# Factorio Factorio version 2.0.30 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-01-21 - Original notes: https://store.steampowered.com/news/app/427520/view/569242775933944578 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-01-21-factorio-version-2.0.30-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add smart pipette for items on the ground - **changed** — Improve graphics of Recyclers - **added** — Add corpse graphics for Asteroid Collectors - **changed** — Change map generated lightning attractors to always produce full-health items when mined - **changed** — Reorder results of scrap recycling to make the recycler stack them on belts more efficiently - **fixed** — Fix a crash when mods define heat pipes with heating_radius of 0 - **fixed** — Fix that deleting a surface with global electric network would leak an electric network - **fixed** — Fix blueprint could be configured with invalid set of grid size and absolute grid position - **fixed** — Fix that the space map would not show when unlocking space-locations - **fixed** — Fix map artifacts on space platforms when removing in-progress builds - **fixed** — Fix that frozen radars still worked - **fixed** — Fix that instant blueprint over-building would not auto fulfill item requests - **fixed** — Fix that marking a space platform to be deleted while a starter pack is on the way would break the platform state - **fixed** — Fix statistics would not include values from a newest sample that is still being created - **fixed** — Fix an issue with memory management in some cases when rotating entities - **fixed** — Fix a crash related to modded triggers on spider legs - **fixed** — Fix that hidden mining drills would still show in mined by in resource tooltips - **fixed** — Fix that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid - **fixed** — Fix LuaTransportLine::get_line_item_position would return incorrect positions - **fixed** — Fix that writing to LuaPlayer::opened did not update the GUI in multiplayer Changes from 2.0.29 and 2.0.30 ##### **Minor Features** - Added smart pipette for items on the ground. ##### **Graphics** - Improved graphics of Recyclers. - Added corpse graphics for Asteroid Collectors. ##### **Changes** - Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629) - Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https://forums.factorio.com/125706) ##### **Bugfixes** - Fixed a crash when mods define heat pipes with heating_radius of 0. - Fixed that deleting a surface with global electric network would leak an electric network. (https://forums.factorio.com/124953) - Fixed blueprint could be configured with invalid set of grid size and absolute grid position. (https://forums.factorio.com/124937) - Fixed that the space map would not show when unlocking space-locations. (https://forums.factorio.com/124314) - Fixed map artifacts on space platforms when removing in-progress builds. (https://forums.factorio.com/118405) - Fixed that frozen radars still worked. (https://forums.factorio.com/125006) - Fixed that instant blueprint over-building would not auto fulfill item requests. (https://forums.factorio.com/124805) - Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. (https://forums.factorio.com/124249) - Fixed statistics would not include values from a newest sample that is still being created. (https://forums.factorio.com/125025) - Fixed an issue with memory management in some cases when rotating entities. (https://forums.factorio.com/125108) - Fixed a crash related to modded triggers on spider legs. (https://forums.factorio.com/125102) - Fixed that hidden mining drills would still show in "mined by" in resource tooltips. (https://forums.factorio.com/125126) - Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. (https://forums.factorio.com/121511) - Fixed LuaTransportLine::get_line_item_position would return incorrect positions. (https://forums.factorio.com/125232) - Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. (https://forums.factorio.com/121678) - Fixed pumps were setting filter when given negative fluid signals. (https://forums.factorio.com/124825) - Fixed a crash related to merging forces and gui. (https://forums.factorio.com/125317) - Fixed trains could switch to manual when due to interrupts the schedule became empty. (https://forums.factorio.com/119054) - Fixed math expressions were not accepting numbers with positive exponent and + sign. (https://forums.factorio.com/125225) - Fixed a desync related to worker robots charging when force has worker robot battery bonus set. - Fixed a crash when installing mods with almost-cyclic dependencies. (https://forums.factorio.com/125281) - Fixed that changing surface::localised_name did not update the surfaces list in remote view. (https://forums.factorio.com/121352) - Fixed that quality could add a supply area to an electric pole without one. (https://forums.factorio.com/124841) - Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. (https://forums.factorio.com/124594) - Fixed a crash related to cargo pods when loading older save files. (https://forums.factorio.com/124932) - Fixed bad rendering logic for space platform trash slots. (https://forums.factorio.com/124916) - Fixed that flying robots did not render quality indicators correctly. (https://forums.factorio.com/122584) - Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. (https://forums.factorio.com/124115) - Fixed solar panels bonus description didn't display correctly. (https://forums.factorio.com/123191) - Fixed c _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/569242775933944578]_