# Factorio Version 2.0.23 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-12-02 - Original notes: https://store.steampowered.com/news/app/427520/view/4442333890575597948 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-12-02-version-2.0.23-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Assemblers circuit allows to choose if items in crafting should be included by read contents - **added** — Asteroid collector circuit allows to choose if items held by hands should be included by read contents - **added** — Add an error message when manually trying to launch a rocket to a full space platform - **added** — Add back a simple version of the Sandbox scenario - **changed** — Jelly is no longer mined from Slipstack trees - **changed** — Nightvision is less orange - **changed** — Move the Any quality option into the comparison dropdown - **changed** — Disable spoiling for items created in an infinity chest until the first time they are removed from said chest - **changed** — Change space platforms to not delete items on the ground when deconstructing them - **changed** — Improve the behavior of god controller - **changed** — Improve asteroid chunk creation and movement performance - **changed** — Improve chart overlay performance in several cases - **removed** — Remove Select previous technology control which didn't work - **fixed** — Fix undo tooltips showing the wrong surface - **fixed** — Fix quality selector not appearing in infinity chest GUI if qualities are not yet unlocked - **fixed** — Fix quality selectors in unfocused windows reacting to quality cycling - **fixed** — Fix selector combinator using the old quality dropdown UI - **fixed** — Fix a desync when holding blueprints with spidertrons - **fixed** — Fix option key name on macOS ##### **Minor Features** - Assemblers circuit allows to choose if items in crafting should be included by read contents. - Asteroid collector circuit allow to choose if items held by hands should be included by read contents. ##### **Changes** - Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. - Nightvision is less orange. - Moved the "Any quality" option into the comparison dropdown. - Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest. - Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (https://forums.factorio.com/117255) - Added an error message when manually trying to launch a rocket to a full space platform. - Changed space platforms to not delete items on the ground when deconstructing them. (https://forums.factorio.com/122383) - Added back a simple version of the Sandbox scenario. Improved the behavior of god controller. ##### **Optimizations** - Improved asteroid chunk creation and movement performance. - Improved chart overlay performance in several cases. ##### **Bugfixes** - Fixed that undo tooltips could show the wrong surface. (https://forums.factorio.com/122364) - Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (https://forums.factorio.com/122379) - Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules. - Fixed selector combinator using the old quality dropdown UI. - Fixed a desync when holding blueprints with spidertrons. (https://forums.factorio.com/121954) - Fixed "option" key name on macOS. (https://forums.factorio.com/109696) - Fixed modifier key order on macOS. - Fixed that reaching inventory transfer limit didn't cancel additional item requests. (https://forums.factorio.com/121746) - Fixed performance issue when long transport line sequence is remerging while having active belt reader. (https://forums.factorio.com/122454) - Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (https://forums.factorio.com/121106) - Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (https://forums.factorio.com/122101) - Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (https://forums.factorio.com/122416) - Fixed drawing of quality conditions in entity/blueprint preview in GUI. (https://forums.factorio.com/117030) - Fixed screenshot command crash when passing zoom of 0. (https://forums.factorio.com/122591) - Fixed it was not possible to copy settings between artillery wagons. (https://forums.factorio.com/122595) - Fixed another script issue in orbital logistics tips. (https://forums.factorio.com/122042) - Fixed that undoing a module upgrade didn't update the GUI. (https://forums.factorio.com/119343) - Fixed missing technology dependencies in quality technologies when playing base+quality. (https://forums.factorio.com/122588) - Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (https://forums.factorio.com/122439) - Fixed an issue with obtaining achievements after loading a save file in some cases. (https://forums.factorio.com/121934) - Fixed construction robots not delivering items to an entity marked for upgrade. (https://forums.factorio.com/121181) - Fixed rocket silos requesting more items than their inventory size. (https://forums.factorio.com/120671) - Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (https://forums.factorio.com/122330) - Fixed a crash when interacting with ghost tanks in some scenarios. (https://forums.factorio.com/122613) - Fixed persistent working sounds remaining silent after fading out on pause. (https://forums.factorio.com/1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/4442333890575597948]_