# Factorio Version 2.0.72 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/427520/view/700998877127377026 - Permalink: https://whatsnew.fyi/product/factorio/releases/2025-10-30-version-2.0.72-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power - **changed** — Reduced selector combinator energy usage from 5kW to 1kW - **changed** — Entity tooltip delay timer is now also reset when moving the camera or the character - **fixed** — Scripted technology trigger was unable to load layered icons - **fixed** — Tips and tricks item was unable to load layered icons - **fixed** — Stomper stomp sound was playing way too many times when dying by stomping in a mine field - **fixed** — Electric turret was suggesting it is possible to read ammo - **fixed** — Crash when artillery turret didn't have rotating_sound defined even though it's optional - **fixed** — Startup crashes on some Intel Macbook Pros - **fixed** — Changing player's character could cause equipment related events to not fire - **fixed** — Upgrading programmable speaker would clear settings - **fixed** — LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach - **fixed** — on_chart_tag_modified was not called when name/icon was modified by script - **fixed** — Crash when a surface is deleted while viewing a ping tooltip for that surface - **fixed** — OpenGL lighting issues when light occlusion was enabled - **fixed** — Color saturation problems on some Intel Macs - **fixed** — Crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards - **fixed** — Crash when robots try to charge at a roboport that only supports charging when using quality - **fixed** — Asteroid collector navmesh would in rare cases be stuck computing forever - **added** — CargoStationParameters::is_input_station and ::is_output_station to clarify tooltips ##### **Changes** - Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. - Reduced selector combinator energy usage from 5kW to 1kW. - When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. ##### **Bugfixes** - Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107) - Fixed tips and tricks item was unable to load layered icons. - Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio.com/131100) - Fixed electric turret was suggesting it is possible to read ammo. (https://forums.factorio.com/131119) - Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. (https://forums.factorio.com/131140) - Fixed startup crashes on some Intel Macbook Pros. (https://forums.factorio.com/131153) - Fixed that changing player's character could cause equipment related events to not fire. (https://forums.factorio.com/131165) - Fixed upgrading programmable speaker would clear settings. (https://forums.factorio.com/131191) - Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. (https://forums.factorio.com/131201) - Fixed that on_chart_tag_modified was not called when name/icon was modified by script. (https://forums.factorio.com/131176) - Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. (https://forums.factorio.com/131146) - Fixed some OpenGL lighting issues when light occlusion was enabled. - Fixed color saturation problems on some Intel Macs. (https://forums.factorio.com/128726) - Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards. - Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. (https://forums.factorio.com/131253) - Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063) - Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards. - Fixed freeze with unknown cause when placing rails. (https://forums.factorio.com/131330) - Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method. - Fixed turrets would clear "read ammo" when migrating a save file. (https://forums.factorio.com/131362) - Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. (https://forums.factorio.com/131405) - Fixed a crash when cloning trees/rocks marked for deconstruction. - Fixed a crash when using roboport requests with spoilable robots. (https://forums.factorio.com/131326) - Fixed electric poles would connect when checking pole buildability by script. (https://forums.factorio.com/131450) - Fixed double space in fuel pollution tooltip lines. (https://forums.factorio.com/131453) ##### **Modding** - Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. (https://forums.factorio.com/126749) You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.