# Factorio Version 2.0.76 released as stable - Product: Factorio (https://whatsnew.fyi/product/factorio) - Vendor: Wube Software - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/427520/view/512986184073347442 - Permalink: https://whatsnew.fyi/product/factorio/releases/2026-03-19-version-2.0.76-released-as-stable What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Mods gui showing a dependency warning even for mods to be deleted - **fixed** — Space Map sometimes not using free cursor in controller input method - **fixed** — A consistency issue with cargo pods and variable result rocket-launch-products - **fixed** — A crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed - **fixed** — A crash when modded furnaces are configured with fluid output and no result inventory - **fixed** — A crash with agricultural towers and some graphics definitions - **fixed** — An ordering issue with ghost trains being built - **fixed** — Cargo wagon door sound stuck playing on deconstruction order - **fixed** — Flying text spam when a multiplayer peer was obstructed from building an underground belt - **fixed** — LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections - **fixed** — Asteroid collectors could get stuck computing - **fixed** — Blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered - **fixed** — Changing the quality in the cheat crafting GUI would scroll the view to the top - **fixed** — Cloning resource entities would remove some trees at the destination - **fixed** — Creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections - **fixed** — Fast-replacing inserters with held items could result in the items being removed - **fixed** — Items with no rocket launch products couldn't be launched manually to orbit - **fixed** — Items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually - **fixed** — Platform auto construction requests could request 1 too many items - **fixed** — You could put items into ghost rocket silos - **added** — LuaEntityPrototype::inserter_max_belt_stack_size read - **added** — LuaEntityPrototype::reversing_power_modifier read - **changed** — LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons ##### **Bugfixes** - Fixed Mods gui showing a dependency warning even for mods to be deleted. - Fixed Space Map sometimes not using free cursor in controller input method. - Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687 - Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605 - Fixed a crash when modded furnaces are configured with fluid output and no result inventory. - Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450 - Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730 - Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752 - Fixed cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132623 - Fixed flying text spam when a multiplayer peer was obstructed from building an underground belt. https://forums.factorio.com/132373 - Fixed that LuaItemCommon::get/set_blueprint_entities() did not include rolling stock connections. https://forums.factorio.com/132626 - Fixed that asteroid collectors could get stuck computing. https://forums.factorio.com/132625 - Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. https://forums.factorio.com/132428 - Fixed that changing the quality in the cheat crafting GUI would scroll the view to the top. https://forums.factorio.com/132607 - Fixed that cloning resource entities would remove some trees at the destination. https://forums.factorio.com/132405 - Fixed that creating blueprints from rolling stock ghosts would not preserve rolling stock ghost connections. https://forums.factorio.com/132626 - Fixed that fast-replacing inserters with held items could result in the items being removed. https://forums.factorio.com/132635 - Fixed that items with no rocket launch products couldn't be launched manually to orbit. https://forums.factorio.com/132739 - Fixed that items with rocket launch products didn't give any products in modded Space Age when the rocket was launched manually. https://forums.factorio.com/132527 - Fixed that platform auto construction requests could request 1 too many items. https://forums.factorio.com/132787 - Fixed that you could put items into ghost rocket silos. https://forums.factorio.com/132552 ##### **Scripting** - Added LuaEntityPrototype::inserter_max_belt_stack_size read. - Added LuaEntityPrototype::reversing_power_modifier read. - Changed LuaEntityPrototype::automated_ammo_count read to also work for artillery wagons.