# Factorio Version 2.0.43 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-03-31 - Original notes: https://store.steampowered.com/news/app/427520/view/536597739399546481 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-03-31-version-2.0.43-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add support for volume and speed activity matching for persistent working sounds - **changed** — The swap-players command can now handle basic remote view and players in space platform hubs - **changed** — Items stop drawing health and spoilage bars when the player is zoomed too far out - **changed** — Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage - **changed** — Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles - **changed** — Asteroid spawning is now consistent regardless of what other game things are happening - **fixed** — Fix a desync related to demolishers - **fixed** — Fix total raw item icons clipping out of the recipe tooltip - **fixed** — Fix unlimited building reach when train GUI was open from character view - **fixed** — Fix vehicles with portable roboports not being able to insert/remove equipment from themselves - **fixed** — Fix a potential stutter when stopping a variable music track - **fixed** — Fix variable music track intermezzo not being played correctly for subsequent tracks - **fixed** — Fix the collision and selection boxes for many of the Gleba tree/fungi - **fixed** — Fix a performance issue with lightning on explored planets - **fixed** — Fix tile auto-filling logic that would sometimes ignore listed entities' buildability rules - **fixed** — Fix picking rocket parts signal by pipette picking the item version of the signal instead of the recipe version - **fixed** — Fix inserters getting stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients - **fixed** — Fix ghost rotated fast replace of some fast replaceable entities that have rotation constraints after placement - **fixed** — Fix cutting both tile ghosts and non-tile ghost entities removing the tile ghosts despite not including them in resulting blueprint - **fixed** — Fix remote equipment removal not being cancellable ##### **Minor Features** - Added support for volume and speed activity matching for persistent working sounds. - The swap-players command can now handle basic remote view and players in space platform hubs. ##### **Graphics** - Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. (https://forums.factorio.com/125880) ##### **Balancing** - Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. ##### **Bugfixes** - Fixed a desync related to demolishers. (https://forums.factorio.com/127560) - Fixed total raw item icons clipping out of the recipe tooltip. (https://forums.factorio.com/120059) - Fixed unlimited building reach when train GUI was open from character view. (https://forums.factorio.com/121493) - Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. (https://forums.factorio.com/127228) - Fixed a potential stutter when stopping a variable music track. (https://forums.factorio.com/127454) - Fixed variable music track intermezzo not being played correctly for subsequent tracks. - Fixed the collision and selection boxes for many of the Gleba tree/fungi. - Fixed a performance issue with lightning on explored planets. (https://forums.factorio.com/127611) - Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. (https://forums.factorio.com/127249) - Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal. - Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. (https://forums.factorio.com/127583) - Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. (https://forums.factorio.com/100956) - Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. (https://forums.factorio.com/127588) - Fixed that remote equipment removal couldn't be cancelled. (https://forums.factorio.com/123069) - Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. (https://forums.factorio.com/127251) - Fixed production score script error when encountering recipe products of type "research-progress". (https://forums.factorio.com/125973) - Fixed that trees on Gleba were taking damage from and absorbing spores. (https://forums.factorio.com/123472) - Fixed that some tile types on Gleba were not absorbing spores. - Fixed that the train control hint window was showing in remote view of other surfaces. (https://forums.factorio.com/118902) - Fixed that undoing a fast replace would not restore wires. (https://forums.factorio.com/117356) - Fixed a crash with rocket flying sound after a failed audio device switch. - Fixed that it was possible to rotate blueprint with thrusters. (https://forums.factorio.com/125242) - Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. (https://forums.factorio.com/127590) - Fixed that canceling cliff deconstruction could break cliff deconstruction. (https://forums.factorio.com/127640) - Fixed that manually placing a real entity on a ghost didn't set item requests properly. (https://forums.factorio.com/127575) - Fixed a crash when drawing combinator with activity_led_sprites missing. (https://forums.factorio.com/127661) - Fixed rocket target GUI was showing platforms unsorted. (https://forums.factorio.com/127668) - Fixed platforms list not updating after platform was renamed. (https://forums.factorio.com/127666) - Fixed crash related to boilers when configur _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536597739399546481]_