# Factorio Version 2.0.47 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-05-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536600910254572103 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-05-05-version-2.0.47-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Changed piercing ammo recipe to be cheaper - **changed** — Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles - **changed** — Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage - **added** — Added info about not being able to set recipe based on surface condition when parametrising blueprint - **fixed** — Allowed setting blueprint parameterisation ingredient by pipelined parameter - **changed** — Changed asteroid spawning to be consistent regardless of what other game things are happening - **fixed** — Fixed " has paused the game" box moving outside the screen when opening the menu - **fixed** — Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game - **fixed** — Fixed Beacon transmission strength graph duplicate number on some scales - **fixed** — Fixed Controller settings section in the Controls settings window not behaving correctly during search - **fixed** — Fixed GUI layout issues with relative GUIs when nesting widgets - **fixed** — Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia - **fixed** — Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint - **fixed** — Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua - **fixed** — Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target - **fixed** — Fixed a crash when a space platform in orbit is teleported to a distant connection by a script - **fixed** — Fixed a crash when clicking on a new tip popup while being dead - **fixed** — Fixed a crash when corpse animations aren't defined correctly - **fixed** — Fixed a crash when drawing combinator with activity_led_sprites missing - **fixed** — Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event ##### **Balancing** - Changed piercing ammo recipe to be cheaper. - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. - Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. ##### **Bugfixes** - Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512 - Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422 - Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656 - Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143 - Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game. - Fixed Beacon transmission strength graph duplicate number on some scales. https://forums.factorio.com/118259 - Fixed Controller settings section in the Controls settings window not behaving correctly during search. - Fixed GUI layout issues with relative GUIs when nesting widgets. https://forums.factorio.com/127900 - Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia. https://forums.factorio.com/125996 - Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint. https://forums.factorio.com/124612 - Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua. https://forums.factorio.com/127506 - Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. https://forums.factorio.com/119656 - Fixed a crash when a space platform in orbit is teleported to a distant connection by a script. - Fixed a crash when clicking on a new tip popup while being dead. https://forums.factorio.com/127440 - Fixed a crash when corpse animations aren't defined correctly. https://forums.factorio.com/127916 - Fixed a crash when drawing combinator with activity_led_sprites missing. https://forums.factorio.com/127661 - Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event. https://forums.factorio.com/127869 - Fixed a crash when hovering blueprints pasted into chat. https://forums.factorio.com/128059 - Fixed a crash when migrating some mods with assembling machines that have control behaviors. https://forums.factorio.com/127793 - Fixed a crash when on_player_setup_blueprint errors. https://forums.factorio.com/127064 - Fixed a crash when preparing undo/redo camera for tiles which are on a deleted chunk. https://forums.factorio.com/127876 - Fixed a crash when removing modded cargo pods through mod removal. https://forums.factorio.com/127757 - Fixed a crash when rendering a modded pipe that has multiple connections facing the same direction. https://forums.factorio.com/128399 - Fixed a crash when reordering empty filters in asteroid collector. https://forums.factorio.com/128286 - Fixed a crash when robot orders are invalidated while finishing another order. https://forums.factorio.com/128387 - Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. https://forums.factorio.com/127716 - Fixed a crash when setting resource_patch_search_radius to 0. https://forums.factorio.com/127907 - Fixed a crash when some tile sprites end up with zero size due to scaling. https://forums.factorio.com/128344 - Fixed a crash when trying to open the logistics GUI while dead. https://forums.factorio.com/127693 - Fixed a crash with rocket flying sound after a failed audio device switch. - Fixed a custom GUI layout issue. https://forums.factorio.com/128385 - Fixed a desync related to demolishers. https://forums.factorio.com/127560 - Fixed a performance issue with lightning on explored planets. ht _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536600910254572103]_