# Factorio Version 2.0.7 released - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-10-21 - Original notes: https://store.steampowered.com/news/app/427520/view/4526772422661258217 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-10-21-version-2.0.7-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Space platforms that can request items to be delivered by rockets and deliver cargo between planets - **added** — New planet Vulcanus with volcanic resources, structures, items, recipes and technologies focused on metallurgy - **added** — New planet Gleba with swampy resources, structures, items, recipes and technologies focused on agriculture - **added** — New planet Fulgora with stormy desert resources, structures, items, recipes and technologies focused on electromagnetism - **added** — New planet Aquilo with freezing resources, structures, items, recipes and technologies focused on cryogenics - **added** — Quality as an additional property of items, entities and equipment with various bonuses at higher quality levels - **added** — Rail ramps, rail supports and elevated rails to build bridges - **added** — Stack inserters that can load transport belts with layered stacks of items - **added** — New rail shapes, rail curves and 22.5 degree tracks - **added** — Train interrupts allowing trains to have conditions and sets of stops that activate when leaving a station - **added** — Train groups where trains with the same name are grouped together and share schedule updates - **added** — Logistic groups for logistic points to automatically update requests across all points in the same group - **added** — Factoriopedia providing detailed information about game objects accessible via alt-click - **added** — Super forced building mode with Ctrl + Shift + Build to mark colliding entities for deconstruction - **added** — Search functionality in remote view for surface-wide searches of recipe production, resources, train stations and map tags - **added** — Blueprint parametrisation allowing generic blueprints to be configured upon building - **added** — Rail planner usable in map remote view - **added** — Smart dragging of underground belts and pipes - **added** — Toggle to show pipelines on the map - **added** — Option to pin positions, entities, alerts or search results and track their location ##### **Major Features** - Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. (https://factorio.com/blog/post/fff-381) - Added new planet Vulcanus, a volcanic planet with new resources, structures, items, recipes and technologies focussed on metallurgy. (https://factorio.com/blog/post/fff-386) (https://factorio.com/blog/post/fff-387) - Added new planet Gleba, a swampy planet with new resources, structures, items, recipes and technologies focussed on agriculture. (https://factorio.com/blog/post/fff-413) (https://factorio.com/blog/post/fff-414) - Added new planet Fulgora, a stormy desert planet with new resources, structures, items, recipes and technologies focussed on elecromagnetism. (https://factorio.com/blog/post/fff-398) (https://factorio.com/blog/post/fff-399) - Added new planet Aquilo, a freezing planet with new resources, structures, items, recipes and technologies focussed on cryogenics. - Introduced quality, which is additional property of item, entities and equipment. (https://factorio.com/blog/post/fff-375) Most entities, equipment, modules and ammo have various kind of bonuses with higher quality. - Added rail ramps, rail supports and elevated rails to build bridges. (https://factorio.com/blog/post/fff-378) - Added stack inserters (previous stack inserters are called bulk inserters now) which can load transport belts with layered stacks of items. (https://factorio.com/blog/post/fff-393) - New rail shapes, rail curves, 22.5 degree tracks. - Added Train interrupts (https://factorio.com/blog/post/fff-389) (https://factorio.com/blog/post/fff-395) Trains can have number of interrupts, each interrupt has conditions and set of stops. Whenever is the train leaving a station, the first interrupt with fulfilled condition is activated, which adds its stations as temporary items into the schedule. - Added Train groups. (https://factorio.com/blog/post/fff-389) Train name is editable and trains with the same name are considered to be in the same group. Editing schedule of a train automatically updates schedules of all the trains in the same group. - Added Logistic groups. (https://factorio.com/blog/post/fff-382) Logistic group is editable for logistic points (Requester chest, Roboport, Character, Spidertron, etc.). Editing the requests of a logistic point automatically updates requests of all the points in the same group. - Added Factoriopedia. (https://factorio.com/blog/post/fff-397) It provides detailed information about different kind of objects. Alt clicking any relevant gui element or game entity opens the related page. - Forced building will now automatically adds missing landfill or other other tiles based on context. - Added super forced building mode. Ctrl + Shift + Build marks for deconstruction player's colliding entities and replaces ghosts and tiles. (https://factorio.com/blog/post/fff-383) - Added search to the remote view. It allows to do surface wide search for recipe production, resources and train stations and map tags. (https://factorio.com/blog/post/fff-400) - Blueprint parametrisation. Allows to make more generic bluprints, which are configured upon building. (https://factorio.com/blog/post/fff-392) ##### **Features** - Rail planner is usable in the map (remote view). (https://factorio.com/blog/post/fff-403) - Added smart dragging of underground belts and pipes. - Added a toggle to show pipelines on the map. - Added the option to pin positions, entities, alerts or search results, and keep track of their location. (https://factorio.com/blog/post/fff-400) - Entity ghosts are now buildable on water if the landfill ghosts are already there. - Added a third graph to the electric network overview to track the charges of accumulators over time. (https://factorio.com/blog/post/fff-408) - Added a new alert for construction and logistic robots that can't find free space in a roboport. - Added a new alert for trains failing to pa _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526772422661258217]_