# Factorio Version 2.0.21 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-11-25 - Original notes: https://store.steampowered.com/news/app/427520/view/4442333105001334995 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-11-25-version-2.0.21-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added drag-to-reorder to the research queue - **added** — Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance - **added** — Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba - **changed** — Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle - **changed** — Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine - **changed** — Added a hidden sound setting to base the music selection on the character's physical location - **changed** — Agriculutral Tower now respects allied ghosts blocking planting spots - **changed** — volcanic-cracks-hot no longer coverable by foundation - **changed** — Added consistency check for overlapping blueprint tiles not being both (non)-foundations, with any inconsistent tiles removed on load - **changed** — The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0 - **changed** — Added a delay before music switches when switching surfaces - **changed** — Added hidden sound setting for controlling music transition stage durations - **changed** — Improved performance of superforced blueprint preview that is autofilling-in tiles - **fixed** — Fixed double parameter selection in signal selection list - **fixed** — Fixed additional invalid state of collector navmesh - **fixed** — Fixed "Make it better" achievement not obtained when dropping modules in - **fixed** — Fixed dragging sliders with gamepad in free cursor mode - **fixed** — Fixed a sound instance leak related to sound priority - **fixed** — Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame ##### **Minor Features** - Added drag-to-reorder to the research queue. - Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. (https://forums.factorio.com/119530) - [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water. ##### **Changes** - Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle. - Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. (https://forums.factorio.com/117979) - Added a hidden sound setting to base the music selection on the character's physical location. (https://forums.factorio.com/119140) - Agriculutral Tower now respects allied ghosts blocking planting spots. (https://forums.factorio.com/120729) - volcanic-cracks-hot no longer coverable by foundation. (https://forums.factorio.com/120745) - Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua). - The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. (https://forums.factorio.com/120811) - Added a delay before music switches when switching surfaces. (https://forums.factorio.com/119871) - Added hidden sound setting for controlling music transition stage durations. - Improved performance of superforced blueprint preview that is autofilling-in tiles. ##### **Bugfixes** - Fixed double parameter selection in signal selection list. - Fixed additional invalid state of collector navmesh. (https://forums.factorio.com/119125) - Fixed "Make it better" achievement not obtained when dropping modules in. (https://forums.factorio.com/116552) - Fixed dragging sliders with gamepad in free cursor mode. - Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086) - Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. (https://forums.factorio.com/121970) - Fixed a crash when destroying segmented units during the chunk generated event. (https://forums.factorio.com/121998) - Improved logic for choosing which schedule to keep if trains get connected (https://forums.factorio.com/117696) - Fixed a crash after deconstructing cargo bays with editor. (https://forums.factorio.com/121978) - Fixed tutorial missions 4 and 5 missing access to radars and repair packs. (https://forums.factorio.com/117420) - Fixed spidertrons shooting extra capture robot during tick of projectile creation. (https://forums.factorio.com/119590) - Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal. - Fixed that energy sources would not update their buffer sizes when the prototype value would change. (https://forums.factorio.com/117669) - Fixed that asteroids would calculate damage to entities with resistances incorrectly. (https://forums.factorio.com/118788) - Fixed use of slow GPU timer query operation on macOS. - Fixed that opening ghost power poles would leave the GUI in a broken state. (https://forums.factorio.com/117823) - Toggle menu (escape) leaves remote driving. (https://forums.factorio.com/118188) - Fixed that equipment ghost tooltips did not show quality. (https://forums.factorio.com/122139) - Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. (https://forums.factorio.com/120411) - Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. (https://forums.factorio.com/1181 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442333105001334995]_