# Factorio Version 2.0.10 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-10-24 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747621 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-10-24-version-2.0.10-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Galaxy of fame offered when the game is finished - **added** — Added flying text for more cases of unsuccessful resource mining - **changed** — Non-blocking saving setting is no longer synced over the Steam cloud - **fixed** — Fixed that blueprint book tooltips did not look correct when in the quickbar - **fixed** — Fixed that movement speed bonus equipment would show garbage values when low on energy - **fixed** — Fixed that some fluid-only recipes would allow quality modules - **fixed** — Fixed that the kill with artillery achievement did not work with artillery wagons - **fixed** — Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode - **fixed** — Fixed that continue host menu option didn't respect the port from the config - **fixed** — Changed to not save blueprint-storage to a file when it was not used yet - **fixed** — Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description - **fixed** — Fixed leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game - **fixed** — Fixed that LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from - **fixed** — Fixed that the debug settings GUI could get stuck behind the normal game logic - **fixed** — Fixed that the elem_tooltip type of signal did not work correctly - **fixed** — Changed to try to initialize D3D device using adapter 0 instead of aborting when SDL_DXGIGetOutputInfo call fails - **fixed** — Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment - **fixed** — Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine - **fixed** — Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding - **fixed** — Fixed arithmetic combinator's first constant would not be proposed as parameter ##### **Features** - Galaxy of fame. Offered when the game is finished. (https://www.factorio.com/galaxy) ##### **Changes** - Non-blocking saving setting is no longer synced over the Steam cloud. ##### **Minor Features** - Added flying text for more cases of unsuccessful resource mining. ##### **Bugfixes** - Fixed that blueprint book tooltips did not look correct when in the quickbar. (https://forums.factorio.com/116593) - Fixed that movement speed bonus equipment would show garbage values when low on energy. (https://forums.factorio.com/116433) - Fixed that some fluid-only recipes would allow quality modules. (https://forums.factorio.com/116424) - Fixed that the "kill with artillery" achievement did not work with artillery wagons. (https://forums.factorio.com/116517) - Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. (https://forums.factorio.com/116210) - Fixed that continue host menu option didn't respect the port from the config. (https://forums.factorio.com/111288) - From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. (https://forums.factorio.com/113198) - Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. (https://forums.factorio.com/116285) - Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. (https://forums.factorio.com/108367) - Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. (https://forums.factorio.com/116669) - Fixed that the debug settings GUI could get stuck behind the normal game logic. (https://forums.factorio.com/116413) - Fixed that the elem_tooltip type of "signal" did not work correctly. (https://forums.factorio.com/viewtopic.php?f=7&t=116650) - Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. (https://forums.factorio.com/109955) - Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. (https://forums.factorio.com/116093) - Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine. - Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128) - Fixed arithmetic combinator's first constant would not be proposed as parameter. (https://forums.factorio.com/116716) - Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. (https://forums.factorio.com/116575) - Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. (https://forums.factorio.com/116597) - Fixed turbo underground belts simulation in factoriopedia. (https://forums.factorio.com/116695) - Fixed a crash when a segmented unit entity causes the entire segmented unit to die. (https://forums.factorio.com/116551) - Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. (https://forums.factorio.com/116763) - Fixed fluid conditions not showing fluid amounts. (https://forums.factorio.com/116686) - Fixed using a custom surface in PvP was preventing Space Age progression. (https://forums.factorio.com/116513) - Fixed a crash when switching preferred audio output device while a variable music track is playing. (https://forums.factorio.com/116785) - Fixed train stop GUI being too wide at some smaller resolutions. (https://forums.factorio.com/116621) - Fixed driven car being drawn on all surfaces in latency. (https://forums.factorio.com/116587) - Fixed dying enemy would not randomize direction of its dying animation. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747621]_