# Factorio Version 2.0.12 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-10-29 - Original notes: https://store.steampowered.com/news/app/427520/view/4526773057376747977 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-10-29-version-2.0.12-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed rocket silos requesting more items than necessary - **fixed** — Fixed a crash when reading owner_location on simple item stacks - **fixed** — Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view - **fixed** — Fixed that LuaControl::opened write did not work for several GUI types - **fixed** — Fixed that elevated rail entities would still work without owning space-age - **fixed** — Fixed that the admin other player GUI would open the other player's remote controller inventory instead of physical inventory - **fixed** — Fixed a crash related to quickbar interaction with any-quality spawnable items - **fixed** — Fixed a crash when building blueprint with two hazard concrete tiles in one space - **fixed** — Fixed game state GUIs being automatically closed when the game was paused - **fixed** — Fixed several possible errors related to smart belt building - **fixed** — Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality - **fixed** — Fixed that cargo pods dropped players to a random location which could make them stuck - **fixed** — Fixed that alert icons were rendered into the galaxy of fame - **fixed** — Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting - **fixed** — Fixed ribbon world preset having too many cliffs on Nauvis - **fixed** — Fixed that blueprint parametrisation value formula evaluation did not work for negative numbers - **changed** — Extended blueprint parametrisation to work on fluid recipe parameters - **fixed** — Fixed lua deconstruct_area crashing when deconstructing a ghost - **fixed** — Fixed inserter status showing Target full when swinging towards a belt - **fixed** — Fixed that drag building context was not carried properly between normal view and remote view ##### **Bugfixes** - Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949) - Fixed a crash when reading owner_location on simple item stacks. (https://forums.factorio.com/117357) - Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view. - Fixed that LuaControl::opened write did not work for several GUI types. (https://forums.factorio.com/117362) - Fixed that elevated rail entities would still work without owning space-age. (https://forums.factorio.com/117225) - Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. (https://forums.factorio.com/117410) - Fixed a crash related to quickbar interaction with any-quality spawnable items. (https://forums.factorio.com/117206) - Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071) - Fixed game state GUIs being automatically closed when the game was paused. (https://forums.factorio.com/116851) - Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119) - Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. (https://forums.factorio.com/117448) - Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408) - Fixed that alert icons were rendered into the galaxy of fame. - Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting. - Fixed ribbon world preset having too many cliffs on Nauvis. (https://forums.factorio.com/117544) - Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. (https://forums.factorio.com/116342) - Extended blueprint parametrisation to work on fluid recipe parameters. - Fixed lua deconstruct_area crashing when deconstructing a ghost (https://forums.factorio.com/117154) - Fixed inserter status showing "Target full" when swinging towards a belt (https://forums.factorio.com/116626) - Fixed that drag building context was not carried properly between normal view and remote view. (https://forums.factorio.com/116818) - Fixed combat robots bobbing. (https://forums.factorio.com/117364) - Fixed a crash when defining a recipe that does not always produce an item. (https://forums.factorio.com/117476) - Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. (https://forums.factorio.com/117708) - Fixed that re-bound crafting keys did not work correctly. (https://forums.factorio.com/117454) - Fixed that chat icons didn't include layered icons. (https://forums.factorio.com/117024) - Fixed a crash when super-force-building electric poles in latency state. (https://forums.factorio.com/117620) - Fixed a debug visualization render crash when the given force no longer exists. (https://forums.factorio.com/117800) - Fixed visual noise caused by parameter recipes drawing as not researched. (https://forums.factorio.com/117688) - Fixed selector combinator's constant index was not covered by blueprint parameters. (https://forums.factorio.com/117869) - Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. (https://forums.factorio.com/117819) - Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits (https://forums.factorio.com/117353) - Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency. - Fixed loading save files with some entities on planets with lighting when those entities were removed. - Fixed a crash in multiplayer if you were wearing armor and the force you were on was de _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4526773057376747977]_