# Factorio Version 2.0.39 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-03-11 - Original notes: https://store.steampowered.com/news/app/427520/view/498315243308451648 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-03-11-version-2.0.39-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Oil Refinery now collides with ice platform in space-age - **changed** — water-mud and water-shallow are now landfillable in vanilla - **added** — More detailed healing values for entities healing less than 10 per second - **fixed** — Any planet import zero wait condition now ignores requests with zero amount - **fixed** — Send to orbit automatically tooltip is now correct when playing Space Age with mods - **fixed** — Speed parameter of LuaPlayer::create_local_flying_text() now behaves as documented - **fixed** — Galaxy Of Fame upload timeout errors for bigger saves - **fixed** — LuaSimulation API no longer crashes the game when used incorrectly - **fixed** — LuaSurface::calculate_tile_properties() now ignores unknown variables - **fixed** — LuaWireConnector now returns correct values of the electric network index - **fixed** — Schedule interrupts now read any-signal signal counts sent to train correctly - **fixed** — Steam achievements synchronisation issues - **fixed** — Consistency crash related to super force building and underground belts - **fixed** — Consistency issue when a mod adds fluid to a frozen fluid box - **fixed** — Consistency issue when robots deconstruct heat pipes keeping roboports from freezing - **fixed** — Consistency issue when underground belts with items are cloned - **fixed** — Crash when character with exoskeletons moves onto ungenerated chunks - **fixed** — Crash related to placing cargo landing pads on space platforms - **fixed** — Crash when changing GUI scale with the production statistics open - **fixed** — Crash when changing some modded assembling machine recipes ##### **Balancing** - [space-age] Oil Refinery now collides with ice platform https://forums.factorio.com/124163 - water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169 ##### **Bugfixes** - Added more detailed healing values for entities healing < 10/s. https://forums.factorio.com/125223 - Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. https://forums.factorio.com/119181 - Fixed "Send to orbit automatically" tooltip being incorrect when playing Space Age with mods. https://forums.factorio.com/126570 - Fixed 'speed' parameter of LuaPlayer::create_local_flying_text() not behaving as documented. https://forums.factorio.com/118866 - Fixed Galaxy Of Fame upload timeout errors for bigger saves - Fixed LuaSimulation API crashing the game when used incorrectly. https://forums.factorio.com/125402 - Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. https://forums.factorio.com/126849 - Fixed LuaWireConnector was returning wrong values of the electric network index. https://forums.factorio.com/127085 - Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. https://forums.factorio.com/126480 - Fixed Steam achievements synchronisation issues. https://forums.factorio.com/118242 - Fixed a consistency crash related to super force building and underground belts. https://forums.factorio.com/126394 - Fixed a consistency issue when a mod adds fluid to a frozen fluid box. https://forums.factorio.com/126685 - Fixed a consistency issue when robots deconstruct heat pipes keeping roboports from freezing. https://forums.factorio.com/122880 - Fixed a consistency issue when underground belts with items are cloned. https://forums.factorio.com/126843 - Fixed a crash in latency when character with exoskeletons moves onto ungenerated chunks. - Fixed a crash related to placing cargo landing pads on space platforms. https://forums.factorio.com/127260 - Fixed a crash when changing GUI scale with the production statistics open. https://forums.factorio.com/126341 - Fixed a crash when changing some modded assembling machine recipes. https://forums.factorio.com/126995 - Fixed a crash when changing the station in some wait conditions. https://forums.factorio.com/127123 - Fixed a crash when flipping an entity with linked fluidbox connections. https://forums.factorio.com/121887 - Fixed a crash when generating a variable track would encounter a filesystem error. - Fixed a crash when migrating assembler with control behavior into different entity type. - Fixed a crash when opening the changelog while trying to connect to a multiplayer game. https://forums.factorio.com/118795 - Fixed a crash when placing ghost rail signal on top of existing rail signals that is marked to be upgraded. https://forums.factorio.com/126921 - Fixed a crash when rendering thrusters without fire plumes defined. https://forums.factorio.com/127265 - Fixed a crash when trying to drop items onto game's title bar. - Fixed a crash when wrapping a rich text image in color tags and pressing backspace. https://forums.factorio.com/120837 - Fixed a crash with a working sound containing an empty main sound. https://forums.factorio.com/126563 - Fixed a desync when deleting chart tags pinned by other players. https://forums.factorio.com/126681 - Fixed a desync when upgrading underground belts in some cases. - Fixed a failing SegmentedUnit-related consistency check when loading some saves. https://forums.factorio.com/126642 - Fixed a lua doc error with LuaSchedule::add_wait_condition(). https://forums.factorio.com/127153 - Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full. - Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/498315243308451648]_