# Factorio Version 2.0.42 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-03-21 - Original notes: https://store.steampowered.com/news/app/427520/view/536597286667419794 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-03-21-version-2.0.42-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia - **added** — Added more variations to small explosion to improve the visuals when many small entities explode at the same time - **fixed** — Fixed equipment grid ghost interaction for entities that move in some cases - **fixed** — Fixed a crash when named logistic sections are removed when entities are removed due to mod removal - **fixed** — Fixed that finite infinite levels would show wrong in the technology GUI in some cases - **fixed** — Fixed that display panel text wasn't parametrisable by blueprint parametrisation - **fixed** — Fixed that switching to remote view while shooting would keep shooting - **fixed** — Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe - **fixed** — Fixed trains station tutorial would crash when adding a schedule record - **fixed** — Fixed that space platform hubs would not auto-trash items correctly - **fixed** — Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk - **fixed** — Fixed migrating logistic containers into storage chest could leave them inconsistent - **fixed** — Fixed that fusion generators were highly sensitive to entity update order - **fixed** — Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full - **fixed** — Fixed a crash related to drag building ghost belts and script reviving entities - **fixed** — Fixed a crash when upgrade-reviving ghost entities that have gui open - **fixed** — Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed - **fixed** — Fixed display panel text was not showing up on screenshots - **fixed** — Fixed selector combinator gui was showing input value in the output count signal slot - **fixed** — Fixed following robots lifetime modifier was not working with fractions ##### **Minor Features** - Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753) ##### **Graphics** - Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). ##### **Bugfixes** - Fixed equipment grid ghost interaction for entities that move in some cases. (https://forums.factorio.com/122313) - Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. (https://forums.factorio.com/127444) - Fixed that finite infinite levels would show wrong in the technology GUI in some cases. (https://forums.factorio.com/125586) - Fixed that display panel text wasn't parametrisable by blueprint parametrisation. (https://forums.factorio.com/119866) - Fixed that switching to remote view while shooting would keep shooting. (https://forums.factorio.com/125299) - Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. (https://forums.factorio.com/127413) - Fixed trains station tutorial would crash when adding a schedule record. (https://forums.factorio.com/127447) - Fixed that space platform hubs would not auto-trash items correctly. (https://forums.factorio.com/127244) - Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk. - Fixed migrating logistic containers into storage chest could leave them inconsistent. (https://forums.factorio.com/127490) - Fixed that fusion generators were highly sensitive to entity update order. (https://forums.factorio.com/122346) - Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. (https://forums.factorio.com/127474) - Fixed a crash related to drag building ghost belts and script reviving entities. (https://forums.factorio.com/127015) - Fixed a crash when upgrade-reviving ghost entities that have gui open. (https://forums.factorio.com/127507) - Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. (https://forums.factorio.com/127550) - Fixed display panel text was not showing up on screenshots. (https://forums.factorio.com/127545) - Fixed selector combinator gui was showing input value in the output count signal slot. (https://forums.factorio.com/127556) - Fixed following robots lifetime modifier was not working with fractions. (https://forums.factorio.com/127558) - Fixed demolishers were unable to destroy open gates. (https://forums.factorio.com/127517) - Fixed spoil to trigger was not spawning correct amount of entities. - Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile (https://forums.factorio.com/127291) - When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile) - Fixed a crash and some other zoom-related problems if the window size is exceptionally large. (https://forums.factorio.com/127535) - Fixed items on splitters were changing sides when rotating. (https://forums.factorio.com/119271) - Fixed decider combinator gui conditions highlighting. (https://forums.factorio.com/120624) - Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes (https://forums.factorio.com/127223) - Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. (https://forums.factorio.com/126397) - Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas. - Fixed wire distance checks when entity uses rotated selection boxes. (https://forums. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536597286667419794]_