# Factorio Version 2.0.14 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-11-03 - Original notes: https://store.steampowered.com/news/app/427520/view/4446834797838336303 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-11-03-version-2.0.14-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Self-recycling recipe statistics in space-age are now ignored in production graph - **changed** — Sprites with scale between 0.5 and 1 now apply downscaling to low resolution, affecting base game biter sprites - **changed** — Cargo landing pad mining time changed to 1 - **changed** — Mods GUI search moved to be with the content it is searching - **added** — Linear interpolation method for audio resampling when playback speed is changed - **added** — Option to disable animated ghosts to aid performance on integrated GPUs - **added** — Confirmation box when deleting space platforms in space-age - **fixed** — Multiple key bindings could cause some keys to get stuck - **fixed** — Parametrised item filter could not be set to any quality - **fixed** — Crash when killing segmented units attached to a segmented controller - **fixed** — Tank logistic trash slots did not work correctly when using roboports in the tank - **fixed** — Shortcuts marked as not toggleable still allowed being toggled - **fixed** — Lua shortcuts ignored unavailable_until_unlocked - **fixed** — Teleporting certain entities would delete their fluid contents - **fixed** — Reactor GUI temperature would flicker when the temperature was less than 100 degrees - **fixed** — Pumps would pull fluid from internal machine buffers instead of the connected fluid segment - **fixed** — Mods were able to create item stacks without quality which crashed the game - **fixed** — Rocket silo requesting more items even if another rocket was not ready yet - **fixed** — Incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one - **fixed** — Vehicle sounds not playing in some menu simulations - **fixed** — Combinators could get stuck after cancelling deconstruction order ##### **Changes** - [space-age] Changed self-recycling recipe statistics to be ignored in production graph. - Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites). - Changed cargo landing pad mining time to 1. - Moved the mods GUI search to be with the content it is searching. - Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. (https://forums.factorio.com/116936) - Added an option to disable animated ghosts to aid performance on integrated GPUs. (https://forums.factorio.com/116304) - [space-age] Added a confirmation box when deleting space platforms. ##### **Bugfixes** - Fixed that having multiple key bindings could cause some keys to get stuck. (https://forums.factorio.com/118498) - Fixed that it wasn't possible to parametrised item filter to any quality. (https://forums.factorio.com/118272) - Fixed a crash when killing segmented units attached to a segmented controller. (https://forums.factorio.com/118639) - Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. (https://forums.factorio.com/118235) - Fixed that shortcuts marked as not toggleable still allowed being toggled. (https://forums.factorio.com/115015) - Fixed that lua shortcuts ignored unavailable_until_unlocked. (https://forums.factorio.com/117464) - Fixed that teleporting certain entities would delete their fluid contents. (https://forums.factorio.com/117719) - Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. (https://forums.factorio.com/118121) - Fixed that some errors related to prototypes would report coming from the wrong prototype. (https://forums.factorio.com/118703) - Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. (https://forums.factorio.com/118711) - Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. (https://forums.factorio.com/118688) - Fixed that mods were able to create item stacks without quality which crashed the game. (https://forums.factorio.com/118677) - Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (https://forums.factorio.com/118163) - Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one (https://forums.factorio.com/117751) - Fixed vehicle sounds not playing in some menu simulations. (https://forums.factorio.com/117674) - Fixed a crash when reading repair state of a character not assigned to a player. (https://forums.factorio.com/118767) - Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. (https://forums.factorio.com/118050) - Fixed consistency issue when removing a turret that was connected to logistic network. (https://forums.factorio.com/117498) - Fixed a crash when prototype data changes and roboports are requesting specific robots. (https://forums.factorio.com/117618) - Fixed combinators could get stuck after cancelling deconstruction order. (https://forums.factorio.com/118748) - Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. (https://forums.factorio.com/118778) - Fixed a crash when trying to recycle blueprint books with contents. (https://forums.factorio.com/118825) - Fixed being able to enter a frozen rocket. - Fixed flames not updating on a frozen or deconstructed rocket silo. - Fixed a crash when viewing players in the players GUI when they disconnect from the server. - Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. (https://forums.factorio.com/118716) - Fixed that the space map GUI would not show until you had visited at least 1 other planet. (https://forums.factorio.com/118 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4446834797838336303]_