# Factorio Factorio Version 2.0.9 now stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-10-23 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747535 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-10-23-factorio-version-2.0.9-now-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Achievement logistic-network-embargo updated with different condition for base game and space age - **fixed** — Fixed a crash when viewing the production statistics GUI while switching surfaces - **fixed** — Fixed unstable global grid position when re-assigning blueprint - **fixed** — Fixed that individual segmented units parts were in the kill statistics - **fixed** — Fixed a crash when opening the technology GUI focused on disabled technology - **fixed** — Fixed migration of rails in blueprints in 1.1 version of blueprint library - **fixed** — Fixed a crash when trying to use unsupported audio depth - **fixed** — Fixed a crash when loading some blueprint library contents with mods changed - **fixed** — Fixed a crash when clicking upgrades in the wave defense scenario - **fixed** — Fixed Spidertrons receiving up to 8 times extra damage from explosives - **fixed** — Fixed that unpowered inserters could grab items - **fixed** — Fixed that some GUIs could be opened behind the technology GUI - **fixed** — Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants - **fixed** — Fixed it was not possible to open loader gui for input loader - **fixed** — Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag - **fixed** — Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment - **fixed** — Fixed build sound of huge ghost entities not being ghostly enough - **fixed** — Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt - **fixed** — Fixed that the runtime server config GUI did not fit on some screen sizes - **fixed** — Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off ##### **Changes** - Achievement logistic-network-embargo updated with different condition for base game and space age. ##### **Bugfixes** - Fixed a crash when viewing the production statistics GUI while switching surfaces. (https://forums.factorio.com/116084) - Fixed unstable global grid position when re-assigning blueprint. (https://forums.factorio.com/111005) - Fixed that individual segmented units parts were in the kill statistics. - Fixed a crash when opening the technology GUI focused on disabled technology. (https://forums.factorio.com/116243) - Fixed migration of rails in blueprints in 1.1 version of blueprint library. (https://forums.factorio.com/116106) - Fixed a crash when trying to use unsupported audio depth. (https://forums.factorio.com/116218) - Fixed a crash when loading some blueprint library contents with mods changed. (https://forums.factorio.com/116014) - Fixed a crash when clicking "upgrades" in the wave defense scenario. (https://forums.factorio.com/116320) - Fixed Spidertrons receiving up to 8 times extra damage from explosives. (https://forums.factorio.com/116246) - Fixed that unpowered inserters could grab items. - Fixed that some GUIs could be opened behind the technology GUI. (https://forums.factorio.com/116252) - Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants. - Fixed it was not possible to open loader gui for input loader. (https://forums.factorio.com/116297) - Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag. - Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. (https://forums.factorio.com/116146) - Fixed build sound of huge ghost entities not being ghostly enough. (https://forums.factorio.com/116219) - Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. (https://forums.factorio.com/116374) - Fixed that the runtime server config GUI did not fit on some screen sizes. (https://forums.factorio.com/116398) - Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. (https://forums.factorio.com/116461) - Fixed a crash when setting cursor_ghost of a character not assigned to a player. (https://forums.factorio.com/116484) - Fixed a crash when reading opened GUIs of a character not assigned to a player. (https://forums.factorio.com/116516) - Fixed PvP Scenario unlocking all the trigger technologies. (https://forums.factorio.com/116251) - Fixed a crash when changing the force of cargo landing pads. - Fixed tools items and ammo items could be refilled during cursor split interaction. (https://forums.factorio.com/116420) - Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. (https://forums.factorio.com/116386) - Fixed that the Fulgora starting island could have no breaks in the cliffs. (https://forums.factorio.com/116574) - Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality. - Fixed crash when running out of disk space when saving preview for a save file. - Fixed that passive provider and active provider logistic points could have sections added through the Lua API. (https://forums.factorio.com/116137) - Fixed that space platform schedule changes didn't update last user of the space platform hub. (https://forums.factorio.com/116560) - Fixed a crash when enabling snap-to-grid when a blueprint had no contents. (https://forums.factorio.com/116321) - Fixed that filter inserter was visible in technology icon for fast inserters. - Fixed that a buffered rocket would briefly render lights south of the rocket silo. (https://forums.factorio.com/116132) - Fixed commas and quality icons not allowed in save file names. (https://forums.factorio.com/116236) - Fixed crashes when viewing alerts for e _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747535]_