# Factorio Version 2.0.55 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-06-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536604072953774811 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-06-05-version-2.0.55-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars - **fixed** — Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds - **fixed** — Changed pipette of fluid recipes to work the same as pipette of item recipes - **fixed** — Fixed "Any request zero" wait condition triggering when building last item on a space platform - **fixed** — Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories - **fixed** — Fixed LuaForce::platforms read not being mapped by platform index as documented - **fixed** — Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology - **fixed** — Fixed LuaRadarControlBehavior was missing LuaControlBehavior fields - **fixed** — Fixed a broken menu simulation - **fixed** — Fixed a crash due to item request proxy inconsistency - **fixed** — Fixed a crash in map generation when offset_x/y was infinite by adding stronger noise expression argument validation - **fixed** — Fixed a crash opening the train GUI in spectator controller - **fixed** — Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration - **fixed** — Fixed a crash when a vehicle with roboport equipment was marked for deconstruction - **fixed** — Fixed a crash when attempting to run RCON commands in single player before the first tick has run - **fixed** — Fixed a crash when calling LuaEntity::launch_rocket() with no character - **fixed** — Fixed a crash when clicking on "Show only essential technologies" in technology GUI while a hidden technology is selected - **fixed** — Fixed a crash when defining a local noise expression as empty string and using it - **fixed** — Fixed a crash when game was saved in complete mode that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ##### **Balancing** - Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) ##### **Bugfixes** - Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. - Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512 - Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644 - Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009 - Fixed LuaForce::platforms read not being mapped by platform index as documented. - Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio.com/129086 - Fixed LuaRadarControlBehavior was missing LuaControlBehavior fields. - Fixed a broken menu simulation. https://forums.factorio.com/128891 - Fixed a crash due to item request proxy inconsistency. - Fixed a crash in map generation when offset_x/y was infinite by adding stronger noise expression argument validation. - Fixed a crash opening the train GUI in spectator controller. https://forums.factorio.com/117928 - Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. https://forums.factorio.com/128719 - Fixed a crash when a vehicle with roboport equipment was marked for deconstruction. https://forums.factorio.com/128664 - Fixed a crash when attempting to run RCON commands in single player before the first tick has run. https://forums.factorio.com/128760 - Fixed a crash when calling LuaEntity::launch_rocket() with no character. - Fixed a crash when clicking on "Show only essential technologies" in technology GUI while a hidden technology is selected. https://forums.factorio.com/128534 - Fixed a crash when defining a local noise expression as empty string and using it. https://forums.factorio.com/128654 - Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save. - Fixed a crash when ghost of train stop with custom color is upgraded. - Fixed a crash when interacting with temporary stops in moving trains. https://forums.factorio.com/127258 - Fixed a crash when migrating rolling stocks. https://forums.factorio.com/128667 - Fixed a crash when player uses editor and views surface through remote view and presses shift+right click. https://forums.factorio.com/128840 - Fixed a crash when reading LuaStyle::horizontal_spacing and vertical_spacing of a table which didn't have these values set. https://forums.factorio.com/129013 - Fixed a crash when replacing a buffered fluidbox with an unbuffered fluidbox. https://forums.factorio.com/128933 - Fixed a crash when script requested printing a localised string that has recursion loop. https://forums.factorio.com/113273 - Fixed a crash when setting active=false on logistic/construction robots. https://forums.factorio.com/128560 - Fixed a crash when trying to parameterize infinity pipe filters. https://forums.factorio.com/128626 - Fixed a crash when trying to render corpses without graphics defined. https://forums.factorio.com/128926 - Fixed a crash when trying to render screenshots of entities marked for upgrade in multiplayer latency. https://forums.factorio.com/128431 - Fixed a crash when using --dump-prototype-locale with some mods. https://forums.factorio.com/128838 - Fixed a rare, failing demolisher-related consistency check. https://forums.factorio.com/128720 - Fixed a recursive table in data would cause a crash. https://forums.factor _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536604072953774811]_