# Factorio Version 2.0.60 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/427520/view/836096896714932823 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-07-15-version-2.0.60-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Agricultural tower planting now respects plant's tile buildability rules - **changed** — Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used - **fixed** — Fix buffer chests having their contents counted twice for 'missing requests' circuit read - **fixed** — Fixed Game Mode not enabling on macOS - **fixed** — Fixed LuaForce::get_logistic_group was not working with constant combinators - **fixed** — Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers - **fixed** — Fixed a crash when copying vehicle equipment grids from blueprints - **fixed** — Fixed a crash when entering huge numbers into electric energy interface - **fixed** — Fixed a crash when fast replacing furnaces when old furnace had empty item product stack and new furnace has fluid output - **fixed** — Fixed a crash when game was saved in complete mode that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save - **fixed** — Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected - **fixed** — Fixed a crash when loading a save file when asteroid collector arms count and asteroid collector arms capacity were changed at the same time - **fixed** — Fixed a crash when migrating cargo bays in some cases - **fixed** — Fixed a crash when navigating planets while Factoriopedia was open - **fixed** — Fixed a crash when querying members of logistic group while one of them is a detached character - **fixed** — Fixed a crash when removing transport belts or walls with wires in blueprints - **fixed** — Fixed a crash when saving the game while using the spectator controller while a GUI is open - **fixed** — Fixed a crash when trying to custom launch rockets to space platforms - **fixed** — Fixed a crash when using LuaItemStack::deconstruct_area() in some cases - **fixed** — Fixed a desync related to circuit network and removing entities ##### **Bugfixes** - Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 - Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227 - Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924 - Fixed Game Mode not enabling on macOS 26 - Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484 - Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. https://forums.factorio.com/129406 - Fixed a crash when copying vehicle equipment grids from blueprints. https://forums.factorio.com/129396 - Fixed a crash when entering huge numbers into electric energy interface. https://forums.factorio.com/129518 - Fixed a crash when fast replacing furnaces when old furnace had empty item product stack and new furnace has fluid output. https://forums.factorio.com/129385 - Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save. - Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected. - Fixed a crash when loading a save file when asteroid collector arms count and asteroid collector arms capacity were changed at the same time. - Fixed a crash when migrating cargo bays in some cases. https://forums.factorio.com/129004 - Fixed a crash when navigating planets while Factoriopedia was open. https://forums.factorio.com/129766 - Fixed a crash when querying members of logistic group while one of them is a detached character. https://forums.factorio.com/129549 - Fixed a crash when removing transport belts or walls with wires in blueprints. - Fixed a crash when saving the game while using the spectator controller while a GUI is open. https://forums.factorio.com/129198 - Fixed a crash when trying to custom launch rockets to space platforms. https://forums.factorio.com/129415 - Fixed a crash when using LuaItemStack::deconstruct_area() in some cases. https://forums.factorio.com/129573 - Fixed a desync related to circuit network and removing entities. https://forums.factorio.com/129428 - Fixed a disconnect when viewing tips and tricks in multiplayer. https://forums.factorio.com/129596 - Fixed a malformed icon. https://forums.factorio.com/129444 - Fixed beacons with supply area distance of 0 not showing radius visualisation. https://forums.factorio.com/129771 - Fixed blueprint book download progress drawing sometimes being broken. - Fixed blueprint tile building sometimes not allowing partial builds https://forums.factorio.com/122966 - Fixed cancelling deconstruction of a tile would not remove a tile ghost of the same tile on the same position. https://forums.factorio.com/128391 - Fixed car crashing into a rock at the beginning of campaign level 5. - Fixed collected asteroid chunks were not showing in item production statistics. https://forums.factorio.com/129520 - Fixed controls GUI in controller input method not updating the icons for the controls when the icons dropdown is changed. https://forums.factorio.com/129101 - Fixed cursor transfer could insert items beyond inventory weight limit. https://forums.factorio.com/129544 - Fixed editor not instantly reviving tile ghosts from blueprints when overbuilt over preexisting tile ghosts. https://forums.factorio.com/128861 - Fixed electric mining drills were able to stack items when at high mining productivity. https://forums.factorio.com/129590 - Fixed force building entities over required foundation marked for deconstruction would result in both decon. proxy and tileghost. - Fixed ghost overbuilding veh _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/836096896714932823]_