# Factorio Version 2.0.66 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-09-05 - Original notes: https://store.steampowered.com/news/app/427520/view/536612324936517405 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-09-05-version-2.0.66-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — LuaEntity::display_panel_icon was not accounting for nil - **fixed** — Consistency issue when rotated entities are moved by belts - **fixed** — Crash if a player using the editor equips an equipment with a burner component - **fixed** — Crash related to underground belts when super force building - **fixed** — Crash when a beam attack trigger destroys the turret firing it - **fixed** — Crash when a mod puts item request proxies into the player undo queue - **fixed** — Crash when attempting to render a linked fluidbox connection - **fixed** — Crash when changing research state during the configuration changed event - **fixed** — Crash when cloning moving trains in some situations - **fixed** — Crash when furnace that is crafting is cloned - **fixed** — Crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients - **fixed** — Crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set - **fixed** — Crash when pressing end, home, page up or page down key while the alerts GUI was focused - **fixed** — Crash when rendering latency players in some cases - **fixed** — Crash when saving after parametrising a blueprint that caused filters to merge in some cases - **fixed** — Crash when using send_udp fails - **fixed** — Crash with running replay headless when game wants to show notifications - **fixed** — Boilers consuming hot input fluid would not produce enough steam - **fixed** — Captive biter spawners would not get damaged while not producing if friendly fire was disabled ##### **Bugfixes** - Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 - Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 - Fixed a crash if a player using the editor equips an equipment with a burner component. - Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388 - Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179 - Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369 - Fixed a crash when attempting to render a linked fluidbox connection. - Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433 - Fixed a crash when cloning moving trains in some situations. https://forums.factorio.com/129840 - Fixed a crash when furnace that is crafting is cloned. - Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. https://forums.factorio.com/129997 - Fixed a crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set. https://forums.factorio.com/129656 - Fixed a crash when pressing end, home, page up or page down key while the alerts GUI was focused. https://forums.factorio.com/130143 - Fixed a crash when rendering latency players in some cases. https://forums.factorio.com/130150 - Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases. https://forums.factorio.com/130583 - Fixed a crash when using send_udp fails. https://forums.factorio.com/129992 - Fixed a crash with running replay headless when game wants to show notifications. https://forums.factorio.com/130386 - Fixed boilers consuming hot input fluid would not produce enough steam. https://forums.factorio.com/130021 - Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled. https://forums.factorio.com/130566 - Fixed crash if a simulation gets paused. - Fixed frozen pumpjack could not match frozen sprite. https://forums.factorio.com/130107 - Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. https://forums.factorio.com/128397 - Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. https://forums.factorio.com/130091 - Fixed minimap bobbing up and down when the character is in mech armor. - Fixed modded mining drills with filters would not keep filters when upgrading. https://forums.factorio.com/130452 - Fixed on-screen-keyboard opening on top of the search field in the technology GUI. - Fixed pentapod leg mount positions when the body is rotated. - Fixed pentapod orientations getting incorrectly warped. - Fixed remembered zoom levels when going back and forth in the browse history. - Fixed research completed sound playing for all forces. - Fixed selector combinator wire connector shadow position. https://forums.factorio.com/129934 - Fixed spider unit graphic layers with 'apply_runtime_tint' would not use the force color. https://forums.factorio.com/130106 - Fixed stomper corpses graphics. https://forums.factorio.com/130099 - Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghostshttps://forums.factorio.com/116779 - Fixed that --dump-icon-sprites would shift icons south-east by one pixel. https://forums.factorio.com/130128 - Fixed that a player using the editor could not activate electric discharge equipment and other manually-activated equipment. - Fixed that belts in the blueprint GUI did not animate. https://forums.factorio.com/130131 - Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. https://forums.factorio.com/1304 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/536612324936517405]_