Fixed a failing SegmentedUnit-related consistency check when loading some saves. https://forums.factorio.com/126642 - Fixed a lua doc error with LuaSchedule::add_wait_condition(). https://forums.factorio.com/127153 - Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full. - Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/498315243308451648]_ ### Version 2.0.32 released as stable - Date: 2025-01-23 - Original notes: https://store.steampowered.com/news/app/427520/view/501689139151765824 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-501689139151765824 ##### **Changes** - Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581) - Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. ##### **Optimizations** - Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004) ##### **Graphics** - Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097) ##### **Bugfixes** - Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. (https://forums.factorio.com/115242) - Fixed belts under elevated rails were not being removed when building a pair of undergrounds. (https://forums.factorio.com/125789) - Fixed that inserters could grab items from belts that crafting machines no longer wanted. (https://forums.factorio.com/125825) - Fixed taking screenshot could crash in some cases. (https://forums.factorio.com/125845) - Fixed that select list background drawing was incorrect for the first row. (https://forums.factorio.com/125864) - Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. (https://forums.factorio.com/125902) - Fixed that reset technology effects would clear in-progress research triggers. (https://forums.factorio.com/125790) - Fixed that writing "nil" to storage_filter did not work correctly. (https://forums.factorio.com/125856) - Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. (https://forums.factorio.com/125831) - Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. (https://forums.factorio.com/120496) - Fixed that upgrading pairs of underground belts could transform one end of the belt. (https://forums.factorio.com/125896) - Fixed visualisation of asteroid collector range sometimes being drawn wrong. (https://forums.factorio.com/122048) - Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. (https://forums.factorio.com/125484) - Fixed clicking space connections in factoriopedia would not update selected items. (https://forums.factorio.com/125394) - Fixed that on_equipment_removed did not fire for robots removing equipment. (https://forums.factorio.com/125919) - Fixed that some hidden items would show in Factoriopedia. (https://forums.factorio.com/124957) - Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice. - Fixed pentapod eggs default import surface. (https://forums.factorio.com/125355) - Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. (https://forums.factorio.com/119410) - Fixed trunk of a specific tree flickered when moving while zoomed out. (https://forums.factorio.com/125036) - Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. (https://forums.factorio.com/118493) - Fixed a desync related to cliffs and deleting multiple chunks in the same tick. (https://forums.factorio.com/125941) - Don't auto-focus blueprint parameter fields when using a controller. (https://forums.factorio.com/123006) - Fixed a crash when interacting with GUIs while auto-save runs. (https://forums.factorio.com/125930) - Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. (https://forums.factorio.com/125958) - Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. (https://forums.factorio.com/125942) - Fixed crash when clicking a shortcut rich text link in controller input method. - Fixed BP of storage chest with filters would be incorectly _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/501689139151765824]_ ### Factorio version 2.0.30 released as stable - Date: 2025-01-21 - Original notes: https://store.steampowered.com/news/app/427520/view/569242775933944578 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-569242775933944578 Changes from 2.0.29 and 2.0.30 ##### **Minor Features** - Added smart pipette for items on the ground. ##### **Graphics** - Improved graphics of Recyclers. - Added corpse graphics for Asteroid Collectors. ##### **Changes** - Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629) - Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https://forums.factorio.com/125706) ##### **Bugfixes** - Fixed a crash when mods define heat pipes with heating_radius of 0. - Fixed that deleting a surface with global electric network would leak an electric network. (https://forums.factorio.com/124953) - Fixed blueprint could be configured with invalid set of grid size and absolute grid position. (https://forums.factorio.com/124937) - Fixed that the space map would not show when unlocking space-locations. (https://forums.factorio.com/124314) - Fixed map artifacts on space platforms when removing in-progress builds. (https://forums.factorio.com/118405) - Fixed that frozen radars still worked. (https://forums.factorio.com/125006) - Fixed that instant blueprint over-building would not auto fulfill item requests. (https://forums.factorio.com/124805) - Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. (https://forums.factorio.com/124249) - Fixed statistics would not include values from a newest sample that is still being created. (https://forums.factorio.com/125025) - Fixed an issue with memory management in some cases when rotating entities. (https://forums.factorio.com/125108) - Fixed a crash related to modded triggers on spider legs. (https://forums.factorio.com/125102) - Fixed that hidden mining drills would still show in "mined by" in resource tooltips. (https://forums.factorio.com/125126) - Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. (https://forums.factorio.com/121511) - Fixed LuaTransportLine::get_line_item_position would return incorrect positions. (https://forums.factorio.com/125232) - Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. (https://forums.factorio.com/121678) - Fixed pumps were setting filter when given negative fluid signals. (https://forums.factorio.com/124825) - Fixed a crash related to merging forces and gui. (https://forums.factorio.com/125317) - Fixed trains could switch to manual when due to interrupts the schedule became empty. (https://forums.factorio.com/119054) - Fixed math expressions were not accepting numbers with positive exponent and + sign. (https://forums.factorio.com/125225) - Fixed a desync related to worker robots charging when force has worker robot battery bonus set. - Fixed a crash when installing mods with almost-cyclic dependencies. (https://forums.factorio.com/125281) - Fixed that changing surface::localised_name did not update the surfaces list in remote view. (https://forums.factorio.com/121352) - Fixed that quality could add a supply area to an electric pole without one. (https://forums.factorio.com/124841) - Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. (https://forums.factorio.com/124594) - Fixed a crash related to cargo pods when loading older save files. (https://forums.factorio.com/124932) - Fixed bad rendering logic for space platform trash slots. (https://forums.factorio.com/124916) - Fixed that flying robots did not render quality indicators correctly. (https://forums.factorio.com/122584) - Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. (https://forums.factorio.com/124115) - Fixed solar panels bonus description didn't display correctly. (https://forums.factorio.com/123191) - Fixed c _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/569242775933944578]_ ### Factorio version 2.0.28 released as stable - Date: 2024-12-21 - Original notes: https://store.steampowered.com/news/app/427520/view/536589029688214332 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-536589029688214332 ##### **Minor Features** - Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 - Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. - Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. - Dragging and dropping text into the game window on X11 will import the text as a blueprint string. - Factoriopedia now shows recycling recipes for each item. - Re-added the sandbox scenario questionnaire. - [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations. - [space-age] Added camera views to Space platform tooltips. ##### **Balancing** - [space-age] Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574 - [space-age] Land mines on space platforms now damage the space platform tiles in a radius. ##### **Changes** - Attack groups containing stompers or strafers will now contain fewer units. - Changed selector combinator circuit wire reach to be the same as wire reach of other combinators. - Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance. - Large egg rafts will try to have at least one stomper or strafer spawned at a time. - Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377 - Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675 - Small egg rafts no longer absorb pollution because they will never produce stompers or strafers. - Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812 - Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected. - Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery. ##### **Graphics** - Aquilo icebergs have longer shadows to integrate with the world better. - Asteroid collector tentacles have less colourful rainbow effect on them. - Changed the Rocket part icon to look more like a part of the rocket. - [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo. ##### **Optimizations** - Improved GUI performance when logistics status diode is part of the structure. https://forums.factorio.com/124660 - Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. https://forums.factorio.com/118736 - Improved asteroid update performance by up to 20%. ##### **Bugfixes** - Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. https://forums.factorio.com/123380 - Fixed 'import from' option changing when setting requested item quality on platforms. https://forums.factorio.com/120354 - Fixed Space platform position indicator not updating in some cases. https://forums.factorio.com/120447 - Fixed Space platform tooltip flickering for 1 tick when another platform schedule/location changes. https://forums.factorio.com/122021 - Fixed a consistency issue related to loading script rendered animations when animation is no longer available. https://forums.factorio.com/124044 - Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel. https://forums.factorio.com/124177 - Fixed a crash on Mac when driving a car in multiplayer when the player has no character. https://forums.factorio.com/123682 - Fixed a crash when a recipe has a research-progress result. https://forums.factorio.com _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536589029688214332]_ ### Version 2.0.23 released as stable - Date: 2024-12-02 - Original notes: https://store.steampowered.com/news/app/427520/view/4442333890575597948 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4442333890575597948 ##### **Minor Features** - Assemblers circuit allows to choose if items in crafting should be included by read contents. - Asteroid collector circuit allow to choose if items held by hands should be included by read contents. ##### **Changes** - Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. - Nightvision is less orange. - Moved the "Any quality" option into the comparison dropdown. - Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest. - Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (https://forums.factorio.com/117255) - Added an error message when manually trying to launch a rocket to a full space platform. - Changed space platforms to not delete items on the ground when deconstructing them. (https://forums.factorio.com/122383) - Added back a simple version of the Sandbox scenario. Improved the behavior of god controller. ##### **Optimizations** - Improved asteroid chunk creation and movement performance. - Improved chart overlay performance in several cases. ##### **Bugfixes** - Fixed that undo tooltips could show the wrong surface. (https://forums.factorio.com/122364) - Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (https://forums.factorio.com/122379) - Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules. - Fixed selector combinator using the old quality dropdown UI. - Fixed a desync when holding blueprints with spidertrons. (https://forums.factorio.com/121954) - Fixed "option" key name on macOS. (https://forums.factorio.com/109696) - Fixed modifier key order on macOS. - Fixed that reaching inventory transfer limit didn't cancel additional item requests. (https://forums.factorio.com/121746) - Fixed performance issue when long transport line sequence is remerging while having active belt reader. (https://forums.factorio.com/122454) - Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (https://forums.factorio.com/121106) - Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (https://forums.factorio.com/122101) - Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (https://forums.factorio.com/122416) - Fixed drawing of quality conditions in entity/blueprint preview in GUI. (https://forums.factorio.com/117030) - Fixed screenshot command crash when passing zoom of 0. (https://forums.factorio.com/122591) - Fixed it was not possible to copy settings between artillery wagons. (https://forums.factorio.com/122595) - Fixed another script issue in orbital logistics tips. (https://forums.factorio.com/122042) - Fixed that undoing a module upgrade didn't update the GUI. (https://forums.factorio.com/119343) - Fixed missing technology dependencies in quality technologies when playing base+quality. (https://forums.factorio.com/122588) - Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (https://forums.factorio.com/122439) - Fixed an issue with obtaining achievements after loading a save file in some cases. (https://forums.factorio.com/121934) - Fixed construction robots not delivering items to an entity marked for upgrade. (https://forums.factorio.com/121181) - Fixed rocket silos requesting more items than their inventory size. (https://forums.factorio.com/120671) - Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (https://forums.factorio.com/122330) - Fixed a crash when interacting with ghost tanks in some scenarios. (https://forums.factorio.com/122613) - Fixed persistent working sounds remaining silent after fading out on pause. (https://forums.factorio.com/1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442333890575597948]_ ### Version 2.0.21 released as stable - Date: 2024-11-25 - Original notes: https://store.steampowered.com/news/app/427520/view/4442333105001334995 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4442333105001334995 ##### **Minor Features** - Added drag-to-reorder to the research queue. - Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. (https://forums.factorio.com/119530) - [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water. ##### **Changes** - Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle. - Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. (https://forums.factorio.com/117979) - Added a hidden sound setting to base the music selection on the character's physical location. (https://forums.factorio.com/119140) - Agriculutral Tower now respects allied ghosts blocking planting spots. (https://forums.factorio.com/120729) - volcanic-cracks-hot no longer coverable by foundation. (https://forums.factorio.com/120745) - Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua). - The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. (https://forums.factorio.com/120811) - Added a delay before music switches when switching surfaces. (https://forums.factorio.com/119871) - Added hidden sound setting for controlling music transition stage durations. - Improved performance of superforced blueprint preview that is autofilling-in tiles. ##### **Bugfixes** - Fixed double parameter selection in signal selection list. - Fixed additional invalid state of collector navmesh. (https://forums.factorio.com/119125) - Fixed "Make it better" achievement not obtained when dropping modules in. (https://forums.factorio.com/116552) - Fixed dragging sliders with gamepad in free cursor mode. - Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086) - Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. (https://forums.factorio.com/121970) - Fixed a crash when destroying segmented units during the chunk generated event. (https://forums.factorio.com/121998) - Improved logic for choosing which schedule to keep if trains get connected (https://forums.factorio.com/117696) - Fixed a crash after deconstructing cargo bays with editor. (https://forums.factorio.com/121978) - Fixed tutorial missions 4 and 5 missing access to radars and repair packs. (https://forums.factorio.com/117420) - Fixed spidertrons shooting extra capture robot during tick of projectile creation. (https://forums.factorio.com/119590) - Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal. - Fixed that energy sources would not update their buffer sizes when the prototype value would change. (https://forums.factorio.com/117669) - Fixed that asteroids would calculate damage to entities with resistances incorrectly. (https://forums.factorio.com/118788) - Fixed use of slow GPU timer query operation on macOS. - Fixed that opening ghost power poles would leave the GUI in a broken state. (https://forums.factorio.com/117823) - Toggle menu (escape) leaves remote driving. (https://forums.factorio.com/118188) - Fixed that equipment ghost tooltips did not show quality. (https://forums.factorio.com/122139) - Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. (https://forums.factorio.com/120411) - Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. (https://forums.factorio.com/1181 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442333105001334995]_ ### Version 2.0.20 released as stable - Date: 2024-11-19 - Original notes: https://store.steampowered.com/news/app/427520/view/7213172232675131701 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-7213172232675131701 ##### **Minor Features** - Search is now case and accent insensitive for all official languages. - Added debug option 'always-show-lightning-protection'. - Added gamepad stick sensitivity setting for map movement. - Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. ##### **Changes** - [space-age] Changed tree seed default import location to Nauvis. (https://forums.factorio.com/119272) - Fluid mixing will prefer the fluid with more volume and discard the other. - Updated SDL to version 2.30.9. - [space-age] Gleba evolution is smoother and more gradual. - [space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS). - [space-age] Stomper pentapod vision range is reduced from 40 to 30. - [space-age] Medium and big wriggler pentapod health is increased. - [space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down. - [space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. (https://forums.factorio.com/120270) - Added inserter stack size override to be parametrised by blueprint. (https://forums.factorio.com/118635) - Added Vulcanus 8 music track. - Allowed negative multiplier of logistic (and constant combinator) groups. (https://forums.factorio.com/118684) - Updated shortcut icons and increased their size to 56px. - [space-age] Container sizes increase with quality. - Reviving container ghosts no longer puts colliding items on the ground into the resulting container. - Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load). - [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. (https://forums.factorio.com/121011) - [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick. - [space-age] Default quality cycling shortcut simplified to alt+scroll. - [space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. (https://forums.factorio.com/121358) - Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one. ##### **Bugfixes** - Fixed a freeze when setting logistic/construction robots to active=false through script. (https://forums.factorio.com/119911) - Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. (https://forums.factorio.com/119848) - Fixed rendering of glowing items on belts would not be batched properly. (https://forums.factorio.com/118863) - Fixed a crash when reading LuaEntity::robot_order_queue. (https://forums.factorio.com/119764) - Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. (https://forums.factorio.com/119979) - Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. (https://forums.factorio.com/116746) - Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. (https://forums.factorio.com/119631) - Fixed a crash when space platforms are destroyed while specific entity GUIs are open. (https://forums.factorio.com/119136) - Fixed undoing a copy-settings could void assembler contents. (https://forums.factorio.com/119554) - Fixed tips not appearing in tutorials. (https://forums.factorio.com/117463) - Fixed wrong times symbol in a logistic request tooltip. (https://forums.factorio.com/120014) - Fixed that using pipette on GUI items did not consistently copy the quality. (https://forums.factorio.com/119201) - Fixed that using pipette on tile items in GUI always selected normal quality. (https://forums.factorio.com/11695 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/7213172232675131701]_ ### Version 2.0.15 released as stable - Date: 2024-11-08 - Original notes: https://store.steampowered.com/news/app/427520/view/4442331835939160223 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4442331835939160223 ##### **Minor Features** - Cars and tanks will auto-refuel. (https://forums.factorio.com/118247) - Relation between offshore pump and fluid tiles added to Factoriopedia. - Statistic GUI precision is preserved across instances. - [space-age] Space platforms can be built with quality starter packs. (https://forums.factorio.com/118376) ##### **Changes** - Increased spidertron walking sound volume. - Using the "craft all" hotkey on free recipes queues 1 stack of the results. (https://forums.factorio.com/118319) - Changed the simulated mouse cursor appearance to match the system default on macOS. - [space-age] Added pollution value to heating tower. - [space-age] Show recycler output arrow in "Alt-mode". (https://forums.factorio.com/119176) - Display panels set to "Show in chart" with no icon now hide the default icon until hovered. (https://forums.factorio.com/116844) - Removed support for 8 bit audio depth. - Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations. ##### **Bugfixes** - Fixed IME Pad input not working on screens with visible simulations. (https://forums.factorio.com/116118) - Fixed that the browse-games GUI header labels were not clickable. (https://forums.factorio.com/117697) - Fixed that kills with chained effects did not count towards statistics or achievements. (https://forums.factorio.com/118420) - Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. (https://forums.factorio.com/118386) - Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open. - Fixed a crash when rendering display panel text after loading a save file. (https://forums.factorio.com/119071) - Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. (https://forums.factorio.com/118847) - Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. (https://forums.factorio.com/116456) - Fixed cargo pod with satellite not despawning after launching to orbit. (https://forums.factorio.com/118913) - Fixed a crash when teleporting a crafting machine ghost with fluid connections. (https://forums.factorio.com/118607) - Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. (https://forums.factorio.com/119089) - Fixed that the production GUI title wouldn't update when viewing different planets. (https://forums.factorio.com/119174) - Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. (https://forums.factorio.com/117525) - Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. (https://forums.factorio.com/119179) - Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. (https://forums.factorio.com/119179) - Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. (https://forums.factorio.com/118071) - Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. (https://forums.factorio.com/117889) - Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. (https://forums.factorio.com/119178) - Fixed that remote view while in the map editor did not ignore fog of war. (https://forums.factorio.com/119152) - Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. (https://forums.factorio.com/118730) - Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. (https://forums.factorio.com/118722) - Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442331835939160223]_ ### Version 2.0.14 released as stable - Date: 2024-11-03 - Original notes: https://store.steampowered.com/news/app/427520/view/4446834797838336303 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4446834797838336303 ##### **Changes** - [space-age] Changed self-recycling recipe statistics to be ignored in production graph. - Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites). - Changed cargo landing pad mining time to 1. - Moved the mods GUI search to be with the content it is searching. - Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. (https://forums.factorio.com/116936) - Added an option to disable animated ghosts to aid performance on integrated GPUs. (https://forums.factorio.com/116304) - [space-age] Added a confirmation box when deleting space platforms. ##### **Bugfixes** - Fixed that having multiple key bindings could cause some keys to get stuck. (https://forums.factorio.com/118498) - Fixed that it wasn't possible to parametrised item filter to any quality. (https://forums.factorio.com/118272) - Fixed a crash when killing segmented units attached to a segmented controller. (https://forums.factorio.com/118639) - Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. (https://forums.factorio.com/118235) - Fixed that shortcuts marked as not toggleable still allowed being toggled. (https://forums.factorio.com/115015) - Fixed that lua shortcuts ignored unavailable_until_unlocked. (https://forums.factorio.com/117464) - Fixed that teleporting certain entities would delete their fluid contents. (https://forums.factorio.com/117719) - Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. (https://forums.factorio.com/118121) - Fixed that some errors related to prototypes would report coming from the wrong prototype. (https://forums.factorio.com/118703) - Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. (https://forums.factorio.com/118711) - Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. (https://forums.factorio.com/118688) - Fixed that mods were able to create item stacks without quality which crashed the game. (https://forums.factorio.com/118677) - Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (https://forums.factorio.com/118163) - Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one (https://forums.factorio.com/117751) - Fixed vehicle sounds not playing in some menu simulations. (https://forums.factorio.com/117674) - Fixed a crash when reading repair state of a character not assigned to a player. (https://forums.factorio.com/118767) - Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. (https://forums.factorio.com/118050) - Fixed consistency issue when removing a turret that was connected to logistic network. (https://forums.factorio.com/117498) - Fixed a crash when prototype data changes and roboports are requesting specific robots. (https://forums.factorio.com/117618) - Fixed combinators could get stuck after cancelling deconstruction order. (https://forums.factorio.com/118748) - Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. (https://forums.factorio.com/118778) - Fixed a crash when trying to recycle blueprint books with contents. (https://forums.factorio.com/118825) - Fixed being able to enter a frozen rocket. - Fixed flames not updating on a frozen or deconstructed rocket silo. - Fixed a crash when viewing players in the players GUI when they disconnect from the server. - Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. (https://forums.factorio.com/118716) - Fixed that the space map GUI would not show until you had visited at least 1 other planet. (https://forums.factorio.com/118 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4446834797838336303]_ ### Version 2.0.13 released as stable - Date: 2024-10-31 - Original notes: https://store.steampowered.com/news/app/427520/view/4446834797838336101 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4446834797838336101 ##### **Minor Features** - [space-age] Offshore pump speed increases with quality. ##### **Changes** - Curved rails cost 3 rail items to build. ##### **Bugfixes** - Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys. - Fixed that the Surface List would react to the Home and End keys after it was clicked (https://forums.factorio.com/116927) - Improved diagonal character movement which should help slip between things easier. (https://forums.factorio.com/117748) - Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. (https://forums.factorio.com/118164) - Fixed that joining LAN games without a username set would allow any characters for the username. (https://forums.factorio.com/107985) - Fixed that request from buffer chests was not preserved when changing the force of an entity. (https://forums.factorio.com/114099) - Fixed that flamethrower turret could be manually built to mix fluids. (https://forums.factorio.com/118045) - Fixed that half diagonal rails would cost only 1 rail item. (https://forums.factorio.com/117484) - Fixed pipe sound starting and stopping too abruptly. (https://forums.factorio.com/118028) - Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation. - Fixed a crash when switching preferred audio output device while a variable music track is being generated. (https://forums.factorio.com/118250) - Fixed an issue with platform construction requests when copying settings onto the hub. (https://forums.factorio.com/117600) - Fixed a crash when saving related to construction robots and their work targets moving. (https://forums.factorio.com/118226) - Fixed that Continue host option didn't offer mod sync to the save to be hosted. (https://forums.factorio.com/107900) - Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. (https://forums.factorio.com/117146) - Fixed base game space science getting throughput limited due to limited hatches. (https://forums.factorio.com/118064) - Fixed defines.space_platform_state was missing value for paused. (https://forums.factorio.com/118336) - Fixed solar panel output multiplier flickering in tooltip. (https://forums.factorio.com/117972) - Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. (https://forums.factorio.com/117455) - Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. (https://forums.factorio.com/118254) - Fixed that train interrupts were not checked when passing station without conditions. (https://forums.factorio.com/117530) - Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. (https://forums.factorio.com/118358) - Fixed that capture-spawner research trigger reported incorrect type. (https://forums.factorio.com/118279) - Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. (https://forums.factorio.com/117170) - Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. (https://forums.factorio.com/118370) - Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. (https://forums.factorio.com/117422) - Fixed technology trigger info showing outside the tooltip. (https://forums.factorio.com/116004) - Fixed that Lua require didn't accept symbolic links. (https://forums.factorio.com/117061) - Fixed that migrating logistic cell charger count would corrupt loading. (https://forums.factorio.com/117868) - Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. (https://forums.factorio.com/118293) - Fixed that fluids would be duplicated when fast-replacing machines. (https://forums.factorio.com/118323) - Fixed that the wi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4446834797838336101]_ ### Version 2.0.12 released as stable - Date: 2024-10-29 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747977 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4526773057376747977 ##### **Bugfixes** - Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949) - Fixed a crash when reading owner_location on simple item stacks. (https://forums.factorio.com/117357) - Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view. - Fixed that LuaControl::opened write did not work for several GUI types. (https://forums.factorio.com/117362) - Fixed that elevated rail entities would still work without owning space-age. (https://forums.factorio.com/117225) - Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. (https://forums.factorio.com/117410) - Fixed a crash related to quickbar interaction with any-quality spawnable items. (https://forums.factorio.com/117206) - Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071) - Fixed game state GUIs being automatically closed when the game was paused. (https://forums.factorio.com/116851) - Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119) - Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. (https://forums.factorio.com/117448) - Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408) - Fixed that alert icons were rendered into the galaxy of fame. - Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting. - Fixed ribbon world preset having too many cliffs on Nauvis. (https://forums.factorio.com/117544) - Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. (https://forums.factorio.com/116342) - Extended blueprint parametrisation to work on fluid recipe parameters. - Fixed lua deconstruct_area crashing when deconstructing a ghost (https://forums.factorio.com/117154) - Fixed inserter status showing "Target full" when swinging towards a belt (https://forums.factorio.com/116626) - Fixed that drag building context was not carried properly between normal view and remote view. (https://forums.factorio.com/116818) - Fixed combat robots bobbing. (https://forums.factorio.com/117364) - Fixed a crash when defining a recipe that does not always produce an item. (https://forums.factorio.com/117476) - Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. (https://forums.factorio.com/117708) - Fixed that re-bound crafting keys did not work correctly. (https://forums.factorio.com/117454) - Fixed that chat icons didn't include layered icons. (https://forums.factorio.com/117024) - Fixed a crash when super-force-building electric poles in latency state. (https://forums.factorio.com/117620) - Fixed a debug visualization render crash when the given force no longer exists. (https://forums.factorio.com/117800) - Fixed visual noise caused by parameter recipes drawing as not researched. (https://forums.factorio.com/117688) - Fixed selector combinator's constant index was not covered by blueprint parameters. (https://forums.factorio.com/117869) - Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. (https://forums.factorio.com/117819) - Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits (https://forums.factorio.com/117353) - Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency. - Fixed loading save files with some entities on planets with lighting when those entities were removed. - Fixed a crash in multiplayer if you were wearing armor and the force you were on was de _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747977]_ ### Version 2.0.11 released as stable - Date: 2024-10-26 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747763 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4526773057376747763 ##### **Features** - [space-age] Asteroid collector filters can be modified by blueprint parametrisation. - Programmable speaker can be modified by blueprint parametrisation. - When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched. ##### **Changes** - [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start. - [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values. - [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter. - [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad. ##### **Optimizations** - Improved performance of technology GUI when viewing only essential technologies. (https://forums.factorio.com/117044) ##### **Bugfixes** - Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. (https://forums.factorio.com/116791) - Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. (https://forums.factorio.com/116882) - Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442) - Fixed that the map editor couldn't change the spawn point of a force after it was set. (https://forums.factorio.com/116966) - Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. (https://forums.factorio.com/116561) - Fixed incorrect pump speed reporting when pumping into a fluid wagon. (https://forums.factorio.com/116492) - Fixed that pumps could not pump into a fluid wagon at full speed. (https://forums.factorio.com/116492) - Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. (https://forums.factorio.com/116972) - Fixed a performance issue with ghost building. (https://forums.factorio.com/117023) - Fixed achievement nucear-power to require building nuclear reactor. (https://forums.factorio.com/116730) - Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. (https://forums.factorio.com/117063) - Fixed that players in remote view were unable to open menu when the game was paused. (https://forums.factorio.com/116472) - Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding. - Fixed position of car driven by local player would be delayed on minimap in multiplayer. - Fixed a crash related to rocket silos when adding and removing mods. (https://forums.factorio.com/117067) - Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values. - Fixed a crash when reading cursor record of a character not assigned to a player. (https://forums.factorio.com/116926) - Fixed that building with modded items did not work correctly in all cases. (https://forums.factorio.com/116862) - Fixed a crash when merging forces related to chart tags. (https://forums.factorio.com/116931) - Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings (https://forums.factorio.com/116130) - Fixed a crash when setting roboport requests to a negative value. (https://forums.factorio.com/116996) - Fixed RecipePrototype::maximum_productivity was allowed to be negative. (https://forums.factorio.com/117026) - Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. (https://forums.factorio.com/116885) - Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right) - Fixed technology GUI not updating technology cost label if the tech _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747763]_ ### Version 2.0.10 released as stable - Date: 2024-10-24 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747621 - Permalink: https://whatsnew.fyi/product/factorio/releases/steam-4526773057376747621 ##### **Features** - Galaxy of fame. Offered when the game is finished. (https://www.factorio.com/galaxy) ##### **Changes** - Non-blocking saving setting is no longer synced over the Steam cloud. ##### **Minor Features** - Added flying text for more cases of unsuccessful resource mining. ##### **Bugfixes** - Fixed that blueprint book tooltips did not look correct when in the quickbar. (https://forums.factorio.com/116593) - Fixed that movement speed bonus equipment would show garbage values when low on energy. (https://forums.factorio.com/116433) - Fixed that some fluid-only recipes would allow quality modules. (https://forums.factorio.com/116424) - Fixed that the "kill with artillery" achievement did not work with artillery wagons. (https://forums.factorio.com/116517) - Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. (https://forums.factorio.com/116210) - Fixed that continue host menu option didn't respect the port from the config. (https://forums.factorio.com/111288) - From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. (https://forums.factorio.com/113198) - Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. (https://forums.factorio.com/116285) - Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. (https://forums.factorio.com/108367) - Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. (https://forums.factorio.com/116669) - Fixed that the debug settings GUI could get stuck behind the normal game logic. (https://forums.factorio.com/116413) - Fixed that the elem_tooltip type of "signal" did not work correctly. (https://forums.factorio.com/viewtopic.php?f=7&t=116650) - Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. (https://forums.factorio.com/109955) - Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. (https://forums.factorio.com/116093) - Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine. - Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128) - Fixed arithmetic combinator's first constant would not be proposed as parameter. (https://forums.factorio.com/116716) - Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. (https://forums.factorio.com/116575) - Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. (https://forums.factorio.com/116597) - Fixed turbo underground belts simulation in factoriopedia. (https://forums.factorio.com/116695) - Fixed a crash when a segmented unit entity causes the entire segmented unit to die. (https://forums.factorio.com/116551) - Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. (https://forums.factorio.com/116763) - Fixed fluid conditions not showing fluid amounts. (https://forums.factorio.com/116686) - Fixed using a custom surface in PvP was preventing Space Age progression. (https://forums.factorio.com/116513) - Fixed a crash when switching preferred audio output device while a variable music track is playing. (https://forums.factorio.com/116785) - Fixed train stop GUI being too wide at some smaller resolutions. (https://forums.factorio.com/116621) - Fixed driven car being drawn on all surfaces in latency. (https://forums.factorio.com/116587) - Fixed dying enemy would not randomize direction of its dying animation. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747621]_