# Factorio Version 2.0.69 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-10-02 - Original notes: https://store.steampowered.com/news/app/427520/view/530984728991368541 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-10-02-version-2.0.69-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost - **fixed** — Fixed LuaRendering rich text in game render mode being drawn above fog of war - **fixed** — Fixed LuaSegmentedUnit::acceleration calculations in some situations - **fixed** — Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior - **fixed** — Fixed UI scaling and alignment issues when the window content scale is changed during loading - **fixed** — Fixed a charting issue with pentapods - **fixed** — Fixed a consistency issue when copying settings between loaders in some cases - **fixed** — Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents - **fixed** — Fixed a crash and the back button in map generator GUI when map width or height were out of range - **fixed** — Fixed a crash when a modded character entity without a character corpse defined dies - **fixed** — Fixed a crash when editing decider combinator constants in some cases - **fixed** — Fixed a crash when editing interrupts on space platforms - **fixed** — Fixed a crash when entities are removed while their GUI is being interacted with - **fixed** — Fixed a crash when migrating agricultural towers - **fixed** — Fixed a crash when migrating linked containers - **fixed** — Fixed a crash when minimap GUI elements would try to view deleted surfaces - **fixed** — Fixed a crash when script checks if a space platform can leave when it was not yet built - **fixed** — Fixed a crash when selecting an underground belt without an underground_sprite - **fixed** — Fixed a crash when showing modded technology effects - **fixed** — Fixed a crash when teleporting or changing the direction of asteroid collectors Hello, today we have a nice stable version for you ##### **Bugfixes** - Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907 - Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066 - Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515 - Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978 - Fixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689 - Fixed a charting issue with pentapods. https://forums.factorio.com/130543 - Fixed a consistency issue when copying settings between loaders in some cases. https://forums.factorio.com/130707 - Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents. https://forums.factorio.com/130973 - Fixed a crash and the back button in map generator GUI when map width or height were out of range. https://forums.factorio.com/130880 - Fixed a crash when a modded character entity without a character corpse defined dies. https://forums.factorio.com/131022 - Fixed a crash when editing decider combinator constants in some cases. https://forums.factorio.com/130798 - Fixed a crash when editing interrupts on space platforms. https://forums.factorio.com/130600 - Fixed a crash when entities are removed while their GUI is being interacted with. https://forums.factorio.com/130852 - Fixed a crash when migrating agricultural towers. https://forums.factorio.com/130746 - Fixed a crash when migrating linked containers. https://forums.factorio.com/130815 - Fixed a crash when minimap GUI elements would try to view deleted surfaces. https://forums.factorio.com/130606 - Fixed a crash when script checks if a space platform can leave when it was not yet built. https://forums.factorio.com/131015 - Fixed a crash when selecting an underground belt without an underground_sprite. - Fixed a crash when showing modded technology effects. https://forums.factorio.com/130741 - Fixed a crash when teleporting or changing the direction of asteroid collectors. https://forums.factorio.com/128604 - Fixed a crash when tile-effect texture filename is invalid. https://forums.factorio.com/130678 - Fixed a crash when writing LuaStyle::clicked_font_color on labels. https://forums.factorio.com/130727 - Fixed a crash with some menu simulations and mods. https://forums.factorio.com/130910 - Fixed a desync when a car or spidertron with toolbelt equipment is destroyed. https://forums.factorio.com/130665 - Fixed a style issue with labels in buttons when changing the enabled state of the button. https://forums.factorio.com/130818 - Fixed biters could be distracted when told not to be distracted in some cases. https://forums.factorio.com/130801 - Fixed cancelling deconstruction of entity colliding with both an entity ghost and a tile ghost supporting said entity ghost sometimes crashing. https://forums.factorio.com/130859 - Fixed combinator's red and green wires would overlap when built vertically. https://forums.factorio.com/130464 - Fixed copying train stop settings would send trains to a train stop in some cases. https://forums.factorio.com/130751 - Fixed custom tooltip fields were not showing for modded recipes. https://forums.factorio.com/131044 - Fixed demolisher kills being counted twice in the kill statistics. https://forums.factorio.com/130721 - Fixed entities with tile_buildability_rules crashing the game when rotated to non-cardinal direction. - Fixed heat flow between heat pipes that have different default temperature. https://forums.factorio.com/129438 - Fixed issue with selector combinator random interval and formulas is gui. https://forums.factorio.com/130492 - Fixed multisample noi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/427520/view/530984728991368541]_