# Factorio Version 2.0.13 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-10-31 - Original notes: https://store.steampowered.com/news/app/427520/view/4446834797838336101 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-10-31-version-2.0.13-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Offshore pump speed increases with quality - **changed** — Curved rails cost 3 rail items to build - **fixed** — Remote View no longer flickers to the wrong surface when using Next Surface/Previous Surface hotkeys - **fixed** — Surface List no longer reacts to Home and End keys after being clicked - **fixed** — Improved diagonal character movement to help slip between things easier - **fixed** — Fixed crash when upgrading the inner entity of a ghost while the GUI was open - **fixed** — Joining LAN games without a username set no longer allows any characters for the username - **fixed** — Request from buffer chests is now preserved when changing the force of an entity - **fixed** — Flamethrower turret can no longer be manually built to mix fluids - **fixed** — Half diagonal rails now cost 1 rail item - **fixed** — Pipe sound no longer starts and stops too abruptly - **fixed** — Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation - **fixed** — Fixed crash when switching preferred audio output device while a variable music track is being generated - **fixed** — Fixed issue with platform construction requests when copying settings onto the hub - **fixed** — Fixed crash when saving related to construction robots and their work targets moving - **fixed** — Continue host option now offers mod sync to the save to be hosted - **fixed** — Space platform requests are no longer always checked in the same order - **fixed** — Base game space science no longer gets throughput limited due to limited hatches - **fixed** — Solar panel output multiplier no longer flickers in tooltip - **fixed** — Deconstruction of a chest with full trash slots now dispatches enough robots - **fixed** — Fixed crash caused by a player sending a space platform waiting for departure to a location which was not unlocked yet ##### **Minor Features** - [space-age] Offshore pump speed increases with quality. ##### **Changes** - Curved rails cost 3 rail items to build. ##### **Bugfixes** - Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys. - Fixed that the Surface List would react to the Home and End keys after it was clicked (https://forums.factorio.com/116927) - Improved diagonal character movement which should help slip between things easier. (https://forums.factorio.com/117748) - Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. (https://forums.factorio.com/118164) - Fixed that joining LAN games without a username set would allow any characters for the username. (https://forums.factorio.com/107985) - Fixed that request from buffer chests was not preserved when changing the force of an entity. (https://forums.factorio.com/114099) - Fixed that flamethrower turret could be manually built to mix fluids. (https://forums.factorio.com/118045) - Fixed that half diagonal rails would cost only 1 rail item. (https://forums.factorio.com/117484) - Fixed pipe sound starting and stopping too abruptly. (https://forums.factorio.com/118028) - Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation. - Fixed a crash when switching preferred audio output device while a variable music track is being generated. (https://forums.factorio.com/118250) - Fixed an issue with platform construction requests when copying settings onto the hub. (https://forums.factorio.com/117600) - Fixed a crash when saving related to construction robots and their work targets moving. (https://forums.factorio.com/118226) - Fixed that Continue host option didn't offer mod sync to the save to be hosted. (https://forums.factorio.com/107900) - Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. (https://forums.factorio.com/117146) - Fixed base game space science getting throughput limited due to limited hatches. (https://forums.factorio.com/118064) - Fixed defines.space_platform_state was missing value for paused. (https://forums.factorio.com/118336) - Fixed solar panel output multiplier flickering in tooltip. (https://forums.factorio.com/117972) - Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. (https://forums.factorio.com/117455) - Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. (https://forums.factorio.com/118254) - Fixed that train interrupts were not checked when passing station without conditions. (https://forums.factorio.com/117530) - Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. (https://forums.factorio.com/118358) - Fixed that capture-spawner research trigger reported incorrect type. (https://forums.factorio.com/118279) - Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. (https://forums.factorio.com/117170) - Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. (https://forums.factorio.com/118370) - Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. (https://forums.factorio.com/117422) - Fixed technology trigger info showing outside the tooltip. (https://forums.factorio.com/116004) - Fixed that Lua require didn't accept symbolic links. (https://forums.factorio.com/117061) - Fixed that migrating logistic cell charger count would corrupt loading. (https://forums.factorio.com/117868) - Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. (https://forums.factorio.com/118293) - Fixed that fluids would be duplicated when fast-replacing machines. (https://forums.factorio.com/118323) - Fixed that the wi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4446834797838336101]_