# Factorio Version 2.0.20 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-11-19 - Original notes: https://store.steampowered.com/news/app/427520/view/7213172232675131701 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-11-19-version-2.0.20-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Search is now case and accent insensitive for all official languages - **added** — Added debug option 'always-show-lightning-protection' - **added** — Added gamepad stick sensitivity setting for map movement - **added** — Added inserter stack size override to be parametrised by blueprint - **added** — Added Vulcanus 8 music track - **changed** — Tree seed default import location changed to Nauvis - **changed** — Fluid mixing now prefers the fluid with more volume and discards the other - **changed** — Updated SDL to version 2.30.9 - **changed** — Gleba evolution is smoother and more gradual - **changed** — Small stomper pentapod moves more slowly and decreases stomp DPS - **changed** — Stomper pentapod vision range reduced from 40 to 30 - **changed** — Medium and big wriggler pentapod health increased - **changed** — Quality selector streamlined to use separate buttons for each quality instead of a drop-down - **changed** — Crafting machines now reset quality of the in-progress result when module effects change - **changed** — Allowed negative multiplier of logistic and constant combinator groups - **changed** — Updated shortcut icons and increased their size to 56px - **changed** — Container sizes increase with quality - **changed** — Bulk inserter does not default upgrade to Stack inserter as they are not functionally interchangeable - **changed** — Demolisher health bars will always be visible for at least 1 tick after they take any damage - **changed** — Default quality cycling shortcut simplified to alt+scroll - **changed** — Captive biter spawner now inherits quality from the wild spawner instead of the capture robot - **fixed** — Fixed a freeze when setting logistic/construction robots to active=false through script - **fixed** — Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player - **fixed** — Fixed rendering of glowing items on belts would not be batched properly - **fixed** — Fixed a crash when reading LuaEntity::robot_order_queue - **fixed** — Fixed that the permissions GUI could not be opened in multiplayer as not-the-host - **fixed** — Fixed some decorative entities like craters or chimneys not having a tall enough drawing box - **fixed** — Fixed that factoriopedia_description would not be used if the prototype did not also have a regular description - **fixed** — Fixed a crash when space platforms are destroyed while specific entity GUIs are open - **fixed** — Fixed undoing a copy-settings could void assembler contents - **fixed** — Fixed tips not appearing in tutorials - **fixed** — Fixed wrong times symbol in a logistic request tooltip - **fixed** — Fixed that using pipette on GUI items did not consistently copy the quality - **fixed** — Fixed that using pipette on tile items in GUI always selected normal quality - **fixed** — Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity - **fixed** — Fixed visualisation issue around cursor attractor range enveloping an existing attractor - **fixed** — Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts - **fixed** — Fixed stations getting skipped when using the 'Destination full' condition for interrupts - **fixed** — Fixed UI jank that widgets would snap to be centered on the cursor when dragged - **fixed** — Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view - **fixed** — Fixed that changing viewed surface would not abort wire drag - **fixed** — Fixed non-chart sprites sometimes being drawn into chart - **fixed** — Fixed upgrading cargo bays with incoming pods would leave them permanently reserved - **fixed** — Fixed a crash when changing tiles causes entities to die - **fixed** — Fixed that a music track could play on a wrong surface - **fixed** — Fixed bloom lightmap for fog was being rendered also when fog effect was not used - **fixed** — Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade - **fixed** — Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent - **fixed** — Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings - **fixed** — Fixed a performance issue in the manage-mods GUI - **fixed** — Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did ##### **Minor Features** - Search is now case and accent insensitive for all official languages. - Added debug option 'always-show-lightning-protection'. - Added gamepad stick sensitivity setting for map movement. - Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. ##### **Changes** - [space-age] Changed tree seed default import location to Nauvis. (https://forums.factorio.com/119272) - Fluid mixing will prefer the fluid with more volume and discard the other. - Updated SDL to version 2.30.9. - [space-age] Gleba evolution is smoother and more gradual. - [space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS). - [space-age] Stomper pentapod vision range is reduced from 40 to 30. - [space-age] Medium and big wriggler pentapod health is increased. - [space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down. - [space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. (https://forums.factorio.com/120270) - Added inserter stack size override to be parametrised by blueprint. (https://forums.factorio.com/118635) - Added Vulcanus 8 music track. - Allowed negative multiplier of logistic (and constant combinator) groups. (https://forums.factorio.com/118684) - Updated shortcut icons and increased their size to 56px. - [space-age] Container sizes increase with quality. - Reviving container ghosts no longer puts colliding items on the ground into the resulting container. - Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load). - [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. (https://forums.factorio.com/121011) - [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick. - [space-age] Default quality cycling shortcut simplified to alt+scroll. - [space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. (https://forums.factorio.com/121358) - Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one. ##### **Bugfixes** - Fixed a freeze when setting logistic/construction robots to active=false through script. (https://forums.factorio.com/119911) - Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. (https://forums.factorio.com/119848) - Fixed rendering of glowing items on belts would not be batched properly. (https://forums.factorio.com/118863) - Fixed a crash when reading LuaEntity::robot_order_queue. (https://forums.factorio.com/119764) - Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. (https://forums.factorio.com/119979) - Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. (https://forums.factorio.com/116746) - Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. (https://forums.factorio.com/119631) - Fixed a crash when space platforms are destroyed while specific entity GUIs are open. (https://forums.factorio.com/119136) - Fixed undoing a copy-settings could void assembler contents. (https://forums.factorio.com/119554) - Fixed tips not appearing in tutorials. (https://forums.factorio.com/117463) - Fixed wrong times symbol in a logistic request tooltip. (https://forums.factorio.com/120014) - Fixed that using pipette on GUI items did not consistently copy the quality. (https://forums.factorio.com/119201) - Fixed that using pipette on tile items in GUI always selected normal quality. (https://forums.factorio.com/11695 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/7213172232675131701]_