# Factorio Version 2.0.32 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-01-23 - Original notes: https://store.steampowered.com/news/app/427520/view/501689139151765824 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-01-23-version-2.0.32-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode - **changed** — Added more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips - **changed** — Improved performance when removing roboports in large active networks by 60% - **changed** — Removed reflections from lava and tile transitions to lava now use the foam channel instead to keep their appearance - **fixed** — Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method - **fixed** — Fixed belts under elevated rails were not being removed when building a pair of undergrounds - **fixed** — Fixed that inserters could grab items from belts that crafting machines no longer wanted - **fixed** — Fixed taking screenshot could crash in some cases - **fixed** — Fixed that select list background drawing was incorrect for the first row - **fixed** — Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen - **fixed** — Fixed that reset technology effects would clear in-progress research triggers - **fixed** — Fixed that writing "nil" to storage_filter did not work correctly - **fixed** — Fixed that UI sounds would not play when dedicated UI sound resources were exhausted - **fixed** — Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene - **fixed** — Fixed that upgrading pairs of underground belts could transform one end of the belt - **fixed** — Fixed visualisation of asteroid collector range sometimes being drawn wrong - **fixed** — Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality - **fixed** — Fixed clicking space connections in factoriopedia would not update selected items - **fixed** — Fixed that on_equipment_removed did not fire for robots removing equipment - **fixed** — Fixed that some hidden items would show in Factoriopedia ##### **Changes** - Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581) - Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. ##### **Optimizations** - Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004) ##### **Graphics** - Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097) ##### **Bugfixes** - Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. (https://forums.factorio.com/115242) - Fixed belts under elevated rails were not being removed when building a pair of undergrounds. (https://forums.factorio.com/125789) - Fixed that inserters could grab items from belts that crafting machines no longer wanted. (https://forums.factorio.com/125825) - Fixed taking screenshot could crash in some cases. (https://forums.factorio.com/125845) - Fixed that select list background drawing was incorrect for the first row. (https://forums.factorio.com/125864) - Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. (https://forums.factorio.com/125902) - Fixed that reset technology effects would clear in-progress research triggers. (https://forums.factorio.com/125790) - Fixed that writing "nil" to storage_filter did not work correctly. (https://forums.factorio.com/125856) - Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. (https://forums.factorio.com/125831) - Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. (https://forums.factorio.com/120496) - Fixed that upgrading pairs of underground belts could transform one end of the belt. (https://forums.factorio.com/125896) - Fixed visualisation of asteroid collector range sometimes being drawn wrong. (https://forums.factorio.com/122048) - Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. (https://forums.factorio.com/125484) - Fixed clicking space connections in factoriopedia would not update selected items. (https://forums.factorio.com/125394) - Fixed that on_equipment_removed did not fire for robots removing equipment. (https://forums.factorio.com/125919) - Fixed that some hidden items would show in Factoriopedia. (https://forums.factorio.com/124957) - Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice. - Fixed pentapod eggs default import surface. (https://forums.factorio.com/125355) - Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. (https://forums.factorio.com/119410) - Fixed trunk of a specific tree flickered when moving while zoomed out. (https://forums.factorio.com/125036) - Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. (https://forums.factorio.com/118493) - Fixed a desync related to cliffs and deleting multiple chunks in the same tick. (https://forums.factorio.com/125941) - Don't auto-focus blueprint parameter fields when using a controller. (https://forums.factorio.com/123006) - Fixed a crash when interacting with GUIs while auto-save runs. (https://forums.factorio.com/125930) - Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. (https://forums.factorio.com/125958) - Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. (https://forums.factorio.com/125942) - Fixed crash when clicking a shortcut rich text link in controller input method. - Fixed BP of storage chest with filters would be incorectly _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/501689139151765824]_