# Factorio Version 2.0.15 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-11-08 - Original notes: https://store.steampowered.com/news/app/427520/view/4442331835939160223 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-11-08-version-2.0.15-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Cars and tanks will auto-refuel - **added** — Relation between offshore pump and fluid tiles added to Factoriopedia - **added** — Space platforms can be built with quality starter packs - **changed** — Increased spidertron walking sound volume - **changed** — Using the craft all hotkey on free recipes queues 1 stack of the results - **changed** — Changed the simulated mouse cursor appearance to match the system default on macOS - **changed** — Added pollution value to heating tower - **changed** — Show recycler output arrow in Alt-mode - **changed** — Display panels set to Show in chart with no icon now hide the default icon until hovered - **changed** — Statistic GUI precision is preserved across instances - **changed** — Added tooltip to Spoiled priority inserter setting to clarify behavior and limitations - **removed** — Removed support for 8 bit audio depth - **fixed** — Fixed IME Pad input not working on screens with visible simulations - **fixed** — Fixed that the browse-games GUI header labels were not clickable - **fixed** — Fixed that kills with chained effects did not count towards statistics or achievements - **fixed** — Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes - **fixed** — Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open - **fixed** — Fixed a crash when rendering display panel text after loading a save file - **fixed** — Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor - **fixed** — Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint ##### **Minor Features** - Cars and tanks will auto-refuel. (https://forums.factorio.com/118247) - Relation between offshore pump and fluid tiles added to Factoriopedia. - Statistic GUI precision is preserved across instances. - [space-age] Space platforms can be built with quality starter packs. (https://forums.factorio.com/118376) ##### **Changes** - Increased spidertron walking sound volume. - Using the "craft all" hotkey on free recipes queues 1 stack of the results. (https://forums.factorio.com/118319) - Changed the simulated mouse cursor appearance to match the system default on macOS. - [space-age] Added pollution value to heating tower. - [space-age] Show recycler output arrow in "Alt-mode". (https://forums.factorio.com/119176) - Display panels set to "Show in chart" with no icon now hide the default icon until hovered. (https://forums.factorio.com/116844) - Removed support for 8 bit audio depth. - Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations. ##### **Bugfixes** - Fixed IME Pad input not working on screens with visible simulations. (https://forums.factorio.com/116118) - Fixed that the browse-games GUI header labels were not clickable. (https://forums.factorio.com/117697) - Fixed that kills with chained effects did not count towards statistics or achievements. (https://forums.factorio.com/118420) - Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. (https://forums.factorio.com/118386) - Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open. - Fixed a crash when rendering display panel text after loading a save file. (https://forums.factorio.com/119071) - Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. (https://forums.factorio.com/118847) - Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. (https://forums.factorio.com/116456) - Fixed cargo pod with satellite not despawning after launching to orbit. (https://forums.factorio.com/118913) - Fixed a crash when teleporting a crafting machine ghost with fluid connections. (https://forums.factorio.com/118607) - Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. (https://forums.factorio.com/119089) - Fixed that the production GUI title wouldn't update when viewing different planets. (https://forums.factorio.com/119174) - Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. (https://forums.factorio.com/117525) - Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. (https://forums.factorio.com/119179) - Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. (https://forums.factorio.com/119179) - Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. (https://forums.factorio.com/118071) - Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. (https://forums.factorio.com/117889) - Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. (https://forums.factorio.com/119178) - Fixed that remote view while in the map editor did not ignore fog of war. (https://forums.factorio.com/119152) - Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. (https://forums.factorio.com/118730) - Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. (https://forums.factorio.com/118722) - Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442331835939160223]_