# Fallout 4 Fallout 4 Update - August 18th - Product: Fallout 4 (https://whatsnew.fyi/product/fallout-4) - Vendor: Bethesda Game Studios - Date: 2026-08-18 - Original notes: https://store.steampowered.com/news/app/377160/view/679632688090450740 - Permalink: https://whatsnew.fyi/product/fallout-4/releases/2026-08-18-fallout-4-update-august-18th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods - **added** — Added localized strings fixes for UI and platform terminology - **added** — Archives are now supported on PlayStation with new file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz with embedded .wav) for PlayStation Creations - **added** — Bink files can now be added to Creation uploads via an Extra Files browser - **added** — Added Localization export support in Creation Kit - **changed** — Creations up to 2 GB in size can now be uploaded for Xbox - **changed** — Updated Search and Replace to align with Starfield, adding buttons for Select Form in Object Window and Open Form Editor - **fixed** — Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device - **fixed** — Fixed a top crash that would occur due to a streaming audio error - **fixed** — Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity - **fixed** — Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation - **fixed** — Creations category lists should now return ordered results more consistently - **fixed** — Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation - **fixed** — Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated - **fixed** — Material or Heightmap terrain edits now cause grass to generate properly - **fixed** — Running LipGen from the command line or launch argument now properly generates .lip files ##### Added and Updated Features **Game** - Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. - Added localized strings fixes for UI and platform terminology. **Creation Kit** - Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. - Bink files can now be added to Creation uploads via an Extra Files browser. - Added Localization export support. - Creations up to 2 GB in size can now be uploaded for Xbox. - Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor." ##### Crashes **Game** - Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. - Fixed a top crash that would occur due to a streaming audio error. - Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. ##### Bug Fixes **Game** - Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. - Creations category lists should now return ordered results more consistently. - Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation. **Creation Kit** - Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated. - Material or Heightmap terrain edits now cause grass to generate properly. - Running LipGen from the command line or launch argument now properly generates .lip files. ##### Miscellaneous - Updated the game credits.