# Factorio Factorio version 2.0.28 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2024-12-21 - Original notes: https://store.steampowered.com/news/app/427520/view/536589029688214332 - Permalink: https://whatsnew.fyi/product/factorio/releases/2024-12-21-factorio-version-2.0.28-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added radar minimap visualization for roboports and cargo landing pads - **added** — Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string - **added** — Dragging and dropping text into the game window on X11 will import the text as a blueprint string - **added** — Factoriopedia now shows recycling recipes for each item - **added** — Re-added the sandbox scenario questionnaire - **added** — Added Nauvis Bus and Nauvis Power Up menu simulations - **added** — Added camera views to Space platform tooltips - **changed** — Cargo pod scheduling reworked to send larger and more spaced out deliveries - **changed** — Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes - **changed** — Land mines on space platforms now damage the space platform tiles in a radius - **changed** — Attack groups containing stompers or strafers will now contain fewer units - **changed** — Changed selector combinator circuit wire reach to be the same as wire reach of other combinators - **changed** — Inserters spawn in stretched to an appropriate distance - **changed** — Large egg rafts will try to have at least one stomper or strafer spawned at a time - **removed** — Removed default secondary keybinding for redo action on AZERTY keyboards - **changed** — Reverted fix for god controller being able to zoom out to map view - **changed** — Small egg rafts no longer absorb pollution - **changed** — Space age mods no longer count as has mods in the server browser - **changed** — Tweaked how entities are selected in remote view when using a gamepad - **changed** — Wrigglers will no longer proactively attack pollen emitters - **changed** — Aquilo icebergs have longer shadows to integrate with the world better - **changed** — Asteroid collector tentacles have less colourful rainbow effect on them - **changed** — Changed the Rocket part icon to look more like a part of the rocket - **changed** — Changed the Space crafting category icon to look like a cargo pod instead of rocket silo - **fixed** — Improved GUI performance when logistics status diode is part of the structure - **fixed** — Improved asteroid collector performance - **fixed** — Improved asteroid update performance by up to 20 percent - **fixed** — Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance - **fixed** — Fixed import from option changing when setting requested item quality on platforms - **fixed** — Fixed Space platform position indicator not updating in some cases - **fixed** — Fixed Space platform tooltip flickering for 1 tick when another platform schedule or location changes - **fixed** — Fixed a consistency issue related to loading script rendered animations when animation is no longer available - **fixed** — Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel - **fixed** — Fixed a crash on Mac when driving a car in multiplayer when the player has no character - **fixed** — Fixed a crash when a recipe has a research-progress result - **fixed** — Fixed a crash when a robot tried to move in the same tick as it was deactivated by script - **fixed** — Fixed a crash when building terrain in remote view - **fixed** — Fixed a crash when clicking give-item technology modifiers in the technology GUI - **fixed** — Fixed a crash when copying logistic filters into blueprints - **fixed** — Fixed a crash when deleting a space platform which had cargo bays built in a specific order - **fixed** — Fixed a crash when demolishers are killed as a direct result of attacking something - **fixed** — Fixed a crash when drawing EntityButtons with entities with inverted selection boxes - **fixed** — Fixed a crash when fast-replacing the platform hub - **fixed** — Fixed a crash when interacting with modded equipment ghosts - **fixed** — Fixed a crash when loading new modded tips and tricks with a dependencies met trigger but no dependencies - **fixed** — Fixed a crash when mining closed power switch - **fixed** — Fixed a crash when mods cancel deconstruction of a rolling stock while it is being marked for deconstruction - **fixed** — Fixed a crash when mods set ItemRequestProxy active to false - **fixed** — Fixed a crash when mods use fixed recipes with surface conditions in machines that do not have surface conditions - **fixed** — Fixed a crash when opening a planet with empty cliff generation settings in Factoriopedia - **fixed** — Fixed a crash when opening an audio stream encounters a filesystem error - **fixed** — Fixed a crash when opening the console while a platform tooltip was shown ##### **Minor Features** - Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 - Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. - Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. - Dragging and dropping text into the game window on X11 will import the text as a blueprint string. - Factoriopedia now shows recycling recipes for each item. - Re-added the sandbox scenario questionnaire. - [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations. - [space-age] Added camera views to Space platform tooltips. ##### **Balancing** - [space-age] Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574 - [space-age] Land mines on space platforms now damage the space platform tiles in a radius. ##### **Changes** - Attack groups containing stompers or strafers will now contain fewer units. - Changed selector combinator circuit wire reach to be the same as wire reach of other combinators. - Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance. - Large egg rafts will try to have at least one stomper or strafer spawned at a time. - Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377 - Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675 - Small egg rafts no longer absorb pollution because they will never produce stompers or strafers. - Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812 - Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected. - Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery. ##### **Graphics** - Aquilo icebergs have longer shadows to integrate with the world better. - Asteroid collector tentacles have less colourful rainbow effect on them. - Changed the Rocket part icon to look more like a part of the rocket. - [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo. ##### **Optimizations** - Improved GUI performance when logistics status diode is part of the structure. https://forums.factorio.com/124660 - Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. https://forums.factorio.com/118736 - Improved asteroid update performance by up to 20%. ##### **Bugfixes** - Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. https://forums.factorio.com/123380 - Fixed 'import from' option changing when setting requested item quality on platforms. https://forums.factorio.com/120354 - Fixed Space platform position indicator not updating in some cases. https://forums.factorio.com/120447 - Fixed Space platform tooltip flickering for 1 tick when another platform schedule/location changes. https://forums.factorio.com/122021 - Fixed a consistency issue related to loading script rendered animations when animation is no longer available. https://forums.factorio.com/124044 - Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel. https://forums.factorio.com/124177 - Fixed a crash on Mac when driving a car in multiplayer when the player has no character. https://forums.factorio.com/123682 - Fixed a crash when a recipe has a research-progress result. https://forums.factorio.com _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536589029688214332]_